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About OlorinCZ

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  1. I see most of them as win more cards. If you can afford to tackle more cards, you are already winning. (Apart from some specific quests - for example using Mithril shirt in quest, when you must explore specific number of locations).
  2. I have two-player/two-handed Dunedain decks, which are one of the strongest decks I run (actually only second to Noldor) ;).
  3. Do what you want, designers. But give us those errated cards in a stand-alone package. It is increasingly more difficult to keep track of those errata. Especially if I play with more casual players - friends. "Oh, I am sorry, this card is errated, not working this way any more, and this one too, and you cannot ready your Borromir,......"
  4. OK.....I will swap SpiPippin with TaBilbo. And I realised Pony is excellent for Bilbo, so he can damage even the enemy revealed this staging step. Updated on the same links: http://www.cardgamedb.com/index.php/thelordoftherings/the-lord-of-the-rings-decks/_/lord-of-the-rings-submitted-decks/trapshobbits-12-r642 http://www.cardgamedb.com/index.php/thelordoftherings/the-lord-of-the-rings-decks/_/lord-of-the-rings-submitted-decks/trapshobbits-22-r643 Waiting of TaBilbo, 2*Sting, 3*Shirefolk. Thank you everybody, please comment on newer versions.
  5. Secrecy is actually importaant from the beginning. For Timely aid. And more importantelly for Resourcefull. Without it the Leadership/spirit deck lacks Le resources. I use Spirit Pippin (SpiPippin? SPippin? sounds horrible :D) to engage and rise Sams defense for another 1. But it si marginal, I know. I mainly wanted first term secrecy and thematic all Hobbit deck (and do not use overused Glorfindel ). And Onidsen is right. It is a good way to kick enemy revealed for example during Setup to trap. BTW main atacker is Argalad with weapons and UE. With ranged. So defend with sam and kill with Argalad.
  6. Rajam: You are right about Fresh tracks. It seems good, but i use it a little less, then I thought I would. It goes away. I was pondering if Thalin is better or Legolas with Yew Bow. But actually Thalin proved better and more consistent. Fyrial is great Idea, thanks. Dalestephenson: Yes, me too (without hashtag ). Thalin is consistent and works great. I will add the spear. But it depends on spearman being in play. The is actually Spirit Pippin (I always wanted to use the guy ) And Ta Bilbo would switch off secrecy. And if I would not draf Shirefolk in opening hand many cards wouhld be in vain. Pony is great idea. Runes also, thanks :).
  7. Leadership: Sam´s beloved - Bill the pony....or Rosie...depends Lore: Imladris caregiver (the best healing in his niche without exhaust, 2 HP,...) Spirit: Arwen (the most commented here - for me the best ally - art, versatility, +3 stats (2will and 1 defense) fo 2 resources. Only downside is her hero version, who is also excellent) Tactics: Vigilant Dúnadan (My favourite decks are Dunedain and he is the wall of the North) Neutral: Envoy as most versatile. Ranger of the North as my secreat love.
  8. I alway wanted to build effective trap decks. I usually build "all-purpose" decks, usable for most quest. And I am not satisfied with these. So I summon community to help/improve/critise my decks. Versatile trap decks. Like to keep threat low. Sam for emergency defense. Argalad with UE for Emergency attack. Direct damage to the max. Only 47 cards in hobbit deck - waiting for Shirefolk card. http://www.cardgamedb.com/index.php/thelordoftherings/the-lord-of-the-rings-decks/_/lord-of-the-rings-submitted-decks/trapshobbits-12-r642 Hero (3) 1x Argalad (The Drowned Ruins) 1x Damrod (The Land of Shadow) 1x Thalin (Core Set) Ally (20) 3x Emyn Arnen Ranger (The Crossings of Poros) 3x Gondorian Spearman (Core Set) 3x Guardian of Ithilien (The City of Corsairs) 3x Ithilien Archer (Encounter at Amon Dîn) 3x Ithilien Lookout (The Dunland Trap) 3x Ithilien Tracker (Heirs of Numenor) 2x Mablung (The Land of Shadow) Attachment (24) 3x Bow of the Galadhrim (The Nin-in-Eilph) 3x Dagger of Westernesse (The Black Riders) 3x Entangling Nets (Temple of the Deceived) 3x Ithilien Pit (Encounter at Amon Dîn) 3x Poisoned Stakes (The Blood of Gondor) 3x Ranger Bow (Assault on Osgiliath) 3x Ranger Spikes (Heirs of Numenor) 3x Secret Vigil (The Lost Realm) Event (6) 3x Arrows from the Trees (Temple of the Deceived) 3x Forest Patrol (Assault on Osgiliath) http://www.cardgamedb.com/index.php/thelordoftherings/the-lord-of-the-rings-decks/_/lord-of-the-rings-submitted-decks/trapshobbits-22-r643 Hero (3) 1x Sam Gamgee (The Black Riders) 1x Merry (The Wastes of Eriador) 1x Pippin (Encounter at Amon Dîn) Ally (23) 3x Anborn (The Land of Shadow) 2x Bill the Pony (The Black Riders) 3x Celduin Traveler (The Nin-in-Eilph) 3x Dunedain Wanderer (Road to Rivendell) 2x Elfhelm (The Dead Marshes) 3x Gandalf (Core Set) 2x Glorfindel (Flight of the Stormcaller) 3x Rivendell Scout (The Three Trials) 2x Rosie Cotton (The Mountain of Fire) Attachment (12) 3x Dunedain Mark (The Hunt for Gollum) 3x Hobbit Cloak (The Black Riders) 3x Resourceful (The Watcher in the Water) 3x Unexpected Courage (Core Set) Event (12) 3x Fresh Tracks (The Long Dark) 3x O Elbereth! Gilthonial! (Shadow and Flame) 3x Sneak Attack (Core Set) 3x Timely Aid (The Redhorn Gate)
  9. When you discard Arkenstone with well-equipped. Can you attach it with adding it to the staging area?
  10. I don´´'t think so. Many of the traits are capable to hold themselves up. I have thematic/tribal decks (albeit two-handed), which can defeat most quests (with full card pool). Noldor, Silvan, Dwarves, Gondor, Rohan, Dunedain, ..... All capable to crush Sauron's forces. (One or two exceptions, especially in attachements, are of course sometimes needed).
  11. I actually like global boosts, even in Event form. They saved my *** many times. Sometimes you need to push hard even in later rounds. To comlete the quest before threatingout/to escape from big enemy, tah just poped out/bypass horrible location/and so on. And astonishing speed is excellent in my Rohan decks. Merry (who is not Rohan in traits, but definitelly is in his mind ) makes it cheaper with Good meal. You quest with everybody but Eomund. Than sacrifice Eomund for first defense. And Rohan cavalery is ready to ride. If you are starting to lose control, this is an excellent combo to get back on top. And that is why i love those event willpower-boosting cards.
  12. Lonely guardians (Dunedain two-player decks) Thematical/Tribal Dunedain Two-player decks. http://ringsdb.com/fellowship/view/4231 "Few now remember them... yet still some go wandering, sons of forgotten kings walking in loneliness, guarding from evil things folk that are heedless." Le/Ta deck engages all enemies. I found it quiet easy to keep engaged with 1 or 2 enemies and the benefits woth it (Heroes and Heir). Dunedain Hunter i sexcellent for small enemies with surge. You dont have to worry about threat (Aragorn + Alliance) and you can use doomed cards and HoEarendil for full potencial. I usually start with Rally the west. Halfling Bounders cancelation is excellent. Overall powefull and thematic decks. Wide wonder came into Eomer’s eyes. ‘Strider is too poor a name, son of Arathorn,’ he said. ‘Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!’
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