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Posts posted by Burius1981
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I finally got some table time with Tri-Fighters.
After one match that went poorly because I messed up my turn 0, and turn 1 I went back to the drawing board and modified an old list that I had taken to a 40-50 person HS tournament and made the cut with.
2 i3 Vultures, 1 i3 Hyena with an APT, 1 i3 Hyena with a Proton Torp, DBS-32C with Kalani, and DIS-347. So all i3, run in a 3x2 formation with the vultures and the APT Hyena in the front. Kalani for locks, failing that 32C for the engagement phase Lock which enables 347's ability to acquire a Lock. The plan is to approach in formation, lock up something with the Proton Bomber and 347(more locks if able) and try and get ahead in points in the first engagement. Then see how the board state develops.
Worked super well, my opponent had a relatively beefy 5-ship FO list with Holo as a flanker. I lost the APT bomber but took out LeHuse the round before so I was up on points. When we called it I had 5 ships on the table to his 3(my Proton Bomber and 32C both had a couple damage cards, his TIES and Holo were down 1 shield each with a card or two on the TIES) and though it could still go either way we both agreed that I was in the stronger position points wise and considering the board state.
DIS-347 gets two thumbs up from me. His ability is easy enough to trigger in most lists and a free target lock is nothing to sneeze at. My buddy never shot at him, he was more worried about the three Hyenas, which is what I wanted. Hopefully I can take out anything with higher Initiative or that is pretty maneuverable so once the Hyenas are dead 347 is the ace and I can win from that (hopefully) strong position.
Kleeg005 and Turcopolier reacted to this -
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I played two matches with Ani and Obi Etas last night, felt like I was clubbing baby seals.
List is Ani w/ Autoblasters, R7-A7, Obi w/ Patience, Oddball (Nimbus) Besh, R4-P44, and Wolffe.
- First match vs 4 ship Republic including Eta Ani, CLT Obi, a V-Wing and something else that blew up too fast for me to remember what it was. Only lost half points on Wolffe.
- Second match vs Feroph Reaper w/ Hondo, Steele and Vader with lots of toys and a bigger bid. Won 200-0
Autoblasters + R7-A7 on an i6 feels busted. With TIE Phantom style movement + Force it is trivial to get out of arc and push crits through. I only use the Crits to put damage on expensive pieces or ships that are on 1 or 2 hull for the initiative kill.
Three Hull was irrelevant because my opponents had so much trouble predicting where they would be and when they had a shot I had an Evade + Force.
TLDR: these things felt busted and way undercosted, maybe it's just the newness though.
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I like it and I'm curious to hear how it does on the table.
Torkil + Lancer with title and two Fangs to follow it all up seems like it could really lay the hurt on somebody. You'll have to fly it well though, higher initiative/more maneuverable ships are going to be trying to arc dodge so you'd better practice your blocking with the Fangs and positioning in general.
I like it so much I may need to try it myself
Greedo_Sharpshooter reacted to this -
@Greedo_Sharpshooter I like the above list better than your earlier iteration. Seems like everyone else hit the important stuff. Fenn definitely needs the Fearless or Crackshot or Predator to try and take advantage of his high attack potential. Not a list that I would be excited about seeing across the table from me lol, so you have that going for you.
The generic Lancer is interesting. Not a ship that an opponent can ignore because of the upgrade combo, but then again Fenn is on the table as well. I really like that idea.Greedo_Sharpshooter reacted to this -
50 minutes ago, ClassicalMoser said:Trick Shot is a trap:
Qi'ra is way more important than Trick Shot. Reliably getting a third die is way more important than conditionally getting a 4th, and she crucially gets you some additional maneuvering space into the bargain.
The title is an absolute must since it controls your opponents. Hotshot Gunner is also very good on Han, or possibly Greedo if you're tight on points. I would probably take those before Qi'ra and Qi'ra before TS.
I can probably think of a dozen or so things I would take before 4-pt Trick Shot. Even Han's ability is more of a nice bonus than something to build around.
I'm partly curious if Beckett or Fett could even be worth it to optimize your flight path options.
I can see your point. I've been running TS with Maul and Engine so I can boost Han to line up more consistent obstructed shots and still have a dice mod. If I can dodge an arc with a boost I will, but I found that not having engine upgrade makes Han too predictable the following turn. Strip a bunch of those points away and it doesn't matter as much if Han is taking shots because he isn't worth so much.
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Not having any tournaments to prepare for has really sucked the life out of X-Wing for me. I've been playing for a long time and there aren't any ships I haven't put on the table a few times. Before anyone mentions online tournaments, that doesn't work for me. My 6y/o can't help but bug me if I'm at my PC and my 6m/o is.... a 6m/o and if I'm home, then I'm helping. No time to sit at the PC for an hour and a half and concentrate.
It doesn't help that FFG hasn't been hot on putting out interesting articles like previews or announcements(interesting to me anyway.)Occam's razor: FFG has had some slow down in production and information due to the pandemic and it's no one's fault, they aren't ignoring X-Wing on purpose.
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21 hours ago, BenDay said:But Bistan does not help you concentrate your fire. I have never used the card is it really useful?
Bistan let's you take a second shot at a different target so long as you have a Focus, hence Perceptive Co-Pilot. It isn't great, it probably isn't good, but it does let Dash get a few more 4 dice attacks in before he inevitably gets taken off the board.
I found that it works the best out of the set ups that I've tried so far as me trying to earn Dash's points back. It's still not good, but balancing the YT-2400 is never going to be easy with the numbers printed on the card and Dash's ability.
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the cheapest/best set up I've seen for Dash would be Expert Handling, Perceptive Copilot, and Bistan. The double tap that Bistan provides helps Dash to earn his points sooner and/or mitigate unlucky rolls with additional attacks. Still tough to fit half decent wingmen in with him.
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I take Heroic on almost any ship that will be rolling just 2 dice at some point. What do you need a bid for anyway? Go for the 'ol block and kill box.
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Jess with a droid for charges and three Red Expert T-70s with Heroic is a solid list and has points leftover to season it to taste. Set up a box formation in the center of your side of the board, but be mindful of obstacles in your path.
Head towards the middle of the board and pick a target and use the board edge to try and trap them.
When one of your T-70s gets some hull damage use it to block or, if you have the higher initiative, disengage with it and try to come back around on a flank.
Four hull and three shields behind two agility with Heroic(or Jess' ability) makes for some pretty durable ships. Three dice guns with a Focus(and Jess' rerolls) make for some solid offense. They seem a little boring at first glance, but when you take into account their native boost action and the closed side of the S-Foils card they really have a lot of flexibility in movement and once you break formation they can actually be a very dynamic squad.
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Like a few others have mentioned; it's a meta call. The last tournament in my area we saw a lot of I1s and I2s(M3As, CIS, T65s, TIEs, etc) and one fella brought a CIS list that was majority I3 Hyenas with Torps and he cleaned up pretty well. He saw what people were playing in the two weeks leading up to the tournament and went with I3.
This was a local 20 person tourney. For larger tournaments it will be tougher to know what people will bring. For an upcoming tournament myself and a buddy are headed to he is bringing I1s and I am bringing I3s. It's match up dependent but the out come for each of us will be interesting.heychadwick reacted to this -
My FLGS has had multiple issues with Alliance, but the owner feels that he can't do anything about it because Alliance handles all Asmodee products and he doesn't want to get cut off. Alliance did not deliver the latest wave of X-Wing on time, my FLGS was told to expect it Thursday the 6th. The 6th came and they only received one box of TIE/ba fighters. The Fireballs came in the mail on Saturday. As to the rest of the order he reached out to them again Monday and today and only just found out that they did not allocate him enough stock and that they were all out. This is not a one time issue. Every wave in 2019 had some sort of problem, either late delivery or not the requested amount of product. We preorder so that he can tell Alliance exactly how many he needs and they still fail to deliver time and time again.
Where can the owner of the FLGS file a complaint(s) against Alliance without fear of retribution?
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6 hours ago, Blail Blerg said:... so what is it that the Kimo needs?
Imo I think its boring is its main problem, and its dial is bad. Which is hard to fix without errata or fix cards.
It isn't exciting, but I wouldn't go so far to call it boring. Lining up the bullseye is pretty satisfying. What is so bad about the Kimo dial? All the 1s, 2s, and 3s, with only two maneuvers being red and a red 4k. It's a medium base so it is a little faster than the dial seems, but small enough to not be too much trouble to navigate obstacles.
theBitterFig reacted to this -
Zero and I've been playing regularly since 2014.
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T-70 I did for a friend, put a little aurebesh "S" under the cockpit on one side for him.


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38 minutes ago, Mward1984 said:Is the frontend that lets me use this in windowed mode meant to be gone?
Yeah, makes it harder for me to goof off at work when it is full screen lol.
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5 hours ago, Magnus Grendel said:The issue with Sun Fac is that - being I6 - to trigger his ability you MUST take either Maul or Dooku with Heightened Perception, as it's the only way CIS currently has to land that tractor token before Sun Fac shoots - Swarm Tactics is also no longer Hyperspace legal (and frankly chaining a Nantex to the not-enormously-manoeuvrable-by-comparison Infiltrator would be a bad plan anyway).
But yes, I figure that at 54 points, he's not a bad buy just as an Initiative 6 CIS Calibrated Laser Targeting Aethersprite analogue.
Yeah, my friend didn't have tractor beams in the list. He was messing with GG, Maul, and Sun Fac, but no Ensnare, no Tractor Beams. Just using Sun with Predator and Crackshot for a 57 point I6. I was skeptical but he won more than he lost in friendly games. I've not tried a Nantex without Ensnare myself, but I plan to. Just to see what, if anything, they can do without their signature talent.
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A buddy of mine was trying Sun-Fac without Ensnare over a month ago. Just using him for his I6, I think with Predator and Crackshot. He seemed to be pleased with results in open play, but never figured out how to work him into a list.
I want to try them out with Gravitic Deflection beside Maul/Dooku/O-66 with a Tractor Beam and Vulture/Hyena swarm and see how it works out, just for fun if nothing else.
theBitterFig reacted to this -
2 minutes ago, LagJanson said:The infamous Drea and 5 Scyks list got an upgrade. The uncool kid with the pink sticker and the jamming beam finally got his autoblaster cannon.
Only I don't quite know what to do with the rest of the points I suddenly find myself with. This list doesn't need an 8 point bid...
8 points? change a Scyk to a Quadjumper?
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Some thoughts and opinions after thinking things over for a day:
Aggressors: All went down by a point, but with the exception of Jamming Beam all the cannons went up by a point. Contraband Cybernetics(CC) went down a point as well which I already liked having on IGGYs. Not sure if this is enough of a change.
Y-Wings: Generics went down by a point each, but Veteran Turret Gunner went up by two more. The big winner here in my opinion is Drea Renthal. With all the discounts generic pilots received you can make a solid looking Drea Swarm again.
Customized YT-1300 & Escape Craft: The title dropped three points. I love the Scum 1300, so I'm not going to complain about a few points being freed up.
Fang Fighter: The generics got a generous three point discount. That's nine points in the old Fenn Rau and three Zealous Recruit list. The Recruit was already a great blocker, but 44 points felt like a lot to pay for it. 41 definitely feels more reasonable. I was already a fan of the Skull Squadron Pilots after playing with them for a few games. At I4 they act as great little pocket aces, maybe they have a future as disposable flankers?
Firespray: Bomberman Azzameen, Krassis, the generic Bounty Hunters, Slave 1, and Andrasta all got a discount. The FS is a solid piece, but everyone was priced on a similar scale to Boba Fett which is why there wasn't much variety in pilots being chosen. Another hidden winner here could be Kath Scarlett. You can fit four or five generics in with her and have points left over for gizmos. Is it her time to shine?
Jumpmaster: Cannon slot added, title got cheaper, all pilots got cheaper. The addition of the cannon is pretty big, all the ships can have 180 degrees of arc coverage to help over come their terrible dials and Dengar has an additional way to proc his revenge shot. I don't think I'd bother with the title now unless I really wanted a droid. Expert Handling got two points cheaper for large bases which could also help this ship a lot. I already had CC stapled to Dengar when I tried him, it's good on every Jumpmaster with their crumby dial.
Kihraxz: The I3 Black Sun Ace came down a point to 40 which enables the five of list.....or you could stick with the Cartel Marauders and add CC to all of them.
Lancer: Cheaper across the board, title got cheaper by two points. With the changes to the tractoring mechanics the Lancers really needed some help. Once again, CC is a nice upgrade to have on this platform. (Can you tell I love CC yet?)
Kimogila: Generic and Dalan got a discount. For some context, the Cartel Executioner was 43 points. A point more than a 104th Battalion ARC-170 which has dual firing ARCs, the same hit points but a better hull to shield ratio, and arguably better upgrade slots. Great change. Kimos can bring the pain, but can burn down fast when focus fired upon. At 41 points the Executioners may just fit better in more lists, even if as a one of anchor type ship. They also like the discount on Expert Handling and CC.
Scyk: Nearly everybody got a three point discount! Serissu went up a point, because of all the cheaper generics that would enjoy her company. Cannons all went up by a point, but that is still a net gain of two points and at these prices they can be swarmed so those savings are going to add up. 25 points for the Cartel Spacer is on par with the TIEf/o, well done I say. Drea/Kath may pair well with these.
Quadjumper: discount across the board, well warranted with the tractor changes and another ship that likes CC. Probably good to stick one or two in a Drea/Kath swarm.
YV-666: Two point discount for everyone, no big crew discounts though. Still a reasonable side of beef for an opponent to chew through and a solid 180 degree firing arc. Contraband Cybernetics plus Jabba the Hutt may be fun in extended.
Z-95: More discounts and cheap generics. Bossk is priced competitively for a cheap filler ship, the Binayre Pirates and Black Sun Soldier are finally on par with Rebel Z95s for cost. Great ship to include in a Drea/Kath swarm.
It seems to me that Scum is turning into a swarmy faction. Ace/Anchor/Support ship + gaggle of random, well priced stuff. I'm eager to put some ideas on the table for Scum again, and it's been a while since I felt that way.
Greedo_Sharpshooter and Wazat reacted to this -
Uh, I do run Ensnare Chertek. Have had a lot of fun with it and won a small 10 person tournament a few weeks ago.
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I've tried them a couple of times, if you have more threatening ships in the list it helps them live longer. Torani with R5-TK, Clusters, and Failsafe is a nice trick that can cause some extra damage when you pull it off. The Torani Snap Shot build sounds interesting, it's a touch more expensive but sounds potentially pretty effective.
I've flown a fair amount of Republic over the last few months, the ARCs are such good value with similar enough stats it generally makes the M-12 feel underwhelming for a similar cost. Mostly I think ARCs are too cheap, but it might not hurt for Dalan and Torani to come down a point or two each, it's not like they are tearing up the meta right now. -
They are still too expensive for their performance. The have great stats, and can live way longer than they have any right too(like some other 3 Agi ships) but one round of bad rolls and you can lose one(like any other 3 Agi ships). They don't have any linked actions and they don't have any special action economy beyond the Advanced Droid Brain which is comparable to just having the Focus action. Going along this same line, their attacks seem a little weak because they generally need to be taking Calculate actions for offense and defense so they end up without the ability to modify blanks unless you have an Escape Pod handy to coordinate them a Target Lock. Adv Sensors helps them a lot, but because of the one action limitation it has no synergy with Charlie's free Evade after boost ability.
Either all of the IGs need another round of points decreases or their favorite toys need to come down in points. Advanced Sensors and the title both come to mind. If you could run 2 Aggressors with Adv Sensors and still have enough points for a meaningful 3rd ship they would see some play.
A new system upgrade in the vein of Advanced Optics but using Calculate tokens to modify blank results could be useful if the price is right, but generally I don't like to dream up new upgrades. I try to work with what we got.

Well dangit
in X-Wing
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Reddit is pretty active, lots of Discord channels and FB groups.
I'll miss these forums, for more than just X-Wing. Even then, I have enjoyed the Painting and Mod and Squadbuilding sub forums a lot. This sucks, I figured it was coming for Xwing/Armada/Legion, but just taking down all of them really sucks.