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Sunitsa

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  1. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    Bwings back into HS menu are making me more interested for the format, as long as I am the one playing them and not the one playing against them. I'm still not sold on new factions thought, on paper I'm intrigued mostly by just ps 2 arcs, ashoka and definitely not rebel captive palpatine. But I'm not sure they combine well together
  2. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    New players have complete access to 2 factions (republic and droids) and have enough tools to build very good lists from Rebels, Empire and Resistence. A new player interested in getting into competitive xwing has enough options to choose from, at what point should we keep caring that much about phantomatical new players rather than caring about the far larger numbers of already existing ones? There are legits complains about FFG decision, but I think FFG has already done more than enough for new players to keep complaining about they are making it harder or impossible for them, since that's far from true (and even if it was, should really FFG just focus over and over on the small percentage of new players rather than trying to appease the growing numbers of disgruntled older customers?). More ships available is finally a small step in the right direction, albeit it would be maybe better if they communicated it earlier. But considering how fast (and probably rightfully) the comunity loses interest in the game if they know that soon a format would change I can't completly blame them for the "surprise"
  3. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    I had the same feeling pre point changes... I really felt miserable playing against Redline, Whisper Vader, Boba or Palob
  4. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    I agree with your statement but I find the Ghost/Fenn example wrong. Playing Ghost/Fenn against a good player who knew the matchup and brought a competitive list is some of the best xwing I ever had: Fenn goes in 2 turns then it's a ps3 large base ship arcdodging while moving first and that was funny. Playing against clueless players actually wasn't thought, but it wasn't common
  5. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    It's worth noting that Lukasz, the one playing FO, is now at his 4th or 5th System Open final... That's some high level of consistency there I would also love to see the whole event on Fortress because from the little I heard in the stream there were relatively few rebel beef lists in the field
  6. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    He just remove the stress, I'm 100% sure (unless ffg failed again at providing their European publishers the right files to translate.. .)
  7. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    Has anakin already been spoiled? I don't remember but just in case I'll translate his ability. "After you fully execute a manouver, if there is an enemy in your front arc at r0-1 or in your bullseye at r0-3 you may spend a force to remove a stress" Ps 6, 3 force tokens
  8. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    Only few t70 pilots imo have good abilities for their cost: Bastian, maybe Poe, maybe Pava, maybe Wexley. Not Nien and definitely not Ello. Silencer are probably even worse thought... Hate Kylo is decently tanky at least, but it's weird you are generally better off never triggering his ability
  9. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    Dice is a "wholesome" problem? Again, I think that's another great way to summarize our differnt views
  10. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    2.0 still allow the best player to win, I only think it makes otherwise pretty even matchup much more reliant on luck than before and open up the game to, at least for me, more frustrating moments where you see your better manouvering mattering less because you failed to roll paints on reds. In fact I think that's what I'm missing: widespread red dice modifiers. I might be an outlier here, but I really liked to play against post deadeye nerf Jumpmaster because it was a huge positional game: you were either not eating torpedoes (because range, control, blocks or arcdodge), or you were losing. You saw yourself usually rewarded if you managed to catch a fenn rau in arc at r2 On the other side 1.0 had a huge luck component in matchup, it was particulary true in its last days where things like Ghost Fenn vs 4 Wookies could happen, but I would have preferred if the devs went into soft fixing the degenarate stuff they kept adding to the game (I still don't get how things like Lowhrik and reinforce in general happened to exist after they had already experienced the mistakes that Palpatine, Manaroo and x7 were...) rather than hard reset it and sell us a bunch of cardboard to play in a open beta environment. Writing this it got me thinking: at what point did devs stop caring about the game? At what point the "test to see how far we can stretch it" became "let's make the game miserable so the nerds won't miss it when we start over"? That Ten Numb Nym list was **** thought, it could dumpster few things and offered little space to improve its chance with good manouvering against what he couldn't
  11. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    I don't get why there should be need to go into extreames like saying 1.0 was space chess where the better player always won or like 2.0 is just a dice rolling contest: they are neither, variance still had its weight in 1.0 and manouvers still matter in 2.0 What I'm not enjoying is the feeling that right now variance matters way more than what I like. I don't think anyone has advocated for a "0 variance just skill game"... Jeff is raising an interesting point about tying an healthier tournament environment with increased variance because, according to him, it makes the game feeling "more open" and thus leading to bigger attendance. For me, and for most of the "hardcore" tournament goers that I know, the one who spent lots of time and money to travel around Italy and Europe just to play xwing, it's the opposite: having a "levelled game" is a huge demotivator Have we already forgotten Redline, Whisper Vader and Boba Han? Oh but the same people is still winning in 2.0 here too, even I just won a major trophy. It's just I'm not enjoying the game as I used to do. On an unrelated note, @Brunas krayt cup wonderfully formatted data when?!?!?
  12. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    Valid point, I keep playing because I love my comunity and I used to love playing with plastic space ships too, so I keep going hoping that I might have been wrong on my ideas about current state of the game. On why I keep posting I have no idea thought
  13. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    I'm not sure about Boba since I didn't try nor played against it, but I'm not sold at all about Poe/Lulo/x. It's not that's bad, but just that I don't see it as being good enough to deal with the rebel goodstuff lists that plagues my meta They definitely do. Paul 3 World Championships were the best testimony of how little variance mattered in 1.0 and Nathan is probably the best player I've ever watch playing in a stream. You others suck thought This thread for me is basically a forum on his own, one with black jack, hookers and players who actually play the game at high level. I can usually find good insights and decent memes here I don't, I just didn't play enough post point change extended games to know if it's a 2.0 general problem or it's just pre new factions HS that don't appeal me. I fear it's the former... I don't agree with a single word and I think that pretty much summarize why I despise second edition xwing. First edition had variance, it wasn't chess, it's just that usually wasn't so important.
  14. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    Ok, the previous one was the serious post, let's see if I can cosplay being a Krayt. Of course you American trash like HS: you* have always been garbage at this game, who else would love more a dice game than someone who has never known how to beat the #tinyeuropeanmeta?!? How did I go? *paul and Nathan don't count for the purpose of this post
  15. Sunitsa

    Carolina Krayts is the best X-Wing podcast

    Guys I would really love to share your enthusiasm, I've never felt as miserable while playing plastic space toys since the first appearance of the palpa ace. I don't like hyperspace because it makes dice variance even more important than what 2.0 hasn't already done. While it's not to the point manouvers don't matters, games with players with similar skill level are all about dice hotness and I despise it. I seriously hope it's just a matter of being orphan of my favourite game style (which was kiting with a large base ship or, as a second choice, 3 ships lists), but my view is pretty grim because it's not the grumpy&salty me seeing the game in a poor state, but it's a feeling most of the players I respect share
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