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About Shadow070mni

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  1. On the topic of minor clash, a reminder that we got the Tortoise in the GMs Kit. It is entirely possible that some of the more...well known minor clans may appear in other adventure modules.
  2. The northeastern gaijin, the Yobanjin have a surprising amount of Korean influence, at least in their self-determined naming. Fun fact; in past editions, they and the Iswsa family (Phoenix family who got the Kami Shiba to serve them) share ancestry, to the point that they still 'trade'. https://l5r.fandom.com/wiki/Yobanjin
  3. The Fortunist Order Monks in EE also don't get broad access to kiho. I think Kiho are just less common in this edition.
  4. When your best bet to repair your highly advanced starship is the archaeologist. When starting a new colony on some far flung world is something to do when you are bored. When you have to hide that you've enslaved some newly discovered alien race, not because of the slavery, but because you didn't wipe them out entirely.
  5. There is a lot here to go through...will take time then get back to you. Might want to look at DH 2nd ed; it has things that might be of additional use and also uses the Aptitude system fron OW
  6. Okay; nice timeline snippit... Is there going to be an event, or recruitment for a game/freeform or something?
  7. Remains Pre-Great Crusade colony ship. ...i swear I had more, will be back
  8. Don't forget the EMPOURAH~! I think it is quasi-canon he is a force of Order in the Warp, not unlike the Choas Gods. Given his current state of being 'splintered', you could easily make these splinters into daemon-like enitities.
  9. YES! YES! Akodo Akira did do that project, with blessings and curses for each Fortune... He had only just started the Dark Fortunes too...
  10. That sounds like it is in the ballpark....I feel really stupid for not getting the name down. Heck I didn't get the name of the guy doing "The 1,000 Fortunes Blessings" down either...and I tried to help with that one!
  11. Agreed, but given the reload time, even with Skill Mastery and these school benefits it still takes 2 Simple actions (1 Turn) to reload. Not as damaging to the 'action ecnomy' as it first appears. ...Wait that is the old version, without the firearms only clause or rank 5...give me a minute. EDIT: Ok should be fixed now...now culling older draft from the file to avoid this sort of thing.
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