Couldn't resist more of a tweak - I'd go for greater risk/reward
Speed 3
Attack: Melee 1G
Health: 5
Defense: None
Cost: 3 points (Single model per card)
Power Surge: When an adjacent friendly figure performs a ranged attack, they may perform a free tech (wrench) attribute test. If successful they add 1 red die to the attack pool for this attack. If the test fails, they receive 1 damage.
Short: GNK does not block LOS to other models. LOS can be traced through the space GNK occupies as if the space was empty.
Volatile: When GNK is destroyed, deal 1 damage to *all* adjacent figures.
High Voltage: Whenever GNK deals damage to a figure they must perform a strength test. A failed test results in the figure being stunned.
- Digs
*apparently they'd be printing this deployment card in Topps' Wide(tall)vision format
Edit - it probably shows, but I have no Skirmish experience - from my limited understanding the above would be campaign only