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Iskander4000

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Posts posted by Iskander4000


  1. Follow-up questions: First, if I want to use a CF token to re-roll, do I have to announce before I roll that I'll be using it, or can I wait to see how my roll goes? (this assumes I don't also have a CF command dial that turn)

    Second, if I reveal a dial and want to use it, and I also have a matching token already banked, do I have to use both the dial and token or can I keep the token stored for another turn?


  2. Smitty that's what I was thinking too, and if they don't pick Advanced Gunnery then so be it...I really would rather have the red corvette. I could keep the Gunnery team and get rid of XI7 instead but that combos too well with the Intel officer. I may of course change my mind once I field test this.


  3. Thanks everyone. So now the list looks like this:

     

    AFB+Garm Bel Iblis+Gunnery Team+Advanced Projectors+Enhanced Armament

     

    AFB+Intel Officer+Gunnery Team+Advanced Projectors+XI7

     

    Corvette B+Leia+Jaina's Light

     

    Tycho

     

    2xA-wings

     

    This is 300 points. I could take away the gunnery team on the XI7 frigate and upgrade the Corvette to an A, since I'll be trying to keep it at range and hidden behind the frigates anyways so I might as well get some dice out of it. Maybe...


  4. Very good suggestions...I could add an intel officer to the XI7 frigate to bring me to 300 points, have him shoot first, and have the EA frigate mop up.

     

    What are people's opinions regarding Tycho? On paper he looks great but if I swapped him for a regular A wing I could try for initiative.


  5. Inspired by the gentlemen at IFF, I came up with (ok, nearly copied) this:

     

    AFB+Gunnery Team+Advanced Projectors+Enhanced Armament

     

    AFB+Mon Mothma+Gunnery Team+Advanced Projectors+XI7

     

    Corvette B+Leia+Jaina's Light

     

    This leaves me with 40 points. Any suggestions? 4 Y-wings? Tycho and 2 A-wings? Some other mix of fighters? Another corvette?


  6. Very cool idea, thank you for taking the time to put this together. I've been playing for a few months and have started to try and come up with lists of my own but it's handy to have something like this for inspiration. Also, there are a couple of easy ways to see what expansion one would need to buy to get a particular card. There's an online X-wing wiki, and there's the X-wing Companion App which I find very handy.


  7. Hello everyone, I recently acquired both YTs and am looking to fly them for the first time this weekend in casual play. I typically run rebel lists of either 3 named or 4-5 unnamed pilots, so this will be a new experience for me. After doing some research here I have come up with the following three "Chewbo" lists (none of which I can truly take credit for, since the inspiration all came from looking at others' squads). Any feedback would be great!

     

    Chewbo 1. Very offence-oriented. I'm a little worried about what happens once Chewie starts taking hits though.

     

    http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!34:18,-1,86,32:2:-1:;94:8,23,-1,97:14:-1:

     

    Chewbo 2. Defense oriented, and if I don't like Lando's gamble I can use PTL for an extra evade. Leebo loses Dash's ability but gains an extra focus token.

     

    http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!34:18,-1,93,32:2:-1:;94:8,23,-1,38:14:-1:

     

    Chewbo 3. The lack of Outrider is intentional; from the current meta it seems that Imp players try to take down the 2400 as soon as possible so this build beefs up Chewie. 

     

    http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!34:98,-1,62,38:2:-1:;94:8,23,-1,93:-1:13:

     

    Let me know what you think! I love that there are so many ways to build a good squad, and I'm sure that once I've played a few games I'll develop my own tastes. Also note that I currently do not own A-wing, Tie-interceptor, Lambda, Decimator, or Tantive (so no C-3PO).

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