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Venomous Filigree

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  1. Whilst you can't get Critical Remarks (the strain equivalent of Critical Injuries) for exceeding your Strain Threshold, you can get them through Advantage or Triumph spends.
  2. How would you do this in a modern (something like Supernatural) or historical (say Elizabethan) setting. The closest to summoning would be conjuring and the closest to exorcising is dispelling, but neither of these use the Divine skill which would seem the best fit thematically. Is it worth a separate spell type, something like demonology?
  3. Unfortunately I don't believe FFG participate in schemes like Bits and Mortar, so the only way to get both pdf and physical book is to buy them twice.
  4. Shame we don't see any developers drop by to clarify things....
  5. But you don't think that stress can cross categories... Both have influences on the way the game flows, but one is 'good' and the other is 'bad'? You seem to be treating them similar to Aspects in Fate, and there they can be used by the player or the opposition, as being discussed elsewhere!
  6. If I wanted to twist the the sometimes unclear rules to my advantage, I'd say the lack of your in front of features, indicated that features from either side could be used. But I won't! Hmm in the article here, it does use your: I'll stick with contributing factors, to justify my actions...
  7. If I wanted to twist the the sometimes unclear rules to my advantage, I'd say the lack of your in front of features, indicated that features from either side could be used. But I won't!
  8. I know. I was just wondering out loud what they were... Do they add negative dice as well? Armour acts like resistance (from filling up stress tracks), deducting stress from successful hits.
  9. Interestingly it looks like the rules endorse this sort of behaviour: With a failure, however, a PC might immediately run screaming, collapse into a quivering ball, or vomit in fear. In instances of mortal terror such as this, it is ok to narrate some involuntary actions the PC is taking, as temporary loss of control can be one of the results.
  10. But this isn't like other RPGs, the Kung Fu Master in other games would have a high AC, etc. In this, is it not all rolled up into one feature? Why would a Kung Fu Master have a higher AC in another system? Also, isn't there armor in this system? How does that work? (I don't have the book on me now.) Possibly a poor choice of rules, as I'm not overly familiar with your quoted systems, however in most games I'm sure a Kung Fu Master would be hard to hit? Yes, there is armour rules, but that wasn't where I was trying to go. For another example the EDEN Exec has -paranoid, surely you sure be able to work that into a social encounter and gain a positive dice from it?
  11. But this isn't like other RPGs, the Kung Fu Master in other games would have a high AC, etc. In this, is it not all rolled up into one feature?
  12. Once you have added all the negative dice appropriate to the character's features and traumas, you should add any dice indicated by the difficulty of the task. Difficulty can be affected by environmental conditions or hazards, or it may simply reflect a task's inherent challenge. If a group of character comes across two gang members and one has the feature +kung fu master, is that one not going to be more of a challenge than the other?
  13. Horrifying should definitely work for 'mental attacks', similar to fear / sanity checks in other systems. Whilst I agree that it's not explicit that someones/somethings features can work for those opposing them, I think it's implied on page 44: Positive dice are added to a test's dice pool to represent any circumstances that could be helpful to the character making the test and Negative dice are added to a test's dice pool to represent any circumstances making the task more difficult or dangerous for the character to perform Do an opponents features not indicate circumstances that can be used?
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