Jump to content


  • Content Count

  • Joined

  • Last visited

About Meribson

  • Rank

Recent Profile Visitors

338 profile views
  1. Earlier this evening I started working on a pdf document on GM Binder as a way to help my group make the jump from D&D to Genesys. The current plan is for the document to have the core pathfinder races (+2) and classes with the majority of the content being from Realms of Terrinoth. I have made some tweaks to the flavor and skills of some of the classes/careers and added in two additional races/species. The Sorcerer uses Runes instead of Arcana and is encouraged to focus on darker magics; the Ranger doesn't get Primal; stuff like that. The two species are Half-Ogre and Trollblood. Mechanically they are the Dowutin from Knights of Fate and Trandoshan from EotE Core respectively. Is this document something that the community would be interested in?
  2. My current thought is that Planeswalking will simply be handled narratively. For the most part, I think that reserving the Nemesis enemy type for other Planeswalkers does enough to represent how Planeswalkers are more powerful than those that aren't. Outside of the ability to travel to other planes and being powerful mages, modern Planeswalkers (to my knowledge) don't have special powers that require more than a tweaked version of the magic skills.
  3. Just had an idea for a potential group forming at work: a campaign inspired by Magic: the Gathering. This idea is still in its early stages, so don't expect a lot in this first post, but I'd still like to hear the thoughts of the community. I'm planning on all of the PCs being Planeswalkers, so every career will have a magic skill. I will also be making custom magic skills based on the five colors of mana. Each of the ten careers will be aligned towards one of the colors, five focused on magic with the other five branching out into different skills along with magic. Careers Berserker (Brawl, Coercion, Melee (Heavy), Red Mana, Resilience, Riding, Survival, Vigilance) Cabalist (Black Mana, Coercion, Deception, Discipline, Knowledge (Forbidden), Melee (Light), Resilience, Vigilance) Druid (Alchemy, Brawl, Discipline, Green Mana, Knowledge (Lore), Medicine, Perception, Survival) Evoker (Athletics, Charm, Coercion, Knowledge (Adventuring), Knowledge (Lore), Ranged, Red Mana, Vigilance) Knight (Athletics, Cool, Discipline, Leadership, Melee (Light), Melee (Heavy), Riding, White Mana) Priest (Athletics, Charm, Cool, Discipline, Knowledge (Lore), Leadership, Resilience, White Mana) Ranger (Green Mana, Knowledge (Adventuring), Perception, Ranged, Riding, Stealth, Survival, Vigilance) Scholar (Alchemy, Blue Mana, Knowledge (Forbidden), Knowledge (Lore), Knowledge (the Planes), Mechanics, Medicine, Perception) Shadowdancer (Black Mana, Charm, Cool, Coordination, Deception, Knowledge (Forbidden), Skulduggery, Stealth) Wizard (Alchemy, Blue Mana, Cool, Discipline, Knowledge (Adventuring), Knowledge (Lore), Knowledge (the Planes), Perception) Magic Skills Black Mana (Attack, Augment, Conjure, Curse, Utility) Blue Mana (Augment, Barrier, Curse, Dispel, Utility) Green Mana (Attack, Augment, Barrier, Conjure, Utility) Red Mana (Attack, Augment, Curse, Utility) White Mana (Attack, Augment, Barrier, Heal, Utility) This is what I've gotten in the 1.5 hours since I first got the idea. I'm not sure how I'm going to do archetypes/species, as with the vast myriad of possible planes that characters can originate from leaves almost endless possible options. Thoughts/suggestions?
  4. The above is the basis for the Genesys setting that I'll be running. My focus is going to be on the first forty years, during a time when humanity is, to quote Sam Jackson, "hopelessly, hilariously outgunned." The characters won't likely live through more than a few missions, either killed (if they're lucky) or captured and enslaved. The weakest enemies will be Rivals, even their bargain bin scrap generations more advanced than anything the PCs have. The focus of adventures won't be combat victories, but sabotage, information, and obtaining technology for the scientists to study and reverse engineer. I'll be homebrewing Biotic power trees more akin to Force Powers to tie into the flavor of the source material: biotics being one of the few ways for humans to match the batarians without 12+ to 1 odds. For my first few sessions, it will be early in the conflict, before humanity has many biotics.
  5. A big part of the campaign is going to be focused on just finding Tython, but once reaching it I may use the +1 FR to give them a boost in the final fight against the BBEG. Thank you all for the feedback, still a pretty inexperienced GM as far as this system's concerned, hence my reaching out for the advice of those with more experience than me.
  6. In a campaign that I'm starting this weekend, I plan for the focus to be on the Je'daii that focused on a balance between the Light and Dark sides of the Force. Once the PCs start down the path to becoming the new Je'daii, I want to provide mechanical benefits to maintaining 40-60 Morality. Some recommendations that I was given on Facebook included waiving the automatic conflict from certain talents, but the one that I am leaning most heavily towards was an alteration to the Morality scale: 1-10: +2 WT, -2 ST 11-20: +1 WT, -2 ST 21-25: Dark Side User 26-35: Unaffiliated 36-40: Balanced 41-45: +1 ST 46-55: +2 ST, Je'daii Bendu 56-60: +1 ST 61-65: Balanced 66-74: Unaffiliated 75-x: Light Side Paragon x-x: -1 WT, +1 ST x-100: -2 WT, +2 ST The PCs wouldn't start out with the +2 ST, but they would need to set out on the path to become Je'daii.
  7. Stumbled across this as I was coming up with material for my Sith campaign, and had an idea: the crystal used for a graduating apprentice's first lightsaber is made from the remains of their biggest rival. In SWTOR, for example, Vemrin would become the crystal for the Sith Warrior while Ffon would become the crystal for the Sith Inquisitor. Don't have access to it at the moment, but I'll upload the stats I came up with for a Soul Diamond and a Tortured Soul Diamond (as I'm calling them)
  8. Before he moved out of state, my cousin and I talked about swapping out the techy talents in the Shadow Tree for Parry. There's only like 2 or 3, and it was for a character from a bronze-age type world. He called himself a Moon Mage and primarily used things/tactics like stealth, misdirection, stuff like that.
  9. Next week I'll be starting one of two campaigns: The first takes place entirely within old sith space about 25 years after the death of Vader over Endor, at the new Sith Academy of Korriban as part of a new Sith Empire founded by a member of a lost population of Naga Sadow's empire. The second takes place about 5 years before A New Hope, and will be galaxy hopping as they follow coordinates on an obelisk that a dream led them to.
  10. So my old computer crashed, taking the program with it. When I click on the link to redownload it, I get a page that says "That file doesn't live here anymore. It might have been moved or made private." Can someone please explain?
  11. Restraining himself, Ora nonetheless gave both the professor and the arrogant zabrak a smile as talks ended for the time being. He had a few hours before the talks continued and in that time he had a few things to do. The first of which being to get himself a drink after dealing with these zuzaks, then he needed to take a look at the artifacts uncovered. As he passed by the Mandalorian, his mind reviewed his master’s orders. They were simple enough, though the number of artifacts meant that he would be on Iridonia for a while. ~*~ Professor Ashla Myran resisted the urge to punch the infuriating zabrak. That arrogant son of a hutt was…just… “Avalon, take the afternoon off. I need to relieve some stress,” and she knew just how to do it.
  12. I'm glad to see the thread pick back up, I should have the trip through the dig site up by Sunday at the latest.
  13. Raising an eyebrow, Yezil righted herself and put her plate where her feet had been on the dejarak table. Running her fingers through her short crop of hair, she took a breath before letting out a sigh. By the Nine Corellian Hells her crew had a shared vision. Yezil had thought that she had left that stuff behind her after… Shaking her head to banish the memories from her mind before they could sink their hooks in, Yezil took another deep breath to calm herself. Mind racing, she pushed herself to her feet and began pacing the length of the lounge. Even when the Jedi were a major power in the galaxy, a Force-sensitive crew painted a big fat kriffing target on that crew and any ship that they were on. In the modern galaxy? She had heard rumors about what the Empire did to any Force-sensitives that they found. Whispers drifted through the underworld about agents of the Empire that hunted down Force-sensitives. Agents uncaring about the collateral destroyed in hunting their targets. She did her best to avoid politics, both before and after the…event. She would continue to do so, but not at the expense of her crew. Coming to a decision, she took a deep breath before turning to her crew and saying with far more confidence than she felt, “The mandalorians have a saying: ‘Aliit ori’shya tal’din.’ It means ‘Family is more than blood.’ My crew is my family. Go find that artifact you saw, and record as much about it as you can before the week is up.” Yezil had a feeling that she was going to regret this.
  14. Sorry for being so quiet recently, finals week followed by cooking for a family-christmas-get-together. But I'm more or less free until the 23rd of January, so barring the unexpected I should be available more frequently than once a week.
  15. Leaning back with her plate in hand, Yezil put her boots up on the dejarak table before taking a bite out of her nerf burger. Thinking while she chewed, Yezil came to a decision. Swallowing her bite, Yezil addressed the rest of her crew enjoying their own burgers, “Well this job put enough credits in the account that if we so desired we wouldn’t have to take any jobs for about six months easy. If we stretch it out, we could probably make a year. I don’t know about you, but that would drive me crazy. “I’m going to do some networking around here, see if there are any potential jobs lined up, so we’ll be here for about another week. Take that time to rest up, all three of you looked exhausted this morning. Given how late it was before I actually fell asleep, I’d’ve expected that all of you would be more rested than me. Anything that you adiik want to tell me?” Yezil half expected a certain member of the group to say that they had a wild, drunken roll with a certain mando. She may act the fool sometimes, but she wasn’t deaf. Her horned enforcer may have spent his evening getting an earful, and how Yezil wished she could have seen the look on his face, but at least one accepted the mando’s bar crawl invite. Speaking of mandos, it had been a while since she had been around one. The bluntness of the culture and the attitude towards family had always appealed to her. Heck after she and Bo split ways just before the Clone Wars she had painted Bo’s favorite proverb on her ship at the time. It went on every ship that Yezil purchased from then on. ~*~ The two supposed adults had been shouting back and forth for at least five hours with the diplomat barely getting a word in. Now, Ora liked to think of himself as an even tempered man. However, even he had his limits. The result of him reaching his limit was drawing his sword and throwing it into the table between the two bickering children. “There is a simple solution to this problem that neither of you has bothered to put forth. That being that the university excavates and studies the artifacts found, and after a period of time those artifacts are returned to the Sha’nar family. Is that such a hard thing to think of?” Ora growled out. He had far more important things to do than listen to children fighting over a toy. His master had given him a mission, and he would not fail in completing it.
  • Create New...