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Everything posted by domdomdom

  1. I love the production values on the book, and the internal art is awesome. But the book is pretty short, and I feel like there could have been more content - lots more examples of positive and negative features, and more examples of how you would use the rules different situations like combat or chases. A lot of work is left for the GM to do. I would have liked more story lines, like traditional 'adventures' rather than the scenarios. I'm also not sure what the replay value is, how many apocalypses are your group going to want to do until it becomes a bit samey? So I think the production values go some way to justify the price, but I probably won't buy any of the other books in the series.
  2. I like the simple mechanics of the game a lot. But I do think that sustaining stress even when successful has the effect that doing anything is always risky, leading to players behaving conservatively. Which led to me as the GM hold back on negative dice, even when they would have made sense for the narrative. For a fun game you want people to be trying lots of things out, not be scared to try things because they might get hurt. To make it more lenient, how about adding a rule that each un-cancelled success also removes a negative dice. So negative and positive dice with the same number are removed as usual, but also, any successes also cancel a negative roll. So say I'm attacking a zombie with dexterity 3. I have a baseball bat and attacking it from behind (plus two positive dice for three total), but I have a damaged arm from a previous trauma, it's raining so I have loose footing, and the zombie is horrifying (3 negative dice). Say my positive rolls are 1, 3, and 5, and my negative rolls are 4, 5 and 6. Normally I would hit the zombie for two damage, but also sustain 2 stress myself! But if successes also remove a negative dice, then I would hit for 2 damage and not take any stress. Or imagine my positive rolls were 1, 4 and 5, and negatives 2, 3, and 4. I would hit the zombie for one damage, after the 4s cancel there are two remaining negative dice, and my success would cancel one of these, but the remaining negative dice would cause me one stress. I think this might be nicer because successes will actually feel a bit more like successes. The only problem is that this might get too easy for the players once the resistance kicks in from the stress tracks. So the resistance rules could be dropped entirely. They don't quite make sense to me anyway. If you have some physical stress like a twisted ankle, you would think it would make you more vulnerable to additional physical stress not less! Like, when has a twisted ankle made you suddenly more resistant to other injuries? Seems strange to me.
  3. I think the best way to do this is just decide what the players find that matches the environment they are searching. The tables might bog down the rules. The advantage of this setting is that it is your city, so you should have a fairly good idea of what is available. On the first day stores and restaurants will be full of food, but as the days pass it should be harder and harder to find food, so just give them less and less. Then you make it more exciting as they struggle to find food without becoming bandits.
  4. I'll probably not get any of the other books as I found the Zombie Apocalypse book a little thin. All the mechanics would work for the other settings, so you could go right ahead and run those games with the rules we already have. The different scenarios in the current book are based on popular culture, so it wouldn't be that difficult to come up with a robo-apocalypse set in the Terminator world, or an alien invasion set in War of the Worlds. Just pick your favourite film as inspiration and use the same rules. Because the book is so open ended, lot of work has to be done by the GM already in the existing book, so I think it'll be a tough to add value with the other books. And there will be a lot of repeated information. I think I would prefer concrete adventure books - some really well written stories which confront the characters with lots of cool set pieces and moral dilemmas. Kind of like the Walking Dead comics or video games.
  5. Yeah I overlooked clickable things for the attributes, and also I should do something with the stress bars so you can fill them in as well. And yeah I couldn't work out how to get the text in the equipment section align with the lines. Very frustrating. Well it is work in progress, I'll take another look at it soon
  6. Here is the link to a form fillable character sheet I made Please download before editing - I think dropboox allows you to edit in place which would be bad. Enjoy!
  7. Sorry beat you to it Here is the link to a Form Fillable character sheet. Please download before editing - I think you can edit in place which would be bad.
  8. Thanks Nashable! I'm working on a form fillable one as well. Should have it done soon. Okay I sent it to you. I tried to arrange it so that the text fits exactly in the boxes, but let me know if it renders differently for you.
  9. Pandemic - 28 Days Later, Dead Alive No room in hell - Dawn of the Dead, Day of the Dead. I think the Romero films (Night of the Living Dead, Dawn of the Dead and Day of the Dead) were where the modern version of zombies were conceived. But I believe the idea zombies were taken from Haitian folklore where the dead were raised form the grave by magic http://en.wikipedia.org/wiki/Zombie This is probably where the Whisper scenario comes from.
  10. I made a printer friendly version of this character sheet without the beige background, but I can't for the life of me work out how to attach it here. Can anyone help? I somehow need to put it in "My Media", but don't know how to do that. How to I attach a pdf file to this post?
  11. I just got the book, and I'm really looking forward to starting a game! It looks awesome so far. 3. I'm planning on using the Zombies!!! box for minis: survivors and zombies. And the city tiles might be useful as well. http://boardgamegeek.com/image/1884383/zombies The Zombies!!! game itself is not all that great but you get a lot of zombies in the box. The minis are smaller than imperial guardsmen, probably three quarters or two thirds the size.
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