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RikuM

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  1. RikuM

    Are the new Points available yet

    Thank you. IG-B and -C have wrong costs. They should be 65 and 66, respectively.
  2. RikuM

    Strikers and vermile

    I think you can do red coordinates even with Tac Officer onboard. It adds white coordinate to your action bar, it does not treat red coordinates as white.
  3. RikuM

    Escort of Defenders

    How important do you think FCS would be for two Juke Onyxes? The remaining 30 points could be used for naked Inferno 2...4 or a Squad Leader Black Ace. Of those the latter is the cheapest imperial coordinate and might be handy on the approach turn.
  4. No, 4-LOM would have liked to pre-emptively jam Rexler’s evade from Full Throttle.
  5. This was the best topic I could find concerning the discussion I had last game night. What happens, when the ship being jammed has one type of token but the jammer chooses another type of token? Reading the rules, an effect was not resolved so the ship remains jammed, but a jammed ship is a ship with a jam token and no green tokens or locks. A specific example of this would be a ship with a lock on a rock getting jammed before it is activated. FWIW, my personal opinions re: green tokens is #1 and re: this question is jam is ineffective, but I understand both interpretations in both cases.
  6. RikuM

    Has anyone made Admiral Sloane work?

    Decloak allows for evade action, cloak does not and even if it did you cannot perform the same action twice in a round.
  7. RikuM

    List of Conversion Kit annoyances

    Though not listed in contents, these are included in the empire kit as a separate insert.
  8. RikuM

    Seventh Sister Crew and Actions

    Someone tractored on an asteroid might be able to roll off it, if the template can be placed without overlapping the obstacle. Check Difficulty step of Execute Maneuver has already been done, so the ship is no longer executing maneuver and only suffers the roll for damage, not skip Perform Action.
  9. RikuM

    Yet Another Squad Builder 2.0

    IG-88x pilots are not set unique.
  10. RikuM

    xwing.cgi has all the cost and upgrade info

    All Sheathipede pilots have calculate instead of focus, not just AP-5
  11. RikuM

    xwing.cgi has all the cost and upgrade info

    TIE/sa Bomber has barrel roll linked to barrel roll
  12. RikuM

    Medium bases

    M10 washers fit nicely into the cavity of a medium base. Sideway view trying to show how little the studs protrude under the base. You can slide maybe a thin envelope under the base.
  13. RikuM

    Medium bases

    For large bases I used four glued DIN125 M10 washers. Their thickness according to charts is 2.0 mm. The cavity in base is deeper than that. For small bases I used one DIN125 M12 washer. Inner diameter is large enough to allow stacking bases. Its thickness according to charts is 2.5 mm which is very close to the depth of the cavity. I recall selecting thinner ones from those I bought. Friction studs were ”Anti-Slip Silencer Pads”. They were the first brand I tried and were just slightly taller than cavity. If necessary, I added a layer of two-sided tape undernearth the stud. Nowadays there are third-party pre-cut friction pads for bases. The ones I have seen people use worked well. Clear green is thicker than normal acrylic paint but I really don’t see it lumping so much it would prevent templates to seat properly between nubs. In tournaments, up to nationals, I have never experienced anyone taking notice of modified bases. Also, I haven’t seen modifications that were worse than unmodified bases. I think weight is good for mousepad type mats and friction for vinyl mats and painted game boards.
  14. RikuM

    Medium bases

    I modified my bases with weights and friction studs before colored bases became available. For coloring I used Tamiya Clear green (X-25) in a 10 ml bottle. The color is very close to FFG’s green bases. The following two croppings are from same photo: TIE/D has a painted base while TIE/SF and Lambda behind it have FFG bases.
  15. RikuM

    What Are You Taking to Store Champs?

    Delta, X7, T.I.E. mk II Delta, X7, T.I.E. mk II Delta, X7, T.I.E. mk II Academy, Guidance Chips 99 points I have lots of experience flying triple Defenders, but I had never flown them with a support/blocker ship. I decided to bring them to probably my last 1.0 tournament, as the event was assumed to be light-hearted and with little if any world meta. Anecdotally the store had also helt the first SC in my country, which was the first tournament I had participated in. Fantasiapelit X-Wing SC, Jyväskylä, Finland, June 30th 11 participants Round 1: bye Round 2: QD, Inqy, Yorr (Palp) Blocked Inqy twice and shot him down, then QD and managed to keep badly damaged ships out of combat. Round 3: Nym, Xixor, Thweek (didn’t use his ability ) Went all-out at Nym and shot him down in two rounds, then mopped up. The only game that didn’t go to time with one minute to go. Round 4: Dengar, Thweek , Sunny Both of us at 3-0 with guaranteed places in top 4, took some risks but defended well against Dengar’s revenge shots and shot him down. Top 4: Slaver, Slaver, Slaver (Jabba) Tense game against my friend: suffered my only ship loss in the tournament (the Academy ) early and couldn’t finish any of the Slavers, only halved two. Last roll of the game required two evades from four greens and a damaged Delta was saved. Final: Wedge, Wes, Luke, Rex It was getting late and the opponent had a three-hour drive home, so he chose to joust. It didn’t help, as the only loss in that was Rex. Then managed to recycle damaged ships in and out, gnawing Wedge and Wes piece by piece.
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