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  1. Before the link was broken, I was able to take take all of BJZSN's custom stuff and recreate it. Most of his classes are in this link (https://www.dropbox.com/s/skgwdfesqbhn8cs/Printing Directions and Card Links.pdf?dl=0). Some were modified slightly. Some not at all. Others were combined with ideas from other members of the community. Of note - my custom class amalgamations include my own creations as well as ideas from a variety of other members which were never fully realized in card form. I've still got some of his classes in production and further playtesting and editing, but they'll all be there at some point.
  2. Annie Since Annie's attributes are being changed every turn (potentially), a reminder needs to be placed on her attribute. Add this the end of her Heroic Ability: "Place your hero token on the chosen attribute as a reminder." Her Heroic Feat could (should?) be related to her Hero Ability, in my opinion. One potential option could be: "Choose a hero in your line of sight that has failed an attribute test. You may perform the attribute test again instead of the chosen hero. Game effects from the test remain with the chosen hero." Sazalamel As mentioned, since his Heroic Feat could be potentially game-breaking, adding a restriction would be appropriate: "for each other hero within 3 spaces of you" solves this problem. Alternatively, "for each other hero in your line of sight" could also be appropriate. Aeon This one is more of a personal preference of mine as the rules specifically state that when you perform a stand up action, your turn immediately ends. In my custom classes I add this verbiage so as to reduce ambiguity (even though the ability modifies the stated rules): "When you perform a stand up action your turn does not immediately end and …" I'm not really a big fan of his Heroic Ability. As a Warrior archetype and keeping theme in mind, I would recommend either a defensive or offense Heroic Feat. A couple proposals for you to consider: "Use this card when you are defeated. While you are knocked out, each hero adjacent to you adds one black die to his defense pool." (I chose a black die instead of gray as it is his default defense die) or, "Use this card when you are defeated and roll two red power dice. Each monster within two spaces of you suffers Ht equal to the Ht rolled." (I chose two spaces instead of three to account for monsters within melee attack range only). Just my thoughts for your consideration.
  3. For the lurkers out there who are wanting to print-and-play, having done multiple print-at-home tests with class cards, this is the card stock you should use: Linen, 100lb. weight -https://www.cutcardstock.com/products/linen-white-100lb-cardstock. Its nearly identical to the weight and feel of the Fantasy Flight cards.
  4. Definitely need a cost on the ability: "suffer 1 ft to refresh..." or "during your turn exhaust one of your skills to refresh..." The Feat is a good idea, but there is some missing verbiage. I have a custom class skill that has this sort of mechanism and had to flush it out this way (use any of this verbiage you like): "Place your hero token under its base to identify this monster" and, "The monster recovers half of its life total, rounded down" and, "The monster activates as a familiar and is treated as a hero figure" and (If you want to be able to use monster abilities), "You control all decisions and actions of this monster. All monster abilities referencing “hero” are replaced with “monster” and vice versa." This all becomes very instructive and falls victim to space-limitations on the hero sheet. Also, I don't think you considered the implications of the ability/stat trade-offs. You may need him to roll a brown defense die and reduce his health to 10 (or 8 health and keep the gray die?) or reduce his Speed/Stamina equation given the powerful ability.
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