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Hagalaz

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Everything posted by Hagalaz

  1. Oh...my mistake. :/ Then does someone have the "Whipid" stats?
  2. I don't have the Nexus of Power source book, but can someone provide me the stats for the "Aleena" species please? I want to make a Jedi character like the one from the force unleashed game but don't have the species stats or abilities. Thanks
  3. @ Kaosoe, Thank you, I don't suppose you know which tokens are which and which ones are the extras? Thank you
  4. So I just purchased all three of the beginner box sets, primarily for tokens, maps, and adventures. I've read through the adventure book and I'm struggling to figure out who's who in the tokens. Obviously some are a given (ie. Stormtrooper) and the heros, (thanks to the folio art), but a lot of the others I'm clueless. Does anyone have a list of names, and or a check list for the tokens? Can any one help me identify them? Thanks.
  5. So I just purchased all three of the beginner box sets, primarily for tokens, maps, and adventures. I've read through the adventure book and I'm struggling to figure out who's who in the tokens. Obviously some are a given (ie. Stormtrooper) and the heros, (thanks to the folio art), but a lot of the others I'm clueless. Does anyone have a list of names, and or a check list for the tokens? Can any one help me identify them? Thanks.
  6. So I just purchased all three of the beginner box sets, primarily for tokens, maps, and adventures. I've read through the adventure book and I'm struggling to figure out who's who in the tokens. Obviously some are a given (ie. Stormtrooper) and the heros, (thanks to the folio art), but a lot of the others I'm clueless. Does anyone have a list of names, and or a check list for the tokens? Can any one help me identify them? Thanks.
  7. Thanks R5D8, it's been a learning experience looking into all this and the options present. I like the box set idea simply for the tokens and the dice, obviously can be used in conjunction with the map tiles of I.A. I personally love the use of miniatures, especially since I GM for younger kids, they help with visuals and placement. And the miniature line for I.A is great. Already started painting mine. But I think a box set and maybe some of those "character cards" for the NPC's and a GM screen would be great. I'll have to home brew some of the other elements of I.A that I like. It'll just be a matter of comparing and contrasting the games and draw together the "pros" of each into the RPG experience I'm looking for. Thank you again.
  8. Thank you again. Other than the "types" of characters you can play, which of the three books do you suggest? Any hold more options than the other? Obviously if we were looking to play Jedi we would get the "force" related book, or a bounty hunter we'd get the "edge" but if none of that mattered and I was looking for "best bang for the buck" which of the supplements would be suggested? And as far as the dice, do you enjoy playing with them? Do they distract from the game or add a new level of involvement?
  9. Thanks for that, very informative and great pros and cons. In regards to the FFG RPG, been looking up character sheets and printables and noticed the seemingly "easy" read character sheets. Seems you color in levels to represent the amount of a particular dice you roll? Is that correct? If so, do I need more than just the boxed set dice? Also, there seems to be different character sheets for each of the three core books. Is the game really THAT different that you need book specific character sheets? I was under the impression they were all the same but the flavor/themes are different? Any news if they are making an "all inclusive" book with all three source core books included? Would you recommend the FFG RPG to be used in conjuction with I.A. Do they have existing rules to use their products like that? Know anyone already working the two into each game system? Thanks again.
  10. Would you recommend the West End Games version? I believe it was a D6 rule setting, which I think would be easier to transfer over to the I.A rules, since they too use D6's. $300 wow, I could get a PS4 for that price and play "BattleFront" all day for that price. Lol You have a go at the FFG Star Wars RPG? I found the narrative dice interesting at best. I have younger players that tend to hate "numbers", so figured either the D6 for simplicity or just keep the I.A dice and set rules for it.
  11. Thanks Sam, are those rules specific to using miniatures and maps? or is it a general rule set for standard pen & paper rpgs?
  12. Thanks for answering. For me an RPG is character creating, choosing a role to play in a campaign setting. Building up relationships with NPC's. Establishing a form of income to better your equipment and items. Taking on missions and or choosing which to take, forming a story and a narrative between player and GM. I've seen some hacks for character creating with I.A. And was going to just composite a list of all the available "abilities" from the existing character cards and use them in the character creating process. I was thinking of expanding the "credits" system of equipment purchasing with new gear and items for the sake of role playing, like glow sticks, food and other survival and tactical based gear. I love the RPG that FFG put out for Star Wars but for me, I'd have to have every book and expansion and what not cause I didn't want to leave anything out, and with the existing library of things out, it's FAR too overwhelming and time consuming to invest in it. I.A is a perfect display map pieces, tokens, visual aids, miniatures, cards, that it just screams RPG to me. I just wanted to convert or create a simply "conversion" for it to be used as such.
  13. Greetings, I've been playing I.A. for a few months now and feel it would be great to use as a RPG aswell. I don't have the other Star Wars related RPG book put out by F.F.G. and don't really feel the multitude of options and books out there, I'd rather use the rule set and materials/items I.A. uses for an RPG setting, just don't know how to go about converting or hacking the rules to facilitate them for an RPG. Granted the campaign missions are a lot like an RPG, I'm trying to go with a more, traditional feel to it. Hope this makes sense. I'm just looking for a way to alter the I.A. campaign rules to use as a roleplaying game. Any suggestions??? Thanks
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