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Reedmooley

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  1. Like
    Reedmooley got a reaction from subtrendy2 in Core Box Lieutenants...where art thou?   
    How about missing 12 heroes from 1ed and hybrid classes;) ?
  2. Haha
    Reedmooley reacted to Eldenward in Core Box Lieutenants...where art thou?   
    Ok, wait one minute! A few days ago, I started this thread, not really thinking anyone would care and definitely not thinking that we’d see a restocking of the lieutenants. Well, obviously, I was wrong on both accounts. 
    But, the speed in which the restock happened after my lament, has convinced me that I must have magical powers. Albeit, my powers are most likely limited to getting stock replenished here at FFG. I mean, one has to be realistic about these things...right?
    That said, I wanted to ask the community if there’s anything else their looking for, that is currently out of stock. I hereby volunteer my magical services. The request must be reasonable, meaning FFG must still hold the license to said product. Seriously, I’m a mage not a miracle worker!
  3. Like
    Reedmooley got a reaction from TryFal in Core Box Lieutenants...where art thou?   
    How about missing 12 heroes from 1ed and hybrid classes;) ?
  4. Like
    Reedmooley reacted to leewroy in On Naga   
    Exactly good friend, exactly. Big trouble in little china has a kind of Rayden from Mortal Kombat. Guess i'm getting old
     
     
  5. Thanks
    Reedmooley got a reaction from Watercolour Dragon in On Naga   
    I don't own my 1ed set any more so I cannot check out info from the core boxes, but I remember those minis as one of the ugliest sculpts for 1edition minis, really new edition form Stewards of secrets is so much better sculpted . Wikipedia says some story about those here https://en.wikipedia.org/wiki/Nāga
  6. Like
    Reedmooley got a reaction from TryFal in On Naga   
    I don't own my 1ed set any more so I cannot check out info from the core boxes, but I remember those minis as one of the ugliest sculpts for 1edition minis, really new edition form Stewards of secrets is so much better sculpted . Wikipedia says some story about those here https://en.wikipedia.org/wiki/Nāga
  7. Haha
    Reedmooley got a reaction from Suneisha in Core Box Lieutenants...where art thou?   
    Bonds of the Wild got delivered to my local stores two months ago(seller told me that those are recent orders from FFG, and they have that box in stock), but on the "upcoming" it is on the boat since june Keeping that in mind- I think this boat is kind of galley, not very fast unless the drummer or the whip operating guy is in proper mood:D
  8. Haha
    Reedmooley got a reaction from Chimonas in FF Please stop ignoring Descent... :(   
    Polish FFG Descent distributor-Galakta, claimed that they are currently working on RTL patch right now for Polish localization. So probably there is something going on- at least at the localisation level. They said they got some files to work on recently.   And this week last missing box- Mists of Bilehall hit the shops here:) 
  9. Like
    Reedmooley got a reaction from alexbobspoons in FF Please stop ignoring Descent... :(   
    Problem with the Quest Vault is that is very clumsy web based creator. It seems to be not supported anymore and hanged in Open Beta status forever. Chains that rust are missing from tile base.  By adding this function with some tweaks to Road to legend app would be great addition, ofc with possibility to for example make random dungeons then tweak it by myself, or campaign creation tool I would proffer that over the Trials of Frostgate to be honest if available.
  10. Like
    Reedmooley reacted to Bucho in FF Please stop ignoring Descent... :(   
    I'm real skeptical of that. The current quest vault never seemed to do very well and that's before we're talking about writing for an app... Furthermore the shadow rune project doesn't seem to be going anywhere particularly fast.
  11. Like
    Reedmooley reacted to Proto Persona in FF Please stop ignoring Descent... :(   
    The Shadow Rune project hinges on the volunteered free time of a single programmer. These things get a lot more done when people put some money behind it.
  12. Like
    Reedmooley reacted to GruntosUK in FF Please stop ignoring Descent... :(   
    I'm in exactly the same boat as you. Enjoyed the app with the base game and bought the full collection hoping for more....
  13. Like
    Reedmooley got a reaction from alexbobspoons in FF Please stop ignoring Descent... :(   
    Polish FFG Descent distributor-Galakta, claimed that they are currently working on RTL patch right now for Polish localization. So probably there is something going on- at least at the localisation level. They said they got some files to work on recently.   And this week last missing box- Mists of Bilehall hit the shops here:) 
  14. Like
    Reedmooley got a reaction from alexbobspoons in Descent speculation   
    If there is any new edition, I hope rather for something like 2,5ed. and possible upgrade of 2ed stuff.  Seriously I don't want to see anything like 1 ed to 2ed. Remade of all the minis again etc even if not all was done.  It took me a while to paint most of that stuff:D
    Well- yesterday there was announcement made that Mists of Bilehall for localized Polish edition will finally hit the shops by the end of month or so(it was postponed for almost a year because of no production run made by FFG), that will conclude the expansion boxes released in Poland. Also there was a hint by Poland FFG distributor-Galata Games(and they claim they share only "confirmed" information because of the deal they have with FFG), that there will be a very big update for app localization files. No info about  last wave of lieutenants and 4 or 5 of H&M packs that remain to be translated. So something is going on, but nothing really new.
    So IMO if they ware to ditch the IIed. there would be probably no move at all in the matter(as it was for ex. with Mansions of Madness 1ed for about two years).
  15. Like
    Reedmooley got a reaction from Lightningclaw in Descent speculation   
    If there is any new edition, I hope rather for something like 2,5ed. and possible upgrade of 2ed stuff.  Seriously I don't want to see anything like 1 ed to 2ed. Remade of all the minis again etc even if not all was done.  It took me a while to paint most of that stuff:D
    Well- yesterday there was announcement made that Mists of Bilehall for localized Polish edition will finally hit the shops by the end of month or so(it was postponed for almost a year because of no production run made by FFG), that will conclude the expansion boxes released in Poland. Also there was a hint by Poland FFG distributor-Galata Games(and they claim they share only "confirmed" information because of the deal they have with FFG), that there will be a very big update for app localization files. No info about  last wave of lieutenants and 4 or 5 of H&M packs that remain to be translated. So something is going on, but nothing really new.
    So IMO if they ware to ditch the IIed. there would be probably no move at all in the matter(as it was for ex. with Mansions of Madness 1ed for about two years).
  16. Thanks
    Reedmooley reacted to Sadgit in Descent speculation   
    Someone in the Descent FB group just posted that he visited the FFG headquarters in St. Paul and asked a FFG representative if there will be a big box expansion to Descent in the future. The answer was "Stay tuned". If this post is legit, there is hope that we will get more physical content for Descent. Could be an expansion to 2nd edition or 3rd edition.
    Here is the link to the source: https://www.facebook.com/groups/descentfans/permalink/468042560315138/
  17. Thanks
    Reedmooley reacted to Lightningclaw in Quest Report: Siege of Skytower   
    We played a one-off with this quest. One of the group was new to the overlord role.
     Heroes: Andira the Bard w/ Aria of War and Shield of Light
    Challara the Hexer w/ Internal Rot and Sunburst
    Tatianna the Treasure Hunter w/ Dungeoneer
    Raynhart (Can't remember the spelling) the Marshall w/ Zealous Fire and Shockwave, and Mace of Aver
    OL had Basic I with 2x Dark Fortitude and 1x Blood Rage
     
    OL picked Volcrux Reavers as the invading force, and Bandits as the support group.
    In retrospect, reavers were a reasonable pick- deadly enough to damage the heroes badly if they got bogged down. Bandits were not optimal I think- especially with Challara in play putting out up to three attacks a turn.
    I'll sum it up quickly- partially because we didn't finish and partially because my keyboard is messed up. Challara and Tatianna held down the gatehouse. (The OL often overlooked Brightblaze- that thing is surprisingly quick.) It took a while before we closed the main door in the waterfall. Tatianna wasn't often plagued by poison, surprisingly. Because the OL was still learning, as I've often seen with fresh OLs, they tend to pay little attention to their cards and be more engaged with the board. We didn't actually have a hero die- the warrior came very close. Andira's ability was very effective at keeping the cave spiders and low-health goblins and volcrux reavers at bay, especially since they would be worn down by the time they reached the exit, where Andira and the warrior were mostly camped.
    We called it with three rounds remaining. The OL had scored 3 points, which I thought wasn't bad since the guy was green to the OL role, and with those monster choices Andira nearly carried the team in places. It was a lot of fun- our first real descent game in months.
     
  18. Like
    Reedmooley reacted to Sadgit in Mist of Bilehall - report and some thoughts   
    Finally. I managed to play the Mists of Bilehall campaign and just finished the last quest Hallowing Fire. Usually I play Descent in a competitive way and often in the Play-by-Forum format 1 vs. 1 player (OL vs. 4 heroes) . In PBF games, most turns tend to end up highly optimized as competitive players have more or less unlimited amounts of time to think about possible moves, consequences and possible reactions of the opponent. From this perspective, I have to say that the MoB campaign left me disappointed. Why is that? Sorry for wall of text/rant that is going to follow.
    When I started MoB I was really excited and there already were several posts here and at BGG claiming that this campaign is difficult for heroes and meant for "expert players". I consider myself as a fairly experienced Descent player although I am into the game only for 2,5 years. My opponent (Pompompidou37 at BGG) usually likes to crush OLs but is playing the OL in this campaign. I consider both of us playing at the same skill level. Knowing that it will be a difficult campaign especially with the Tainted card mechanic punishing hero deaths harshly, I spent some hours putting together a party that I felt should be capable to tackle this beast. Yes, I even went through all quests and counted which attribute tests my heroes would encounter most frequently. The only concession I made was to take Marshall as a Warrior class as I had never played or encountered that class before and reports indicated that it's a fairly strong class overall.
    Here is the set up of the team with skills acquired in the course of the campaign. The following heroes were banned as I have seen them far too frequently: Mok, Logan, One Fist, Lindel, and Astarra. 
    Jaes the Exile (Battlemage-Marshal)
    I am the Law, Just Reward, Runic Weave
    As this party does not have a Warrior archetype naturally I was concerned about Web Trap. Therefore I chose a high strength mage with good knowledge and health. The plan was to boost his health and stamina and acquiring runes as soon as possible.
    Ravaella Lightfoot (Runemaster)
    Exploding Rune, Rune Mastery, Iron Will
    Reliable AOE is critically needed in this campaign as the reinforcements the OL gets are crazy. Often full groups for Reanimates etc. are reinforced each round. Ravaella is the tankiest Mage around which should help with those Tainted cards. 
    Avric Albright (Bard)
    Rehearsal, Concentration
    In my opinion bard is the strongest Healer class due to just one skill: Rehearsal. It's unbelievably powerful and versatile. The lack of burst healing of this class is nicely remedied by Concentration which allows heroes to recover up to 6 HP in a single turn. I choose Avric mostly due to his high Health and Heroic feat which allows the revival of multiple tainted heroes even when Avric himself is tainted. 

    Arvel Worldwalker (Treasure Hunter)
    Survey, Dungeoneer, Gold Rush, Sleight of Hand
    Treasure Hunter is by far the best Scout class. Survey should allow heroes to acquire a significant amounts of additional gold and treasure chests. Sleight of Hand and Delver puts a lot of damage on the table. Arvel was chosen as a poor mans substitute for Lindel. Her stat distribution and hero ability allows her to tackle all attribute tests making her less vulnerable to Web Trap and many Basic II cards. Her Heroic feat is not that strong but allows for surprising plays and efficient use of XP as skills can be redistributed and XP do not need to be "saved".
    Taken together I was fairly confident that this hero team is well suited and would stand up to the challenge MoB presents. I was wrong.
     
    Setup of the OL
    Basic II
    In general I was happy that Basic II was chosen. Blinding Speed is not nearly as good as Dash without a Warrior. Basic II depends on attribute tests a lot and does not have the raw power of Basic I. Uncontrolled Power is a little better with two Mages but I was not overly concerned.
    Plot Deck: Kyndrithul
    Killer plot deck which I had not encountered before. But I was expecting either Zachareth, Tristayne or Kyndrithul. It's a highly competitive environment after all.
    OL cards acquired over the course of the campaign
    Call of Ravens, Ties that Bind, Airborne, Adaptive Contagion, Virulent Infection, Contaminated, Outbreak
    The best of the best here. Double servants, Airborne to easily get infection tokens (from ranged attacks that cannot hit) and damage mitigation, Outbreak to kill heroes with high defense once infection tokens stack up.
    Course of the Campaign
    Quest 1: Strange Awakening 
    I knew that this is a difficult quest for the heroes. I focused on getting treasure and getting out as many heroes as possible. I managed to get 3/4 search tokens (100 gold and treasure chest) and two heroes off the map. Treasure got me Jinn's lamp which did not give me anything useful in this quest. I was happy with this outcome.
    Campaign Phase
    Really lucky shopping phase. Trident (Arvel) and Crossbow (Avric) bought. OL gets his second servant.
     Quest 2: Sanguine Lord
    Heroes need to kill Kyndrithul who is at the other end of the map and can call heaps of reinforcements. Reinforcing Bone Horrors can easily disrupt any protective formation of heroes. OL chose Demon Lords as open group. I am not sure how heroes can win this. All heroes died before even scratching Kyn. Even if the heroes were in a position to endanger this lieutenant, the OL could have just double moved him to safety behind his troops. Heroes got only 2/4 search tokens but Jinn's Lamp finally turned out to be a Rune Plate! Easily the best act 1 item for this campaign. Happiness.
    Campaign Phase
    Again good shopping phase with heroes buying more defensive items to counteract tainted cards: Leather Armor and Blessed Shield. OL gets Adaptive Contagion and Contaminated.
    Quest 3: Fear Unshackled
    OL chose Bandits as open group. Heroes need to kill Zarihell, who has an aura that terrifies all heroes within 3 spaces thus negating any surge damage. Although heroes managed to wipe out Meriods in the first turn, all heroes were killed subsequently by bandits and reinforced Merriods without even endangering Zari. Heroes managed to get 3 search tokens and the Secret Room Lorekeeper's Vault finished with Arvel. The secret room reward turned out to be the rune weapon Immolation. Again pretty much exactly what I needed to further boost Jaes. 
    Campaign Phase
    Mana Weaves comes up. Auto-buy. Just WOW. Jaes has now 20 Health and 5 stamina. OL gets Outbreak. 
     Quest 4: Juliden's Keep
    This quest features the Shadowkeeper, a monster that cannot suffer damage and constantly spawns zombies (and the Raven Flock). Double servants mean two red-blue attacking monsters for free every OL turn. My opponent decided that this is not balanced and dropped Ties that Bind for the rest of the campaign. He chose Kobolds as open group for endless reinforcements. In this quest all monsters have a shadow-like ability causing a miss when no surge is spend. With the really defensive hero team that I had now, I tried a turtle tactic planning to thin the herd of not-reinforcing monsters and maybe getting rid of Ardus from the relative safety of the entrance. I put Ravaella and Jaes as impenetrable walls to the front with Avric healing from behind. I managed to keep up for some turns, was even close to killing Ardus once but was constantly caged in by reinforcing monsters. After several rounds of killing and reinforcing monsters, we became bored and called this quest a tie. No search cards, 50 gold for heroes. At some point after 15 turns the OL would have worn heroes down, I guess. 
    Note, that to this point of the campaign the OL had not used any plot card!
    Campaign Phase
    Elven Boots come up. Auto-buy. OL buys nothing. 
     Quest 5: Hallowing Fire
    In this quest all heroes start tainted. As soon as one is killed he can only be revived with Avric's Heroic feat unless one hero managed to "cleanse" himself by performing a special (and fairly difficult) task located at the outskirts of the map. At the same time heroes need to prevent constantly reinforcing Barghests and Reanimates to reach some objective tokens in the middle of the map. Result: Although I was lucky in not drawing the worst tainted cards and Ravaella was blasting monsters left and right recovering crazy amounts of fatigue from Iron Will, only Jaes managed to cleanse himself. The other heroes were not even close to their objectives before everyone was killed. The OL finally used his plot card Broken to increase fatigue costs of Concentration and Exploding Rune, and Survey for encounter 2.
    Encounter 2b features both Kyn and Zari. The goal is to defeat Kyn but he can only be defeated if Zari is killed first. Due to quest rules, Zari can recover 2 damage every round and monsters can spend a surge to get her recover 1 more. In addition, the OL can just completely shut down hero class cards by "possessing" heroes. Although this is not permanent, with clever positioning the OL can effectively shut down heroes. Together with Zari's terrifying aura, the effect from Broken, and only 1 hero cleansed in encounter 1, in my opinion, this encounter was again not winnable for the heroes. I went for search tokens and got 3/4.
    Final thoughts
    I prepared this campaign very well. Although some of you might have changed things here and there, I think most of the more experienced players would agree that the hero team should have been up to challenge this. I was INCREDIBLY lucky with search tokens, secret rooms, and items. I managed to get EXACTLY the skill/item setup that I was aiming for when I planned this. Yes, I made some mistakes in my turns. So did the OL. But taken together, I would say be both played this a a fairly high level. The OL even dropped Ties that Bind and did not use his plot deck much. And still, heroes did not only lose each and every quest, no, I was never even close to winning one.
    Overall I am really disappointed by this campaign. The quests mechanics are complex and really interesting but just balanced so badly that I would actually say this campaign cannot be played in a competitive way by experienced players. On the other hand, the complexity makes the campaign unsuitable for inexperienced players.
    If your group is thinking about starting this campaign (and playing it competitively), my suggestion would be to severely gimp the OL:
    1. The least experienced player takes the role of the OL.
    2. No plot deck allowed for the OL
    3. No servants allowed for the OL 
    4. Only top tier heroes and classes. 
    If you are interested, check out this thread for the entire PBF to this point. We will be continuing the PBF with the same setup playing the The Chains That Rust quests next.
  19. Like
    Reedmooley reacted to TryFal in Painted Descent update15-09-2018: Flesh Moulders   
    Here are the blood Apes again, just a repost for rearrange this topic.


    Greetings!
  20. Like
    Reedmooley reacted to TryFal in Painted Descent update15-09-2018: Flesh Moulders   
    Got my elementals done from the base game, the master has dragonfire. The plan is to do this with all fire related miniatures. Hope you like it.



    Greets Miel
  21. Thanks
    Reedmooley reacted to TryFal in Reprinted Shadow of Nerekhall minis quality   
    I got my copy in 2017 and I think thats the reprint. I don't have any reference of the old prints, but I took a picture of my hero's (unpainted) so you can see for yourself. The monster in my SoN are looking good!

    The major difference is the scale, those heroes are the old (smaller) scale then the new H&M and expension sets.
    Hope this helps!
  22. Like
    Reedmooley got a reaction from twincast in The Future of 2nd Edition   
    Yeah, but all that cases was "awaiting reprint", not "at the printer" for example core set and call of the wild for Mansions of Madness 1ed.
  23. Like
    Reedmooley got a reaction from twincast in The Future of 2nd Edition   
    Last communication with FFG reps via BGG was around 5years ago as I can remember,  they don't even bother to give any responses here.  Lack of official FFG rep comments proves nothing , its kinda normal state.
  24. Like
    Reedmooley reacted to Bucho in Your Desired Future Expansions (Lets be positive on the future of Descent)   
    I think Road to Legend is a good way to teach the game and then I'd suggest mini campaigns or the delve. A full campaign can be a lot to get a group to commit to right off the bat these days.
  25. Like
    Reedmooley reacted to rugal in Your Desired Future Expansions (Lets be positive on the future of Descent)   
    Personnally, I want expansions for the "standard" game because if not fond of the app. And thoses types of expansion boxes can also bring stuff to the app.

    If possible, I want boxes with monster, class, items, and all. But if it's impossible for FFG, a campaign book like Heirs of blood would be enough to me !
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