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Burius1981

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Everything posted by Burius1981

  1. Reddit is pretty active, lots of Discord channels and FB groups. I'll miss these forums, for more than just X-Wing. Even then, I have enjoyed the Painting and Mod and Squadbuilding sub forums a lot. This sucks, I figured it was coming for Xwing/Armada/Legion, but just taking down all of them really sucks.
  2. I finally got some table time with Tri-Fighters. After one match that went poorly because I messed up my turn 0, and turn 1 I went back to the drawing board and modified an old list that I had taken to a 40-50 person HS tournament and made the cut with. 2 i3 Vultures, 1 i3 Hyena with an APT, 1 i3 Hyena with a Proton Torp, DBS-32C with Kalani, and DIS-347. So all i3, run in a 3x2 formation with the vultures and the APT Hyena in the front. Kalani for locks, failing that 32C for the engagement phase Lock which enables 347's ability to acquire a Lock. The plan is to approach in formation, lock up something with the Proton Bomber and 347(more locks if able) and try and get ahead in points in the first engagement. Then see how the board state develops. Worked super well, my opponent had a relatively beefy 5-ship FO list with Holo as a flanker. I lost the APT bomber but took out LeHuse the round before so I was up on points. When we called it I had 5 ships on the table to his 3(my Proton Bomber and 32C both had a couple damage cards, his TIES and Holo were down 1 shield each with a card or two on the TIES) and though it could still go either way we both agreed that I was in the stronger position points wise and considering the board state. DIS-347 gets two thumbs up from me. His ability is easy enough to trigger in most lists and a free target lock is nothing to sneeze at. My buddy never shot at him, he was more worried about the three Hyenas, which is what I wanted. Hopefully I can take out anything with higher Initiative or that is pretty maneuverable so once the Hyenas are dead 347 is the ace and I can win from that (hopefully) strong position.
  3. Found a small error: I noticed that none of the First Order TIE/ba have Talent Slots when they are all supposed to have one. Ty for a great little piece of software.
  4. Burius1981

    ETA Reactions

    I played two matches with Ani and Obi Etas last night, felt like I was clubbing baby seals. List is Ani w/ Autoblasters, R7-A7, Obi w/ Patience, Oddball (Nimbus) Besh, R4-P44, and Wolffe. First match vs 4 ship Republic including Eta Ani, CLT Obi, a V-Wing and something else that blew up too fast for me to remember what it was. Only lost half points on Wolffe. Second match vs Feroph Reaper w/ Hondo, Steele and Vader with lots of toys and a bigger bid. Won 200-0 Autoblasters + R7-A7 on an i6 feels busted. With TIE Phantom style movement + Force it is trivial to get out of arc and push crits through. I only use the Crits to put damage on expensive pieces or ships that are on 1 or 2 hull for the initiative kill. Three Hull was irrelevant because my opponents had so much trouble predicting where they would be and when they had a shot I had an Evade + Force. TLDR: these things felt busted and way undercosted, maybe it's just the newness though.
  5. I like it and I'm curious to hear how it does on the table. Torkil + Lancer with title and two Fangs to follow it all up seems like it could really lay the hurt on somebody. You'll have to fly it well though, higher initiative/more maneuverable ships are going to be trying to arc dodge so you'd better practice your blocking with the Fangs and positioning in general. I like it so much I may need to try it myself
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