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tomkat364

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About tomkat364

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  1. I am a 100% owner of Descent, IA, and Battlelore. I can't bring myself to get emotionally invested in any more of your products when these AMAZING systems are neglected/dead/abandoned. It takes a lot of money to get involved in these types of games, and I am much more likely to continue buying into a system which I already love and own rather than jump into another system that can be expected to be abandoned in a few years. GIVE US MORE!!!
  2. Hear Hear! I would like to know the same information.
  3. Here we go with some Flesh Moulders! This is the last small monster group from the base set, so Ettins will be next to finish it all off. Stay tuned. As always, pics and details at my blog, https://darthtomsgaming.wordpress.com/
  4. Very nice work! I especially like your basing work on Eliza and Zachareth. Look forward to seeing more.
  5. Apparently I've fallen behind on posting here... I've actually finished two other monster groups since Skarn, among other non-Descent projects. As always, more pictures and information are available on my blog, https://darthtomsgaming.wordpress.com/ First, the Goblin Archers... And the Zombies... Please take a look, let me know what you think. Always appreciate comments and critiques. Next up will be Flesh Moulders!
  6. The GAMES don't compete, but the development resources they may share do. There's no arguing that IA releases have dropped off since Legion became a thing, and since Legion does not involve a campaign, it likely requires less development time than IA does. So, while there is a huge list of potential IA material that COULD be developed, there's no indication that any of it IS being developed. While Legion has a new release every month or two. I prefer IA, don't have legion, and want more content just like everyone else. My hope just keeps going unrewarded...
  7. Gives me more time to catch up on painting too!
  8. Better than nothing. I wasn't expecting ANYTHING, so I'm not gonna lament the loss of a boxed expansion that was never suggested to exist. Would have been cool to get some additional heroes, though. Especially the ones missing from 1st Edition. Wouldn't necessarily assume all is lost.
  9. Hi folks! Back again, this time with some pictures of Skarn. This was a really fun miniature to paint, but some of the bits and pieces were incredibly confusing in form. I did my best to figure out what each component was intended to represent. As always, more pictures and details at my blog: https://darthtomsgaming.wordpress.com Please let me know what you think, always appreciate some constructive criticism.
  10. Hello! Back with another update to my Descent collection. This time, the Barghests. Please check them out more fully on my blog, https://darthtomsgaming.wordpress.com/2018/09/10/barghests-from-descent-2e/
  11. So revealing the card is a slight disadvantage suffered in order to benefit from the skill?
  12. Sure. But where's the fun in not speculating on what may be. Do we know what the basic card for the new class is? With the two class cards that have been revealed, can we guess as to what the basic card would be? Have we ever seen power tokens apply to an entire deployment group rather than an individual figure? That would kind of make sense with the wording on Limitless Arsenal, but Redouble Our Efforts still refers to a "figure's" power tokens. It also seems odd to be able to use the attack pool of a deployment group that has yet to be revealed.
  13. "During a campaign, when the last Imperial figure in a non- unique group is defeated, the Deployment card is returned to the Imperial player’s hand and can be optionally deployed later in the mission. " "When the Imperial player resolves an optional deployment, for example during the Status Phase, the Imperial player can deploy any Deployment cards from his hand. " Re initial groups: "These cards are not part of his hand and are placed faceup at the start of the mission. " Re open groups: "These Deployment cards are kept secret in the Imperial player’s hand until deployed. " Reserve groups are specified groups that have triggers, like mission specific villains. According to the rules, the Imperial's "hand" is non-deployed cards. So you have cards which are facedown, not deployed, and yet you're putting power tokens on them?
  14. Maybe you can explain it for me then... How do you put power tokens on undeployed units? It specifically says "in your hand", which I take to mean units that have not been deployed, and the article makes a big deal out of getting benefits from not-yet-deployed reinforcements. How would they ever have power tokens?
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