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revy

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Everything posted by revy

  1. Wait.... This app is free? When I read about it, never I'm my wildest dreams did I figure it would be free. Then again they put in that "content-o-meter" and it's nagging at me that mine is only half full. Perhaps it isn't free after all....
  2. To the original poster, I have found that half of the quests my group has played have been reasonably close. I define reasonably close as the losing side was within 3 turns of victory. The quests that weren't close were usually due to a snowball or a quest which is not well balanced played at the wrong time (think masquerade ball played as first quest after first blood). That said I think the win rate is pretty close to 50/50.
  3. I'm sure I'm in the minority here but I'm content with the number of monsters and heroes (and I don't even have them all). I would be more interested in campaign books that incorporate items from all the expansions. I would love to see campaigns which use all the map tiles, all the monsters, all the mechanics.
  4. Quest 1: Introduction - Ruinous Whispers Goals: Heroes - kill all monsters, OL - escape with villager token Monsters: Goblin Witchers and Goblin Archers On turn 1 the heroes decided to move into the large room with the idea to try and kill as many monsters as possible. Their idea was that only 1 witcher and 1 archer would respawn so the quicker they could knock the numbers down the better. At the end of the turn Astarra was left out in the open and was killed by goblin archers. Meanwhile, a witcher made it close to the woman. The heroes began to whittle down the monster count during their 2nd turn killing at least 3. During the OL turn the witcher picked up the woman, and the archers pounced on Durik, killing him and moving towards the witcher carrying the woman. The heroes managed to kill 3 more goblins on their next turn. The OL downed Tethyrs on the next turn and managed to curse Durik and kill the wolf. On his next turn Durik passed the check (the luck!) and the curse was discarded. At one point Tethyrs searched and found the Cursed Tomb secret room. She passed 3 of the 4 checks and ended up walking away with 75 gold. The rest of the mission ended up decently close, the heroes whittled down to 4 goblins due to a nice heroic feat by Tethyrs (going to have to watch out for that one), but slowly the old woman made progress toward the exit. The OL had the old woman 2 spaces from the exit and the heroes could not get in position to block so the OL had the win next turn if he survived. The heroes had the goblin count to 4 and thought they might knock it down to 2 on this turn but couldn't do better than that so they grabbed an extra search instead. On the OLs turn instead of immediately winning, he first knocked out Ulma Grimstone, then used his reinforcing witcher to pick up the woman and escape. All in all it was rather balanced, the OL rolled well, the heroes had more than their fair share of misses, and it turned out decently close. Results: Overlord Victory. All gain 1 XP Heroes searched 3 tokens for a total of 175 gold OL gains Sun's Fury Relic OL gains 6 threat Campaign Phase 1 Hero Gold Before: 175 Hero Gold After: 50 (-125 spent) OL Threat Before: 7 (+1 for playing rumor) OL Threat After: 1 The Heroes purchase the following skills: None The OL purchases the following cards: Contaminated, Meticulous Planning, Two Pronged Gambit The shop deck spurns the heroes, they choose to buy an iron shield and a leather armor and give them to Tethyrs and Ulma respectively. The OL plays the "Crusade of the Forgotten" rumor card to gain 1 threat. The OL chooses A Gathering Fortold be played. During Travel step the Heroes gain 1 search card and manage to win a steel broadsword at the cost of 2 damage on Durik, Durik keeps the weapon in his inventory. To be continued....
  5. Fresh off a defeat by the heroes in the Shadow Rune campaign (base game only), my play group and I have decided to start a new Labyrinth of Ruin campaign. As I got completely trounced by the Syndrael, Jain, Tarha, Avric team, this time I vowed to pay the heroes back 10 fold. Labyrinth of Ruin Campaign Report Current Mission: Gathering Fortold Components in play: Base Game, LoR, Trollfens, Crusade of the Forgotten, Zacareth Pack Heroes and Classes: Pathfinder Durik as Beastmaster, Astarra as Necromancer, Tethyrs as Treasure Hunter, Ulma Grimstone as Apothecary OL choices: Basic 1 deck and Zacareth plot deck (Baron Z will have his revenge!). OL will proceed down the infector class deck.
  6. It's advice I've seen other places before, but, if one of your campaigns is not too far along, consider trading places with a hero. You can show the other heroes how it's done and one of your heroes will learn the sorts of tricks the OL can play. Also, why not actively engage in their strategy discussions. It may seem weird, but you can point some things out. Just don't suggest they take a course then play a trap card and screw up all the plans.
  7. Both options are good. I think that having one lieutenant pack is a must. It will give your OL more play options and the cost of a single lieutenant pack is fairly low compared to M&H pack or expansions. On the other hand, having two expansions will add extra heroes, extra monsters, extra cards and (maybe) some new mechanics. You might want to consider : - 1 big box expansion - 1 small box expansion - 1 lieutenant pack If we continue down this road I'll just end up buying everything in one go! Well... that does sound good now that I've typed it out. Thanks for your input, I think 1 big, 1 small, and 1 lieutenant wont break the bank. I agree 100%, a sticky post at the top with expansion suggestions would be great. I found a good deal of those threads and gave a read, but felt like asking the question anyway. Thanks, I'm glad to be here! This seems like a really compelling reason to go with LoR as the first big box expansion. My wife only likes to play "cute" heroes, so that's a useful suggestion. Thanks. Ugh, right after someone presents a compelling argument to go with LoR as first big box you come in and tell me how awesome SoR is! I'll be sure to pick up a lieutenant or two. Like Zaltyre above I don't really have a desire to own all of the lieutenants, but having the major bosses and an interesting plot deck here or there sounds good. I agree with you on the H&M packs, I may consider buying one of those in this first batch. The conversion kit is tremendous bang for the buck if you have the original minis, but I don't (a former boyfriend of a girl in my playgroup had D1 and wont sell) and not having the original minis is a deal-breaker for me (I know it's crazy). Thanks to everyone so far for the suggestions. My group is meeting this Sunday (if the weather doesn't end up snowy) and I'll offer up a few options to them and see what they're interested in. I'll make some decisions and report back later.
  8. Thanks for the suggestions so far. Would you say that it makes sense to add 2 expansions worth of materials at a time, or just 1 expansion + a lieutenant pack?
  9. Just got base descent 2e for Christmas from my wife (she's the best). Currently my play group is coming up to the interlude and we are all having a blast. Last week everyone kept asking about expansions for the next campaign. I've searched the forums, it seems most people suggest to buying a big box expansion or the conversion kit first, but I thought it wise to ask once more. Could I have suggestions on what expansion(s) I should buy first? I have only base descent 2e and don't have enough minis that I would want to proxy for the conversion kit. I would say that I have a ~$80-100 budget to purchase a few expansions for us to play around with. In our current campaign I would say that the heros and OL (myself) are pretty evenly balanced, so keep that in mind when suggesting. Thanks all!
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