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DarkArk

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  1. DarkArk

    Unpopular Opinion Thread

    I'm always amused when people say this and then completely ignore that Howlrunner has been a card in the game since wave 1. The game has always had manipulating the dice to your favor being a key portion of the game. In fact TIE swarms dominating everything almost killed it before it took off, and was a chunk of the reason FFG made the Phantom the way they did.
  2. DarkArk

    Unpopular Opinion Thread

    As opposed to just taking a 4-6 ship efficiency jousting list and then running at your opponent and then K-turning? K-turns that are now often white because of Leia? Yeah, right. Nothing stops people from taking Soontir, QD, or Poe with a 15 point bid. Why don't you and win every game, if moving last was such a massive advantage? As for myself: Reinforce needs to go back to being able to reduce damage to zero. It was hardly the only thing that made Auzitucks good, and without repositioning Ghosts and Decimators just get mulched. I'd never take either ship while there are lists like 5Ys running around. You can still flank the ship, and you can jam the token off. TIE Advanced should have had an evade action, and its linked action should have been focus into red TL.
  3. DarkArk

    "limited edition" ships?

    People like shiny things, in this case it is quite literally shiny, and often like to acquire them. Wanting something isn't in and of itself entitlement either. Neither is providing feedback that you do or don't like particular policies. Of note I haven't noticed anyway saying that they really like that FFG is doing this. I think it's a good thing if FFG knows that a large chunk of the playerbase would like access to special paintjobs like this. Because they'll keep doing this if they don't. I think an alt-paint ship is a bigger deal than a alt-art card by a fair margin, and wish there was some way for the general public to get access to this. Like I said earlier in the thread, I think a lot of people are blowing this off because it's a vulture droid and many people aren't planning on playing them and it isn't a loved ship. But what if this was the only way you were getting a official moving wing Poe's T-70? ****, what if they decide to do the Blue X-wings this way? Because at this point I can almost guarantee you that that's going to be a thing if FFG keeps this up.
  4. DarkArk

    "limited edition" ships?

    I have to wonder if people would be so flippant about it if it was Poe's black and orange X-wing, or a red-stripe interceptor, or one of the varied Jedi paintjobs? I.E., ships people are much more likely to care about. Because I can guarantee that they'll keep doing this as time goes on, and with likely far more popular ships.
  5. DarkArk

    Petition to give Vader a Talent slot

    Sure. I've long been a proponent of giving Vader a talent slot. He'll have to take a stress to get the evade token about half the time (which means it probably won't happen or makes him more predictable), and he will still go pop a fair amount of the time. This is still a ship that requires a ton of skill to pilot well. At the very least I would like for them to put it in and see how it turns out.
  6. DarkArk

    HOLY HECK SCALING BY INITIATIVE

    Also both the BB astros scale now. Makes them a steal on the low PS T-70s while still costing the same for Poe. A nice buff for T70s I think.
  7. DarkArk

    Happy Friday- What ship is surprising you in 2.0?

    I've been running them with instinctive aim, FCS, and concussion missiles. I think that concussion missiles are being underrated by people, you get three charges and if they're shooting after your two other ships they can royally destroy a lot of ships.
  8. DarkArk

    Happy Friday- What ship is surprising you in 2.0?

    Generic Inquisitors. I've done pretty **** well with a pair of them so far, complimenting two other ships.
  9. DarkArk

    So, let's talk first balance patch

    I'd rather they just got rid of the second missile slot on the bomber and see how it pans out. The reload on it was what they shouldn't have given it.
  10. DarkArk

    1.0 upgrades you hope will find their way to 2.0

    Pulse Ray Shield. The fact they made the HWK a two shield ship now gives me hope. Scyks are awful without it.
  11. DarkArk

    Scum First Impressions

    Dengar is still pretty decent. The thing that probably hurts him the worst is the lack of white rotate, and the lack of easy mods for all the dice he throws. He'd be way better if getting the third die didn't take his crew slot because then he could take perceptive copilot. He's also married to proton torpedoes so he's still pretty expensive. Scum Han is fun, and really tanky with the shuttle docked, but I found his abilities to just be too situational to be tournament worthy, forcing people to not use their linked actions is pretty great though.
  12. Come down to Phoenix Comics and Games for our first second edition tournament. It will be a standard 200 point affair. We don't have new tourny regs so I'll use 1e ones, except for half points on all ships. Start time is at noon, and we usually end about 5. Phoenix is at: 113 Broadway E, Seattle, Washington 98102
  13. DarkArk

    Anyone used Dengar Gunner yet? He ok?

    I watched a Firespray with him destroy a Defender in 1v1. I think he's pretty **** good, especially because green tokens are hard to come by for a lot of ships.
  14. DarkArk

    Shellshocked

    Y-wings and Z-95s were also used by the Republic, though I wouldn't be too surprised if they made them different. Also Scurrg; we're pretty liable to get Republic Nym.
  15. No, not Vader. He lost both double reposition and the ability to token up. He's going to be easier to chip to death, since he also didn't get any more hit points for either of those changes, and won't be able to dodge nearly as much as he used to. People will run him because he's Vader and now they don't have to buy a Raider, but I really doubt he's going to make cuts and win major tournaments. So the force point at ten is more a conjecture of what a generic crew that just gave you one force point would cost. It mostly matches up, but it obviously comes in at more than that for the crew since they also have abilities. In the instances where they clearly didn't value one force token at ten points, looking mostly at the generic Inquisitor versus the Baron but also Ezra in a TIE, I think it will end up being fairly competitive. But the big name force users cost so much more than their often times higher initiative co-pilots that I just don't see it being worth it. Vader, Kanan, now Kylo. I can't even imagine what Rey is going to cost. None of these ships are going to be competitive against swarms or even efficient four ship lists.
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