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Flrbb

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About Flrbb

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    www.skillen.de/category/lotr

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  1. Yes, it is ment one app per player. And no, I do play solo as well as multiplayer. It originaly was develloped just to replace thet threattracker wheel. Over time features were added. However, in my playgroup (a lot of games are with 4 players) just one player does the math. But with 4 players these numbers can get high, they varry from round to round and therefore you have to keep like 5 numbers in mind. That is why I added the possibility for 4 willpower counters. As you might have noticed, using the willpower/threat counter is uncouppled from all other features.
  2. There is a new version online. When adding a game to the database, there is now a feature to moddify the duration of the game. Adjusted the user voted difficulty (from LotR Quest Companion) of the later missions and added the last mission, The Fortress of Nurn. Download can be found at www.skillen.de/Apps/
  3. You can dissallow MotK heroes within the setup of which packs you own. Sadly, that filter does not work properly. For me, its working on a Windows PC but not on my mobile.
  4. Total happy right now. ๐Ÿ˜„ I built a hobbit based deck with Bond of Friendship and playtested it on different quests. My last game was Journey up the Anduin. (This time no rule mixups with Goblin Snipers and the attached Haladan ๐Ÿ˜) Early on, the deck struggles a bit with quest power so I had a long way to go. ๐Ÿ˜‰ Also, Hills of Wilderland got me later in the game. Somewhat like 5 successive rounds I had to quest unsuccessfully and had to rise my threat by 4+ each time. Luckily the deck had lots of possibilities to reduce the threat, so in the end I was down to a threat of 29 again. Also, those "either deal one damage to each character or raise your threat by one for each character" treacheries would have been devastating. Additionally, a Dangerous Crossing (which forces you to deal one damage per Sauron threat on the active location) with that nasty Hills of Wilderland forced me to deal with 11 damage. Luckily, the deck has healing. Oh, I should mention that at leasst one time (not sure about a 2nd time) I made a small mistake: I optionally engaged a Mash Adder and a Hill Troll in the same round - defended and killed both within the same round! In the end, I played 17 rounds, in between my threat was up to 41. A **** of a ride. Finaly, you might be interested in the deck itself. ringsdb does not support the latest cards (which I subbed) and also no decks with 4 heroes. Nontheless, most of the deck is shown in the picture, tough. In this game the card draw engine did not really got up running, so lots of resources. Sorry. Thanks for reading my storry. ๐Ÿ˜„
  5. a bit of topic, but.... with all his mighty and sheer knowledge he does not know how to hold a torch propperly?! either this or it has to be a very magic torch
  6. Thought about that, too. But Boromir, Lothรญriel, Prince Imrahil + X ? These alone are 30 threat. Silvan sounds good. ๐Ÿ™‚
  7. I, too, am disapointed from that hero's (not really worth mentioning Aragorn here) ability. To bad, cannot use A Test of Will on the when revealed from A Desperate Path. ๐Ÿ˜„ I do like the buff for Dunedain. Finaly. That theme deserves more love. And a good buff to Warrior charaters. Like it. Thorongil: reads to me as the hero then have both the abilities, traits and resource icons (not 'printed' I guess). But not 100% sure. Not a native speaker or gaming nerd. ๐Ÿ˜‰ And last but not least: The contract. I want to see all the non-hobbit decks comming up. Cannot be many, but still. Maybe Noldor? They do have some threat reduction at hands.
  8. Oddly; somehow I don't know if I want to see that article anytime soon. That would mark the end of an era for me - after that there wont be no more cards or expansions for this game. Everything (allmost) spoiled. (Not taking any nightmare packs into account - if there will be any)
  9. I do have an (kind of old) deck which uses Ganfald hero and dwarfs. I think it is still on par with the current meta. It does not struggle with willpower. https://ringsdb.com/decklist/view/12492/gandalfandthedwarfdiscard-1.0 (itital threat is quite high, but usually you finish with a lower threat) Anyhow, I think it might be worth a try to skip Gandalf completely. Not having him means you also reduce your card count by dropping all his toys! With MotK Bilbo Baggins you can als fetch your first dwarf pipe. Then you can basically discard without risk loosing your Will of the West (the only card which dos hurt not to have in the end - when your deck is empty). The freed hero spot could be filled with the leadership Dain. On the long term that will be a willpower boost. Dunno weather another (dwarf) hero would fit better, though.
  10. Without going much into detail with contructing a deck, I'd say a successfull deck with Valour of the North has to be a trap focussed one. Then - to be up to date - that deck has to contain Damrod (hero), Amrod (maybe with Messenger of the King) and Emen Arnen Ranger (dunno why I name it here, but that card seems powerfull). On ringsdb there are just 3 decks with that combination. Only one of these (https://ringsdb.com/decklist/view/16039/valourofthenortherntraps-1.0) seems to be well-rounded at first glance. Still, not a very popular card. ๐Ÿ™‚
  11. I only thought of a trap focussed deck. Did not thought of guarded attachments - but I guess they do count as attached to an enemy, too. Cannot imagine how Dunedain or Gondor will provide something to Valour of the North, though. Do you mind to elaborate?
  12. The deluxe expansion The Wilds of Rhovanion centers around the Dale, which gaming mechanic focusses on attachments on allies. Because with the two containing heroes you cannot play events from the tactics sphere (and I think that a red 3rd here is the least viable option), so I never really payed attention to the card Valour of the North. Just now I realised - contrary to the Dale theme - that the card requires an enemy with an attachement. Anyhow, I did wonder how other players use this card and searched ringsdb.com for deck containing it. The card is somewhat unpopular! Only 10 decks (with a deck description) include that card. And even not all of them are serious decks. Some others do not contain enough attachments (for enemies) so that this card stays more or less on the frings within those decks. Sooooo ... anyone willing to build a deck which contains Valour of the North and aims to be tier 1? ๐Ÿ˜„ I know, this topic does not contribute much new content to the comunity, but anyhow...
  13. Will of the West: Let the allies die, recycle them with WotW and play them again. With Gandalfs Staff, Zigil and Hidden Cache that deck should generate enough resources to do so.
  14. Oddly no comment on the plus size card amount so far. ... Reducing card count would rise constancy. In my experience having really all the Gandalf shengenians plus a mining theme is to much for one deck. How many rounds does it take to get through all the 70 cards? Willpower might indeed be a problem (at least in later missions). Healing should not be problem - with a Will of the West! (From which I'd include two copies. Not to use them but for security reasons... I was also expecting Dain, but Thorin is also an option. He cannot discard that effective, though. On the other hand, having red resources at hand fits better than having two spirit heroes!
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