I was sure the squadron rules were an excellent addition to the game at first look. But more and more I think about it... There is too much flaws, it could be usefull but I think it was written in 4 minutes without any reflexion.. a shame, the creator had something but couldn't manage to achieve something consistent.
First, the increase in silhouette by 1 point. This is the major point where the rules fail badly. In a space battle, fighters joining in a squad sign is like signing his death warrant. A fighter is silhouette 3, that means every capital ships except battleships (biggest stardestroyers) will hit you more easily. What's the point then? Only silhouette 8 or more won't have their difficulty decreased by your silhouette modification... here is some exemples to show you :
Corellian corvette CR90 with their turbolasers : average difficulty like a fighter dogfight.... Frigate Nebulon B with 12 turbolasers : hard check but the 12 light laser cannons have now an average difficulty to shoot you.... Heavy cruiser Interdictor sil7 and 20 quad laser cannons : now a difficulty of hard (I consider the rules in EotE about anti fighter defenses).....
Now another concern, the evasive maneuvers formation. It does not even protect against Linked weapons, just from Blast and Auto-fire. There is maybe 2 ships in all books that use the Auto-fire property. Did they missed the Linked weapons? is this an error?
The other formations are not really usefull at all in a space battle. I don't see any reasons to use squadron rules except for shielding a Nemesis, but even then, if your Nemesis die in a single round against the players, you failed way earlier when you designed the encounter or the nemesis himself.
Did you ever use them and could you give your point of view? Thanks a lot