Jump to content

Squark

Members
  • Content Count

    2,105
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Squark got a reaction from Vykk Draygo in Resistance and First Order Dial Upgrade Kits   
    Personally, I think I'll be fine with using my existing dial upgrades. The colors are close enough. Still, it's nice to have the option.
     
    As far as the usefulness of the dial upgrades themselves... I still find I prefer them because it's much clearer which maneuver you've selected. I imagine I would have gotten used to the little white arrow eventually, but I didn't like it when 2.0 started, so I stuck with my dial upgrades.
  2. Like
    Squark got a reaction from Vykk Draygo in Resistance and First Order Dial Upgrade Kits   
    Personally, I think I'll be fine with using my existing dial upgrades. The colors are close enough. Still, it's nice to have the option.
     
    As far as the usefulness of the dial upgrades themselves... I still find I prefer them because it's much clearer which maneuver you've selected. I imagine I would have gotten used to the little white arrow eventually, but I didn't like it when 2.0 started, so I stuck with my dial upgrades.
  3. Like
    Squark reacted to Caimheul1313 in Reconfigure question   
    Fair point, it was more of a general observation as to why "Sidearm" would have been a VERY bad thing to apply to this Armament upgrade. 😁
    As an aside, people have been seeing email from Alex Davy regarding that the rules for Armaments have been almost entirely left out. Technically by the rules as written, Armaments are an upgrade you can take, but they have no effect, as only Grenades and Hardpoints add weapons to a unit. But email confirms that was an oversight which they hope to rectify when they can. Rules changes, even ones seemingly very obvious, are subject to the slow, grinding wheels of bureaucracy. 
  4. Like
    Squark got a reaction from ScummyRebel in "limited edition" ships?   
    I think people are letting their suspicion of FFG override economic sense. And to be fair, the sheer number of weasel words FFG used in trying to sell people on 2e without actually committing to doing much has more than earned FFG that suspicion. But honestly? Even if it's Poe's T-70,  I don't really care. The cost of commissioning someone to paint me my own Black One would be significantly lower than attending the convention. And the paintjob would probably be higher quality, too.
  5. Like
    Squark reacted to thespaceinvader in "limited edition" ships?   
    It's always had limited edition alternate artwork from specific events.
    This is just the first time it's been plastic rather than cardboard.
  6. Like
    Squark reacted to svelok in "limited edition" ships?   
    It's an identical expansion with a limited run paint scheme.
    You'll live.
  7. Like
    Squark got a reaction from Da_Brown_Bomber in T-65 X-Wing Damage Deck   
    They were a limited run pre-order bonus. Some stores may have one or two left lying around if you ask, but ebay is your best bet.
  8. Like
    Squark got a reaction from weebaer in we may as well get the ball rolling   
    Points adjustments are helpful, but some things are better served by adding new rules or changing existing ones. That being said, Vader feels fine right now. His learning curve is higher than might be ideal in a starter set, but he's performed quite well once I got the hang of things.
  9. Thanks
    Squark got a reaction from Sasajak in Strategy: Pulling Damage Cards   
    That's not strategy. It's just what you're supposed to do. You take a number of damage cards equal to the damage you suffered, and then after all ships of the same initiative have attacked, you remove any ships with damage equal to or greater than their hull value.
     
    Statistically, though, it won't make a difference unless ISYTDS is involved, or the cards are dealt faceup (In which case this can give you a tiny bit of information about what's left in the deck).
  10. Thanks
    Squark got a reaction from Sasajak in Strategy: Pulling Damage Cards   
    That's not strategy. It's just what you're supposed to do. You take a number of damage cards equal to the damage you suffered, and then after all ships of the same initiative have attacked, you remove any ships with damage equal to or greater than their hull value.
     
    Statistically, though, it won't make a difference unless ISYTDS is involved, or the cards are dealt faceup (In which case this can give you a tiny bit of information about what's left in the deck).
  11. Like
    Squark got a reaction from Hiemfire in Strategy: Pulling Damage Cards   
    Oh. Yeah, that's correct. Unless you're trying to trigger a reshuffle by running out the damage deck, this is pointless when Kylo's not around.
  12. Like
    Squark got a reaction from Giledhil in So, no K2SO then...   
    It only has one non-red speed 3+ maneuver. Jousters really, really need their dice mods. While you can still trigger afterburners off a 3-bank, you're not going to do much without a focus token. Plus, the tallon rolls and k-turn are too slow to trigger afterburners, which removes their coolest trick.
  13. Like
    Squark reacted to GeneralVryth in Why having zero new content in Expansions covered by the Conversion Kits is a good thing.   
    There is a very simple way for FFG to win here. Put new cards in the re-released ships where appropriate and produce some kind of ship-less upgrade pack.
    In the end, if FFG wants to keep their promise and keep everyone happy, while also releasing new pilots for ships that are or should be core to the original factions that need them (The A-wing, TIE Interceptor, and B-wing all come to mind here), they are going to need to release some kind of conversion-kit like thing that has this content. In other words card-packs or upgrade-packs.
    People are upset because this is the first time a ship is being re-released where you would expect new pilots or upgrades (Most of the new ships have at least 4 limited pilots and at least 1 generic. The B-wing has only 2 limited pilots and had 4 in 1e). This suggests it may happen with other ships like the A-wing or TIE Interceptor that are in even more need of additional pilots.
  14. Like
    Squark got a reaction from thepopemobile100 in Ok, Commanders and Operatives are good now...   
    I think @Katarn was thinking more of Veers/Krennic and Han/Leia vs. The generic commanders; Veers and Leia in particular do everything the generics do but better for a modest points increase. I'm not entirely happy with the generic commanders because of this (especially since both factions would have loved to finally have access to both spotter and take cover), but at the same time, I really did not want the generic commanders to overshadow the named ones the way they can in some other games.
    As far as my thoughts on the subject; I feel Legion could do with another corps unit or two. Hoth Troopers are a popular request on these forums that would make a good Rebel Corps units, and both the Modern and Legends-era Imperial Army Troopers don't really fit anywhere else. On the other hand, the nature of Command Cards means new Operatives and Commanders add a lot of new options to the game, so I suspect we'll continue to see more of them for quite some time. However, the nature of the command card system also works against a true "herohammer" army- A lot of a commander's power is tied to their command cards, and there's a diminishing return past the second commander/operative since you can't use all the command cards from three different characters. For that matter, the addition of the new generic command cards means you don't get as much from the second commander/operative.
  15. Like
    Squark got a reaction from thepopemobile100 in Ok, Commanders and Operatives are good now...   
    I think @Katarn was thinking more of Veers/Krennic and Han/Leia vs. The generic commanders; Veers and Leia in particular do everything the generics do but better for a modest points increase. I'm not entirely happy with the generic commanders because of this (especially since both factions would have loved to finally have access to both spotter and take cover), but at the same time, I really did not want the generic commanders to overshadow the named ones the way they can in some other games.
    As far as my thoughts on the subject; I feel Legion could do with another corps unit or two. Hoth Troopers are a popular request on these forums that would make a good Rebel Corps units, and both the Modern and Legends-era Imperial Army Troopers don't really fit anywhere else. On the other hand, the nature of Command Cards means new Operatives and Commanders add a lot of new options to the game, so I suspect we'll continue to see more of them for quite some time. However, the nature of the command card system also works against a true "herohammer" army- A lot of a commander's power is tied to their command cards, and there's a diminishing return past the second commander/operative since you can't use all the command cards from three different characters. For that matter, the addition of the new generic command cards means you don't get as much from the second commander/operative.
  16. Like
    Squark got a reaction from ScummyRebel in Dorsal Turret on a Y-Wing?   
    The Falcon and the striker are in hyperspace to round out the Rebel and Imperial factions and bring them closer to Scum and the Sequel Factions in options. In the process, FFG also brought in a couple of cards that serve as placeholders for the upgrade cards that would be in a Rebel Falcon Expansion.
  17. Like
    Squark got a reaction from KiAdiMoody in Illegal Squad at Phoenix / Trip Upsilon (no relation)   
    I don't think he intends to be defensive. He's skeptical, sure, but it doesn't come across as defensive.
     
    On the other hand, the counterpoint is that the proof he's asking for involves running through a half dozen or so scenarios, which could take hours to illustrate.
  18. Like
    Squark got a reaction from ScummyRebel in Dorsal Turret on a Y-Wing?   
    The Falcon and the striker are in hyperspace to round out the Rebel and Imperial factions and bring them closer to Scum and the Sequel Factions in options. In the process, FFG also brought in a couple of cards that serve as placeholders for the upgrade cards that would be in a Rebel Falcon Expansion.
  19. Like
  20. Thanks
    Squark reacted to Max Teranous in Dear Devs: How to do patch notes   
    Go away
  21. Like
    Squark reacted to Naerytar in Dear Devs: How to do patch notes   
  22. Like
    Squark reacted to Gallanteer in More proof this game is dying   
    He should go onto the Armada and IA forums and claim they're dead. We're used to idiots like him appearing periodically and enjoy toying with them.
  23. Like
    Squark reacted to GreenDragoon in More proof this game is dying   
    guys, just ignore him
    He is not worth any time. He won't listen and is completely resistant to anything that contradicts his narrative.
  24. Like
    Squark reacted to Force Majeure in More proof this game is dying   
    Nevermind.
    Do not feed.
  25. Like
    Squark reacted to JediPartisan in Death Trooper future exploit maybe........   
    I think I know what’s tripping people up.
    Though Comms Relay can undisputedly relay orders an unlimited amount of times in a turn, Entourage only gives one order, relayed or not.
    If you had included 4 IRG in your list and no Comms Relay, Entourage does not provide an order token for each IRG in range, only one IRG gets an order token from the Entourage key word.
    Again Comms Relay can relay as many order tokens as you like and from multiple sources (Entourage, a Command Card, or even a second Commander also with Entourage), but each instance of Entourage can only provide one such order as the source of the relayed order.
    Pg31 RRG, under Entourage: “Each Command Phase, during the Issue Orders step, a unit with the entourage keyword may issue an order to a friendly unit at range 1–2 that has the name specified by the entourage keyword.”
    Please note the bold words, all in singular.
    Hope this clears things a bit.
×