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Krewal

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About Krewal

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  • Birthday 09/07/1978
  1. Pace of play is a tough one. Perhaps you aren't allowed to pick a dial up once it is "set". Or maybe a combination of time and minimum turns. After 75 min. see how many turns have been played if it's under 9 give the option of playing more turns but force stricter limits on dial setting and ship moving, both players may be satisfied with only 6 turns.
  2. I agree about bids and think your solution is probably the easiest, but I couldn't help tinker with my own idea. What if any bid was awarded as points to your opponent up front? Might even help stalling tactics if you know your opponent has more points than you before you even start shooting.
  3. When you reveal a 3 turn you may perform a red troll, reveal 3 bank perform a red sloop.
  4. OK, here goes again. Rogue one Title Unique -1 cost You may equip any number of mods totalling 3 points Rogue squadron Title 0 point's Reduce the cost of Astros and torps by 1 Stealth X Title 0 points You may equip a stealth device for free in addition to your normal mod Unnamed title Title 0 points When attacking with your primary you may add a free focus result, may not cause more than 4 hits. The last one is designed to limit to much damage at range one and helps offset r3.
  5. Perhaps they plan to add afix for another astro carrier (x,e?) that adds a free focus result to attack dice. Generics like focus tokens so it's like a free hit, aces will have choice between four possible damage or three dice TL and an evade.
  6. I suggested something similar on another post so here goes Rogue one Title Xwing, rebel alliance only Unique -1 point May eqjuip any number of mods totalling 3 points Rogue squadron Titled Xwing, rebel alliance only 0 point Reducse cost of astro and torp by 1 (min 0) maybe reduce torp by 2.
  7. Krewal

    T65 a New Hope

    Title 1 (0 points) Reduce the cost of astro and torp by 1 Title 2 (0 points) Equip any number of mods totalling 2 points (3?). Astro 1 (1-2 points) Remove all target lock requirements from torps Astro 2 (1-2 points) Reveal a 3 turn may do a red troll, reveal a 3 bank may do red sloop
  8. Garven Dreis doesn't have an astromech? Which one is good for him? The one that grants him an EPT then throw on VI so you can make use of his ability.
  9. Krewal

    FAQ Mess

    But marksmanship still works on TLt's and clusters, I'm assuming.
  10. Instead of dumping the slot make it more viable.
  11. Trying to make a list designed to keep Biggs alive as long as possible. Not worried about offense. Biggs R2-F2 IA Garvin R2-D6 DTF IA Kyle Katarn DTF Jan Ors Airen Cracken DTF two focus one evade, Garvin's tocken will come later, not sure about the droid though, any thoughts?
  12. Hobbie does K, gets stress, astro gives TL, clear stress, perform focus action.
  13. A one use tractor beam even on large ships!
  14. FFG plan for e wings.Stage 1. Delete Corran Horne. Stage 2. Go crazy! I can't see how any buff to Ewings wont make Mr Top Table staple Horne even more stupid good. And any criticism of Ewings in general already applies to tie interceptors. We can ignore Fell (e wing campaigners ignore Horne, so that's fair). Then we are left with Jax. Loads of ships, but only one that's good. Admittedly that's one more than the Ewing, but still. At least no Ewing is the games byword for totally crap. Looking at you Fels Wrath. By ignoring the title for now and looking at mod and systems slot. Horn wouldn't be as good in Z, it's do also in part by his upgrades.
  15. Krewal

    T-65 Fix?

    A title reducing the cost of astro and torpedo by one each. A one point astro that let's you reroll blanks on torpedos
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