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Shadow070mni

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  1. Like
    Shadow070mni reacted to Magnus Grendel in Custom Minor Clans   
    I was thinking about minor clans myself when I saw @sndwurks comment about a version of "The Game Of Twenty Questions" for creating a custom Minor Clan.
    Way of the Daimyo (an awesome book!) included a lot of narrative description and an example, but little actual structure, and I thought I'd give it a try.
    Comments and insults welcome on the first pass below.
     
    The Game Of Twenty Questions
    What is the Minor Clan's Name? The Name and Symbol of a Minor Clan is often chosen to symbolise - often in a highly stylised fashion - the Minor Clan's culture, history, or duty. If the Minor Clan is founded largely from former members of a single Great Clan, it will often also be chosen with inspiration drawn from its 'parent' (as with the Sparrow being founded by a former Crane). What is the name of the Minor Clan's Ruling Family? A Minor Clan's Ruling Family is granted a formal Family name by the Emperor at the Minor Clan's founding. It is common for the Family name to be the personal name of the first Clan Champion, though choosing a name for other reasons are not unheard of. What is the Minor Clan's official function? All Minor Clans have a stated duty that they are charged with at their founding by the Emperor. Sometimes it is as simple as to administer and protect the lands granted to them to rule in the Emperor's name, but often Minor Clans have far more wide-reaching purposes. Choose the Minor Clan's official function, and the means by which that function is carried out, and choose a Ring and a Skill. Minor Clan PCs increase the rank of this Ring and this Skill by 1. How was the Minor Clan founded? A new Minor Clan can be founded only by the permission of the reigning Emperor, with the first Clan Champion normally swearing their fealty directly to the Emperor themselves. In many cases the new Clan Champion is selected by a grand tournament or personally chosen by the Emperor. However, sometimes the responsibility to officially recognise the new Minor Clan is delegated to the Emerald Champion with the Emperor's approval rather than direct involvement. This is often the case where a group of Samurai have already held a territory, or been cut off from their former clan, for some time, and the Imperial Decree merely officially recognises what is already the status quo. Choose whether the Minor Clan was founded directly by the Emperor, or if it was merely recognised as a Minor Clan after its creation. If it was founded directly by the reigning Emperor of the day, Minor Clan PCs have a Status of 27. If not, Minor Clan PCs have a Status of 25. Who were the first members of the Minor Clan? Who was the first Clan Champion and what was their history? If they were a former member of another Clan, the Minor Clan can be expected to have a strong (but not necessarily positive!) relationship with that Clan, and may well - initially - mirrored the Minor Clan's origin strongly in its culture. Choose two Rings. Minor Clan PCs of the Ruling Family increase the rank of one of these rings by 1. When was the Minor Clan founded? A Minor Clan's history is a source of much of the respect it commands in the Empire. May are relatively new and have existed only a handful of generations, whilst others - such as the Mantis and Kitsune Clans - date back to near the birth of the Empire. Choose the age of the Minor Clan. If it is new, the Ruling Family PCs have a Glory of 32. If it is an established Minor Clan that has existed for several generations the Ruling Family PCs have a Glory of 34. If it is believed to date back to the early centuries of the Empire, the Ruling Family PCs have a Glory of 37. Where is the Minor Clan's stronghold? Most Minor Clans maintain a fortress - even if, in some cases, it is little more than a fortified watchtower - which commonly bears the name of the Ruling Family. Most carry the name 'Shiro', or Castle, but a few are given Imperial permission to instead bear the name 'Kyuden', or Palace. This title is awarded to those strongholds deemed suitable to host the Imperial Winter Court, and for a Minor Clan to be given such recognition indicates a great deal of influence, wealth, or more likely both. Choose the name of the Minor Clan's primary stronghold. If it carries the title of 'Kyuden' rather than 'Shiro', increase the Status of Minor Clan PCs by 2 What are the Minor Clan's other holdings? Other than its main stronghold, a Minor Clan will have one or more settlements that it governs (even if this is merely a small village clustered outside the walls), and may have several townships, as well as roads, smaller fortresses, resources and other geographical features. Describe the Minor Clan's holdings and choose a skill associated with the Clan's holdings. Minor Clan PCs of the Ruling Family increase the rank of this skill by 1. If the skill chosen is Commerce, the Starting Wealth of Ruling Family PCs is 7 Koku, otherwise it is 4 Koku. How Prosperous is the Minor Clan? A Minor Clan's wealth and success might come from war, trade, agriculture, art or politics. Of all of these it is the respect of other Clans that is the Minor Clan's lifeblood. Choose how successful the Minor Clan's recent history has been. If the Minor Clan is powerful and wealthy (by Minor Clan standards), increase the Glory of Ruling Family PCs by 2 and their Starting Wealth by 1 Koku. If the Minor Clan is poor, or badly politically connected, decrease the Glory of Ruling Family PCs by 2 and their Starting Wealth by 1 Koku. What was the greatest Triumph in the Minor Clan's History? The great victories - military or political - of the Minor Clan and how they were achieved will shape the Minor Clan's culture for centuries to come. Choose a great success of the Minor Clan, and an appropriate Advantage for descendants of those involved (such as Blessed Lineage or Hero of [Village]). Minor Clan PCs may be named after a Samurai associated with this event instead of rolling for a Samurai Heritage, and will gain the chosen Advantage and increase their Status by 2 What was the greatest Catastrophe in the Minor Clan's History? The great failures and defeats - if they are survived - shape a Minor Clan as much as its victories. Choose a major disaster that befell the Minor Clan, and an appropriate Skill for descendants of those involved. Minor Clan PCs may be named after a Samurai associated with this event instead of rolling for a Samurai Heritage, and will increase their rank of the chosen Skill by 1 and decrease their Glory by 5 What Tenet of Bushido does the Minor Clan value most? Every Clan of the Empire interprets the demands of Bushido differently. Choose a single Bushido Tenet which the Minor Clan most identifies as being important to honourable behaviour. All gains and losses of Honour associated with this Tenet are doubled. What Tenet of Bushido does the Minor Clan value least? Meeting every challenge in accordance with all the Tenets of Bushido at once is - whilst desirable - usually impossible. Choose a single Bushido Tenet which the Minor Clan least identifies as being important to honourable behaviour. All gains and losses of Honour associated with this Tenet are halved. What can most Samurai of the Minor Clan be expected to know about? All Samurai of a Minor Clan will have a general awareness of the politics within their lands, and the key figures and locations found there. In addition, they can be considered to have a basic grounding in two other fields associated with the Minor Clan's official function and holdings (so a Minor Clan of Diplomats might be expected to know proper etiquette and protocol
    for the Imperial Capital, whilst a Minor Clan from heavily forested lands might be competent woodsmen and trackers). Choose one Skill. PCs who are members of the Minor Clan's Ruling Family gain one Rank in this Skill. What schools do the Minor Clan's Samurai study at? Whilst any Clan - even a Minor Clan - has need of both Bushi and Courtiers, most Clan Families become synonymous with particular famous schools attended by that Family Choose a School that is the most common School for Samurai of the Minor Clan to study at. Either this will represent an equivalent school maintained by the Minor Clan, with an appropriate alternative name (but the same mechanical effect), or else the School is one with which the Minor Clan maintains a long relationship, and pupils from the Minor Clan are commonly seen amongst the students from whichever Great Clan or other Minor Clan actually maintains the School. What are the common traits of the Minor Clan's Samurai The Samurai of most Minor Clans share common personality traits and interests. Choose (or create) one Advantage (Distinction or Passion) and one Disadvantage (Adversity or Anxiety) that is particularly distinctive of the clan. Any NPC representing a Samurai of the Minor Clan will normally have either the identified Advantage or Disadvantage instead of or in addition to those normally associated with the NPC type. Are there any other Clan Families within the Minor Clan? Few Minor Clans have multiple Clan Families, but it is not unheard of, and creating new Clan Families is within the authority of a Clan Champion. If the Minor Clan has other Clan Families, repeat Questions 8, 9 and 14 for the additional Clan Families. They must have a lower Glory than the Ruling Family (though they may have a higher Starting Wealth). Who is the current Clan Champion? More than any other Samurai within a Clan, the Clan Champion defines the character and destiny of the Clan. They are a personal vassal of the Emperor himself, and whilst the scope of their authority might not be as sweeping as the Clan Champions of the Great Clans, they still derive their authority directly from the Imperial Throne. As those chosen by (or descended from those chosen directly by) a ruling Emperor, rather than an increasingly distant descendant of one of the founding Kami, it is not uncommon for Minor Clan champions to collectively refer to themselves as 'The Emperor's Chosen'. If the Clan Champion is not a PC, then use a Venerable Provincial Daimyo and apply a suitable NPC template to represent them. Who is the most famous Samurai of the Clan? There are many famous (and infamous) Minor Clan Samurai throughout the Empire. Identify one or more Samurai of the Minor Clan other than the Clan Champion, such as the Heir, Chief Clan Magistrate, or commander of the Minor Clan's Army, and choose an appropriate NPC type (such as Loyal Bushi, Seasoned Courtier or Scholarly Shujenga) and apply a suitable NPC template to each to represent them. Who are you? How does this Minor Clan fit into the narrative of the campaign? Are the PCs members - and if so are they amongst the Minor Clan's rulers and Heroes? Are they Emerald Magistrates, assigned to or passing through its lands? Ronin seeking service with the clan? Will the Minor Clan's Samurai be their allies or enemies?  
     
  2. Like
    Shadow070mni got a reaction from neilcell in The most Korean place in Rokugan   
    The northeastern gaijin, the Yobanjin have a surprising amount of Korean influence, at least in their self-determined naming.
    Fun fact; in past editions, they and the Iswsa family (Phoenix family who got the Kami Shiba to serve them) share ancestry, to the point that they still 'trade'.
     
    https://l5r.fandom.com/wiki/Yobanjin
  3. Like
    Shadow070mni reacted to Tonbo Karasu in The most Korean place in Rokugan   
    In this edition, the Kaito are descended from a conquered Yobanjin tribe and the Isawa, making it even closer.
  4. Like
    Shadow070mni got a reaction from Suzume Chikahisa in The most Korean place in Rokugan   
    The northeastern gaijin, the Yobanjin have a surprising amount of Korean influence, at least in their self-determined naming.
    Fun fact; in past editions, they and the Iswsa family (Phoenix family who got the Kami Shiba to serve them) share ancestry, to the point that they still 'trade'.
     
    https://l5r.fandom.com/wiki/Yobanjin
  5. Like
    Shadow070mni got a reaction from NeoSamurai in The most Korean place in Rokugan   
    The northeastern gaijin, the Yobanjin have a surprising amount of Korean influence, at least in their self-determined naming.
    Fun fact; in past editions, they and the Iswsa family (Phoenix family who got the Kami Shiba to serve them) share ancestry, to the point that they still 'trade'.
     
    https://l5r.fandom.com/wiki/Yobanjin
  6. Like
    Shadow070mni reacted to Magnus Grendel in New Campaign Characters   
    So - our local gaming group is running a legend of the five rings campaign, starting very much 'from scratch' with the Topaz Championship. We've got a nice motly crew of students to send along. 
     
    Kaito no Isawa Horonigai Kaito Horonigai was the keeper of Seido Yaku-Yoke, a shrine to several minor fortunes of protection in the southwest of Phoenix lands. She was killed protecting the shrine from bandits, and her symbol of office, an ornate omamori of jade and pearl, was stolen. Shortly after, the handful of monks who tend the shrine found an baby who had been abandoned at the shrine's Torii gate, wrapped in a fine silk scarf which suggested her unknown parents were no simple peasants. One of the monks, Haji, who was a former member of the family himself and a relative of the fallen keeper, talked the now childless family into legally adopting the girl and naming her in memory of their daughter. Raised almost entirely at the Seido Yaku-Yoke by her 'uncle' Haji and at the Dojo of the Swaying Branch as a shrine keeper herself, Horonigai has been taught both the common ritual skills of a shrine attendant and the archery skills and more secret techniques of the Kaito family. However, she is conflicted between a desire to prove herself worthy of her adoption and a fear of failing her adopted family, and that the more she masters the role of a shrine keeper, the less likely she is to ever be allowed to explore the world beyond the tranquil wooded valley of the shrine.  Whilst Haji has been quietly supportive of his 'niece', she has attracted criticism for her uncertain lineage, for using her skills as a healer to minister to the lower-caste locals in the nearby villages, and for studying the histories of the wars fought by the Phoenix clan with a fascination some have claimed is unbecoming of a shrine maiden. Where this criticism came from fellow students at the shrine keeper school or other 'relatives' of similar age, this resulted in a few equally unbecoming brawls between the children.  She has a single lock of red hair, which Haji claims is the sign of a blessing from the Kami, and which she normally wears tied up in a hair comb somewhat more ornate than might be expected from a shrine attendant. She has also 'inherited' the first Kaito Horonigai's massive Daikyu, which is noticeably taller than she is.  She and Haji have persuaded the Kaito to sponsor her attendance at the Topaz Championship, in the hopes that success there will persuade the Phoenix clan to offer her a destiny other than a life spent tending to an obscure shrine. Mirumoto Uiri The son of a Dragon Clan Courtier, and named for one of the clan's first ambassadors to the Badger Clan, Uiri spent his childhood travelling between the various courts of northwestern Rokugan, and is no stranger to the Dragonfly, Unicorn and Badger, as well as the City of the Rich Frog, as well as Dragon lands.  Whilst his family assumed Uiri would follow in his father's footsteps, and saw to it that he was taught politics from a young age, he (politely) rebelled against the idea. Whilst travelling along the Drowned Merchant River, he and his father came across a group of monks being attacked by bandits. Intervening, they saved most of the monks - securing a respect from the Brotherhood of Shinsei for both of them. That skirmish - which felt like an epic battle to the barely-teenage boy - ignited a desire for adventure and glory that has never really faded, and he has since come to see the stifling formality of court as a gilded cage. He has developed - some might even say actively cultivated - a blunt manner which is unsuitable for a diplomat almost in response to this.  He learned learned horsemanship and survival from friends made amongst the Unicorn, and was taught the art of the sword by a Niten master in his family's guards who subsequently became a Niten sensei at the Iron Mountain Dojo, and (eventually) managed to persuade his parents to allow him to attend the family's iconic bushi dojo. The move earned a great deal of scorn and disapproval from his immediate family and other Dragon Clan diplomats, and his relationship with his parents is somewhat strained.  Being no stranger to travel, he travels with a unicorn-made yurt gifted by his friends at Shiro Shinjo, and a heavy hooded cloak that people often identify with him.  He hopes that success at the Topaz Championship will show his choices have been worthwhile. Hida Goriate The son of a Chui (a commander of about 5,000 troops) in the Crab's army, Goriate is named for one of the family's many famously stubborn defensive generals. His father was killed on the Kaiu Wall whilst he was very young, leaving him in the care of this uncle - a commander much like his late brother - and his aunt, a Kuni shujenga who took an unholy glee in 'educating' the impressionable child with horror stories of those afflicted with the Shadowlands Taint (something which has left him with a - not unjustified - fear of potential corruption). He has followed in his family's footsteps, training at the Hida's Unbreakable Blade Dojo. During a visit where promising students were being presented to a group of officers at the Kaiu Wall, the Wall came under surprise attack, and the students found themselves hurridly armed and thrown into the second line, alongside wounded bushi and ashigaru reservists. The horrors of that battle have never entirely left the young Crab. Aside from a large and imposing stature for his age - even by the impressive standards of the Crab -  he is also noticeable for wearing a finger of jade and numerous prayer-slips pinned to his clothing or armour; and it is commonly joked amongst his friends that he will eventually bankrupt himself buying protective charms and blessings.  He hopes to prove himself and his school at the Topaz Championship - and to see more of the Empire he has trained to give his life to protect. And a new character joining the group!
    Shosuro Suiren Suiren is, by comparison, no newly-minted samurai (to be fair, after nearly a year of intrigues, murders and maho, nor are the original three....) He is a successful actor and and aspiring writer - and one of the leading members of the Shosuro family's Poisoned Lilly Noh Theatre Company, famous for its triumphant performance at Winter Court in Kyuden Bayushi, and over the last few years has toured the entire Empire, even performing on the remote Islands of Spice and Silk (any pattern of unexplained deaths mirroring the company's scheduled performances of The Death of Hantei being, of course, pure coincidence). Suiren is, in fact, one of the owners of the company and is descended from its founder, whose name he shares. Whilst given to ostentatious masks, makeup and clothing when 'in character', Suiren is actually of remarkably non-descript appearance, allowing him to easily slip into whatever role is needed, both on and off stage. The latter is always done discretely, as his fame and rumoured wealth are useful tools to secure access without resorting to the shinobi skills taught to him by Shosuro Ping, his teacher - and, officially, the Poisoned Lilly's 'dancing instructor'. Fame has led to a desire for privacy; he finds peace best in meditation, and by comparison struggles to open up, having an anxiety about social intimacy. This, along with the poor endurance caused by a weak heart and several cases of bad luck or unfortunate timing, has led to numerous failed relationships (and a few indiscrete scandals), leading some in the courts to speculate he is cursed by Benten, Fortune of Romantic Love. He is currently on a sabbatical from the company, officially looking for inspiration for their next play - and unofficially tasked by his family to investigate a far-reaching conspiracy.
  7. Like
    Shadow070mni reacted to AltitudeMatters in Now Available: Paper Blossoms, a Character Generator   
    Absolutely!  That's on the docket right now.  We started with the hardcovers, since the data from those was needed to support code changes.   Those should arrive fairly soon!
  8. Like
    Shadow070mni got a reaction from AltitudeMatters in Now Available: Paper Blossoms, a Character Generator   
    Is there a plan to add the Mantis or the Tortiose (from the GMs Kit)?
  9. Like
    Shadow070mni got a reaction from Marcus102 in You know you're playing Rogue Trader when…   
    When your best bet to repair your highly advanced starship is the archaeologist.
     
    When starting a new colony on some far flung world is something to do when you are bored.
     
    When you have to hide that you've enslaved some newly discovered alien race, not because of the slavery, but because you didn't wipe them out entirely.
  10. Like
    Shadow070mni got a reaction from InquistiorCalinx in You know you're playing Only War when   
    When atsartes call your team for backup.
  11. Like
    Shadow070mni got a reaction from Decessor in You know you're playing Rogue Trader when…   
    When your best bet to repair your highly advanced starship is the archaeologist.
     
    When starting a new colony on some far flung world is something to do when you are bored.
     
    When you have to hide that you've enslaved some newly discovered alien race, not because of the slavery, but because you didn't wipe them out entirely.
  12. Like
    Shadow070mni reacted to Tassyr in Funniest *** you or your players have ever done   
    The funniest thing I've run into was in a DH campaign. We needed to get info out of a guy we'd abducted and dragged back to a slum for questioning. Persuade and intimidation had failed, so our interrogator switched to the 'messier' tactics. But there were Arbites crawling all over the place, and we were worried they'd be just interested enough in a bunch of screams to come bother us. 
     
    So when the interrogator went to work on him, our assassin faked an orgasm in very loud shrieks to make his screams more plausible. The GM let it work.
  13. Like
    Shadow070mni reacted to Levi Porphyrogenitus in Funniest *** you or your players have ever done   
    There was a time when we came across a system in the Koronus Expanse. They were an Emperor-following society that was always on the watch for angels from the sky who would rescue them from their isolation and return them to the Imperium. We naturally agreed to do so, under our aegis, of course.
     
    However, there was a nearby world in the same system, also in the habitable zone, that was basically a wide open Great Plains/Steppe with mountains scattered around and lots of fresh running water, which had stores of promethium under the soil. We decided to seed the world with servitor-run extractor/refinery structures that would continuously draw and process the promethium. We then set up supply runs to various drop points across the world, bringing supplies in from throughout our holdings elsewhere and taking the refined promethium with them.
     
    We then acquired a large number of Leman Russ tanks and "acquired" "volunteers" from the nearby world. We mind-wiped them, set them up with some hypno-indoctrination in armor tactics, survival, and mechanical skills, and seeded them in tank companies all over the surface of the world. We then left and let things run their natural course.
     
    Whenever we needed to raise a new Tank Regiment, we just stopped by that planet and picked up several of the best survivors from the hyper-competitive migrant horde tanker tribes that developed. The supply drops included fresh tanks, spare parts, munitions, and food, and the tanker tribes could swing by the promethium facilities scattered all over to refuel when needed. We wound up having a whole society built around an eternal running tank battle, with people born and raised in their Leman Russes.
  14. Like
    Shadow070mni reacted to Egyptoid in Funniest *** you or your players have ever done   
    RT game, I am playing the Ad-Mech.
     
    We find an ancient ground base, some human civilization from Pre-Heresy.
    We dig down into the lower levels, find a computer running on stand by power.
    I rig up some more power to it, it boots up, and it speaks with me.
    It is an AI, it speaks English, and knows a little about STC but is not a copy of it.
     
    While the party explores and kills other things, I spend a great deal of time
    chatting with this AI. It is quite sane, and helpful, and programmed to assist
    in the admin of human space colonies, and has extensive databases on
    old tech, dark age tech, and some STC fragments.
     
    But It is alas, an AI. And I have been playing my character cleanly. Not perfect,
    but no xeno-tech, no chao-tech, no necron shyte or anything like that.
    I have trashed all such that came my way.
     
    So I explain the current 40K universe to the AI. How  It is anathema,  & the inquisition,
    the orthodox enginseers, etc. If most anyone but me finds you, they will both erase you
    and kill me for not erasing you.
     
    I ask the AI this: how much memory do you need to copy yourself?  Huge number.
    Okay I can do that.  I return to the ship, and make a briefcase, which is essentially
    a giant memory crystal, like 750 exabytes. And I make several types of transmission cables
    and modems. Then I return to the underground center, and he copies himself and all his
    data into the case. 
     
    Once I determine he is "alive and well" in the case, I  meltabomb the consoles,
    burn out the room,, and fill it with nerve gas, seal it and drop the cavern on the area.
     
    Then I remove the cables and modems, take him up to my quarters on the ship, connect him
    to nothing except an old laptop to which I can talk to him and he can reach nothing else.
     
    Then on the voyage, we talk a lot about ethics, knowledge, and the current state of affairs
    as regards the ad-mech, lack of innovation, tech-heresy, the 16 laws, daemons, and the empire of man.So I read his data on how the galaxy used to look, and I let him read dataslates and primers on
    how the galaxy looks now in M41.
     
    This is all well and fine, he really is a good AI, and has no designs on me or anything else as far as
    I can analyze. Almost as if the 3 laws of robotics were in place.
    Things continue like this for weeks, and would have been just fine, until the week rolls
    around, that me the player is on vacation, and me the player misses a weekly session.
     
    That of course is the session where a major starship combat takes place
    And many systems are damaged, including the main machine spirit and fire control
    systems of the bridge. The other players, with the GMs collusion, say that I the ad-mech
    would surely install the AI to both fix the machine spirit and improve the fire-control of the 
    vessel. Of course I would, they say. So they go down to my quarters and fish out the briefcase,
    and connect it to the main bridge console and it works. It is now the machine intelligence for the
    ship and dutifully and helpfully aids us in all aspects of  running the ship, and it fixed
    all the machine spirit problems.
     
    And to boot, targeting gets a 5% benefit, more if you train with it. Also other skills could be enhanced such as Commerce, Lore, etc if the AI analyzed your data beforehand.
     
    So I return to the game, hear all this and am quite upset that they went behind my back,
    as well as behind my concept, and did all this, benefits or not.
     
    So I went into the main data core which is the heart of the machine spirit housing,
    and started up a private session just me and the AI. I uploaded sample  machine spirit files
    to its reader, and said :
    Study This Carefully.  This is what you must act like. This is what you must seem like.
    To anyone but me or the RT Captain of the Vessel, you must behave as if you are a Machine Spirit, not an Artificial Intell. I know the  differences are slight, and the principle seems in your case, moot, but that is the reality of the universe you now live in. If you are determined to be an AI by anyone who cares, or has a score to settle, both you and I will be eliminated. 
     
    I kept waiting for the GM to do something with this, but sadly for this angle of our story not much really happened.
     
    But my character kept waiting for that binary call from a senior magos....
  15. Like
    Shadow070mni reacted to Egyptoid in Funniest *** you or your players have ever done   
    the PCs are looting and exploring an ancient skyscraper on a planet, built during the dark age of tech,
    and in it they find a huge library, of all types of info.
    Books, cd-roms, micro-fiche, video archives, data-crypts, and even an ancient section of
    scrolls, stone tablets, and leather bound volumes.
     
    Some of it is quite valuable, and its all collectable to the right buyer.
    However some of it is heretical, some blasphemous, and some may be sorcerous.
    Some of the volumes are hand written and chained to the shelves.
     
    Also I described to the players that there had been fights in this room before.
    Bullet holes and scorch marks were noticeable, but any bodies and debris had been cleaned.
    Upon investigation, I told the players that:
     
    You can see where previous PC parties from other campaigns had made it thus far,
    but their GMs had prevented them from burning the books.
  16. Like
    Shadow070mni reacted to Levi Porphyrogenitus in Funniest *** you or your players have ever done   
    Inaugural RT campaign, my Arch Militant gets into a firefight with some hostiles (I can't remember exactly what, but I think they were either traitors or hive gangers). One plasma pistol to the face later and he's permanently disfigured.
     
    Follow-up DH campaign, my ex-Guardsman Null gets into a fistfight with two vat-muscled bouncers with chainswords. Once crit to the head later and he's permanently disfigured.
     
    Follow-up DW campaign, my Exorcist Assault Marine is part of a running battle against Genestealer Cultists. When going after one of the cult leaders (packing a plasma pistol, of course), one crit to the head later and he's both permanently disfigured and blinded.
     
    Follow-up DH campaign, my Techpriest is shooting it out with the traitor bodyguards of a false living saint when he takes a plasma pistol shot to the head.
     
    You may have noticed a theme developing...
     
    I think I've had maybe two or three characters who haven't gotten their face burned/cut/peeled/ripped/exploded off in the first adventure.
  17. Like
    Shadow070mni reacted to BaronIveagh in Funniest *** you or your players have ever done   
    Our magos biologis liked to frankenfran herself when she got bored.  The only thing that was relatively consistent was that she kept her torso and head relatively the same.  One day, she managed to severely botch a medicae roll while altering her own dna.  Deciding she had inflicted herself with a genetic condition, I leafed through various potentially embarrassing but non-lethal conditions that could effect someone who was, for all intents and purposes just a torso, but also not be immediately obvious.
     
    Flash forward several sessions and the magos and the wych elf are competing again.  The two had been back and forth for a while until the wych made a comment about having 'better guns' than the magos. 
     
    At which point the magos removes her robes, revealing what gigantomastia and the finest underwire support the Lathes could build had wrought, declaring 'Guns?  Hell, I call them macrocannons!'
  18. Like
    Shadow070mni reacted to Alasseo in Funniest *** you or your players have ever done   
    Upon reading that Astropaths are all blind, and see things using the psychic residues left on them by souls (and particularly that soulless beings like Pariahs are invisible to them), she believed that she couldn't see things unless they had souls. This meant that she couldn't see things like walls, and requisitioned a squad of "guides" from the ship's armsman complement (also assigned by the ArchMilitant to execute her if it looked like she was going to be possessed/lose control of her powers).
    She also decided that since she couldn't see any vox units, the ship evidently didn't have any, and so would write any messages she needed to pass to different members of the dynasty, and send one of her guides to hand-deliver them.
    Of course, being blind, said messages were essentially undecipherable, so the runner had to try and remember what she was muttering as she wrote it...
     
    The other Dynasty members didn't like the delay of sending messages back with the runner, so used the ship's PA system to reply. Of course, if they were going to carry on a conversation, she had to scribble the next message and send that off by a runner, and so on. As the campaign progressed, they ended up assigning more and more "guides", as an extended conversation regarding a Warp Encounter she went below to deal with wound up with an entire platoon of her "guides" being run to the point of exhaustion (being made to carry messages from the lower prow decks of a Repulsive-class to the bridge, 5 kilometres aft, up 700m of stairs in under 40 minutes could do that).
  19. Like
    Shadow070mni got a reaction from Marcus102 in You know you're playing Rogue Trader when…   
    When you've conquered thousands of worlds, saved the Imperium a couple of times and come from a long and noble lineage, you still aren't welcome to stay in stay in civilized society for more than a week. Minus travel time of course.
    When you don't want too.
    When encountering a Xenos Cruiser is grounds for celebrating.
    When all your interplanetary diplomacy is conducted with gunfire.
    When you remind the Inquisition that you have carte blance and that you are only cooperating as a courtesy. And maybe they could get out if they don't like it. Sans spacesuit and/or gellar field.
  20. Like
    Shadow070mni reacted to Elavion in You know you're playing Rogue Trader when…   
    When your session-related notes are printed on the other side of an economical analysis paper, and you're not sure which side is which.
     
    When you wonder whether you can get away with kidnapping an Emperor-class titan from mechanicus using xenotech. And you figure that you probably can.
     
    When you send an agent to the Segmentum Solar so that he can find you a fur made out of real Terran foxes, just so you can make a pun about your female nymphomaniac missionary and vixens.
  21. Like
    Shadow070mni got a reaction from Sebastian Yorke in You know you're playing Rogue Trader when…   
    That is just good sense. I've seen Inquisitors do this frequently, as well as their Acolytes attempt this on their own. I know it has been tried in Only War. That's less Rogue Trader and more WH40K as a whole. Still awesome, just thought that was standard OP.
     
    You know you're playing Rogue Trader when creating your own Empire is state-sponsored, only becoming a crime if said State expands it's borders and you don't let them take crazy wytches and start enforcing their laws in addition of your own.
  22. Like
    Shadow070mni reacted to Sebastian Yorke in You know you're playing Rogue Trader when…   
    When you utilize your Trader-Militant warrant to conscript the last imperial guard fighting force in a hive war-world, leaving it to Chaos to take cover.
    When confronted by the Departamento Munitorum AND Ordo Hereticus, your RT insane fp is enough to convince them that the planet was lost anyway and it would be best it gets an Exterminatus instead "in order to save valuable Departamento Munitorum assets on the long-term while also leaving an example for heretics and secessionists all across the sector".
  23. Like
    Shadow070mni got a reaction from Decessor in You know you're playing Rogue Trader when…   
    Did you just...subvert the Omnissiah?
     
    HERESY!
     
    You know you're playing Rogue Trader when the crimes you would burn entire planets for are considered to be interesting business opportunities when you're the ones committing them.
  24. Like
    Shadow070mni got a reaction from Tenebrae in You know you're playing Rogue Trader when…   
    Did you just...subvert the Omnissiah?
     
    HERESY!
     
    You know you're playing Rogue Trader when the crimes you would burn entire planets for are considered to be interesting business opportunities when you're the ones committing them.
  25. Like
    Shadow070mni got a reaction from filliman in You know you're playing Black Crusade, when...   
    When you consider the destruction of a Shrine World & the enslavement of it's people to a bunch of soul eating monstrosities a win.
     
    When you are trying to become said soul eating monstrosities.
     
    When it's no longer about how powerful you are, but how large the army you've built into attacking the empire is.
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