Kimbo81
-
Content Count
106 -
Joined
-
Last visited
Posts posted by Kimbo81
-
-
Not and fan of the rebels ships, but OMG the VSD looks fantastic... great job man, wish i had your talent
-
i like it.... looks a lot like my build but someone out there pointed out that for the gallent haven to work fighters need to be at range one, and that is close
-
Speed 2 for ISDs is just fine. There are tractor beams!
what????? look out rebels
-
LED's look good, but the black wash also looks bad ass
-
fantastic.... great job man
-
The Nebulon-B can't take weapons teams so Gunnery Team isn't an option.
As to the rest of your list, I'd suggest replacing a B-wing and Dutch Vander with Keyan Farlander. Farlander does much more damage than the other B-wing pilots and Dutch's talent really just compensates for Heavy.
Overall I think your X-wings' Escort ability will do a better job of protecting the B-wings than the Gallant Haven title.
ty I did not notice that upgrade, and i like your other suggestions.... ty again
-
I'm pretty disappointed in Gallant Haven just because it only affects squadrons at distance 1 instead of range 1.
Obviously the fighters would have to be within distance 1 of an enemy ship to attack. I wouldn't want my AF2 within distance 1 of that, especially since the AF2B doesn't have black dice. You'd be able to shoot at range 3 with 4 red dice with enhanced armament while only sacrificng 1 blue.
Also, I'm personally not convinced Garm Bel Iblis is worth the 25 points either. But that's not why I'm responding. Just wanted to make sure you differentiated between range and distance.
i'm taking gallant haven to protect my b-wings from other squadrons in the 1st few rounds. If haven does not work i will pull it out and get the salvation title for my Nebulon B, but we will see how it works when expansion comes out and we get idea of how wave one will play out.
-
ty madaghmire... i like the 2 objectives
-
With out trying it out, I think this would be a strong fleet, what do you guys think?
1. Assult Frigate Mk2 B 72
Garm Bel Iblis 25
Gallant Haven 8
Enhanced Armaments 10
Gunnery Team 7
Total 122
2. Nebulon B Escort 57
Yavaris 5
Gunnery team 7
Adar Tallon 10
Total 79
3. Fighters
Dutch Vander 16
X-Wing x2 26
B-wing x4 56
Total 98
Total 299pts
My 3 Objectives are Superior Positions, Precision Strike, and Hyperspace Assault
I Love the idea of Hyperspace Assult.
-
the transports would be very small
-
For my wave one rebel fleet i will be getting 2 Assult frigates, and 2 fighters packs. I think that the assult frigates are better then the VSD and having stronger squadrons to support them will make a stronge fleet list.
-
Ok yes if no fighters putting pressure on the bombers then ok big time op.... but with fighters the bombers need to attack them 1st
-
The viscount, which is basically a massive MC80.
Viscount was 3000 meters long
STD Executor was 19000 meters long
-
if armada played like x wing where you need to clean the board i would be with you guys but so many missions need to take objectives and is a fast rebel fleet can stay out the ISD ways over 6 rounds easy points can go to the rebels.... but of course we cant really know until they are played.
maybe i'm over thinking things, just do **** excited for everything Armada
-
With Mediums ships taking about 1/3rd of your fleet points will we be seeing many MC's and ISD's in tournament play?
Still going be buy both:)
-
so they made the imperial raider because they felt x wing needed an imperial huge ship. If they make a SSD will they make a rebel SSD equivalent?
If they do it will be against what all the books tell us... (not that they care about that anymore)
-
was reading page 19 of the rule book and it said at the bottom
"The X-wing squadron can be targeted by the attack."
does that mean we attack a ship and the squadrons when we activate a hull zone?
I hope I'm reading it wrong, what do you guys think... or know.
moffmalthus reacted to this -
-
-
i was under the impression that when you use your anti fighter guns, it was every enemy spuad ranged one of your ship. but i could be wrong
-
i dont think that you can doubles of tokens, or play 2 of one token in the same round
-
I was looking at the card sensor team, (spend a die to change a die to accuracy) and was wondering when do you use a card like this? Do you use it before you roll, and roll one less dice, or do you use it after a roll and change, lets say a blank side to an accuarcy side?
-
what do you guys think about having 3 star distroyers
1 V2SD with Tarkin 120pts
2 G2SD 124pts
for your fighters
Soontir 18pts
3 Tie Advanced 36pts
this list of course gives you 3 ships when most imps will have only 2, and i hope it will split the rebel squadron with anti swarm lists, or is the swarm the best and only way to go? without trying it out on the table, what do you guys think?
-
my rebel will be 2 assult frigates, with both titles and Addar in Gallant Haven. Garm in command 210pt
for my fighters i will have Wedge, and "Dutch" Vander, i will then play with the other points to fill out the rest of my fighters

DWRR's Shipyard
in Star Wars: Armada
Posted
great job man (bow)