Jump to content

gksozae

Members
  • Content Count

    3
  • Joined

  • Last visited

Posts posted by gksozae


  1. Annie

    Since Annie's attributes are being changed every turn (potentially), a reminder needs to be placed on her attribute.  Add this the end of her Heroic Ability:

    "Place your hero token on the chosen attribute as a reminder."

    Her Heroic Feat could (should?) be related to her Hero Ability, in my opinion.  One potential option could be:

    "Choose a hero in your line of sight that has failed an attribute test.  You may perform the attribute test again instead of the chosen hero.  Game effects from the test remain with the chosen hero."

    Sazalamel

    As mentioned, since his Heroic Feat could be potentially game-breaking, adding a restriction would be appropriate:

    "for each other hero within 3 spaces of you" solves this problem.  Alternatively, "for each other hero in your line of sight" could also be appropriate. 

    Aeon

    This one is more of a personal preference of mine as the rules specifically state that when you perform a stand up action, your turn immediately ends.  In my custom classes I add this verbiage so as to reduce ambiguity (even though the ability modifies the stated rules):

    "When you perform a stand up action your turn does not immediately end and …"

    I'm not really a big fan of his Heroic Ability.  As a Warrior archetype and keeping theme in mind, I would recommend either a defensive or offense Heroic Feat.  A couple proposals for you to consider:

    "Use this card when you are defeated.  While you are knocked out, each hero adjacent to you adds one black die to his defense pool." (I chose a black die instead of gray as it is his default defense die) or, 

    "Use this card when you are defeated and roll two red power dice.  Each monster within two spaces of you suffers Ht equal to the Ht rolled." (I chose two spaces instead of three to account for monsters within melee attack range only).

    Just my thoughts for your consideration.


  2. On 8/22/2019 at 7:39 AM, Charmy said:

    I have an order through makeplayingcards.com to create nice professional versions of the new class and item cards for my future sessions.. however, as far as I know they can't print cards that are "hero card" sized. Anyone know a place that can produce those? I thus far have to test out changes to them with sticky notes on the hero cards :P

     

    On 8/22/2019 at 7:54 AM, Dadler93 said:

    This won't answer your question, but..

    My poor man's solution is to print the cards on ordinary paper and just slide it into the same card sleeve as the old card. It kind of works since you get the old backside and it's an updated version of the existing card behind. :)

     

    For the lurkers out there who are wanting to print-and-play, having done multiple print-at-home tests with class cards, this is the card stock you should use:  Linen, 100lb. weight -https://www.cutcardstock.com/products/linen-white-100lb-cardstock.  Its nearly identical to the weight and feel of the Fantasy Flight cards.


  3. Definitely need a cost on the ability:  "suffer 1 ft to refresh..." or "during your turn exhaust one of your skills to refresh..."

    The Feat is a good idea, but there is some missing verbiage.  I have a custom class skill that has this sort of mechanism and had to flush it out this way (use any of this verbiage you like):

    "Place your hero token under its base to identify this monster" and, "The monster recovers half of its life total, rounded down" and, "The monster activates as a familiar and is treated as a hero figure" and (If you want to be able to use monster abilities), "You control all decisions and actions of this monster.  All monster abilities referencing “hero” are replaced with “monster” and vice versa."  This all becomes very instructive and falls victim to space-limitations on the hero sheet.

    Also, I don't think you considered the implications of the ability/stat trade-offs.  You may need him to roll a brown defense die and reduce his health to 10 (or 8 health and keep the gray die?) or reduce his Speed/Stamina equation given the powerful ability.

×
×
  • Create New...