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Wretch

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Everything posted by Wretch

  1. Porkins? Jek Porkins (26) Rage (1) R5-D8 (3) Integrated Astromech (0) Total: 30 View in Yet Another Squad Builder
  2. Wretch

    Gonk Crew?!!

    I don't think this will be spammed a lot during a typical match because you can only add one Shield at a time and it takes an Action to do so. So instead of taking Target Locks or Focuses, you would be adding a single Shield to the ship. Good, but not OP. If you use Experimental Interface, then you are self-inflicting Stress and that makes you VERY predictable. I will be refilling my shields while PtL'ing. Not sure you can do that, isn't PTL limited to actions in the action bar and EI is limited to actions from the upgrade card.
  3. Any IG with Sensor Jammer are can be a pain to hit with anything, including TLT. They also have enough health to survive the fickle green dice. This gives up FCS to be tougher to hit, but it can work well as IGB's ability compensates for the lack of offense some. I also like IG 88A instead of C to regenerate shields to make them even more durable. IG-88C (36) Veteran Instincts (1) Sensor Jammer (4) Heavy Laser Cannon (7) Autothrusters (2) IG-2000 (0) IG-88B (36) Veteran Instincts (1) Sensor Jammer (4) Heavy Laser Cannon (7) Autothrusters (2) IG-2000 (0) Total: 100 View in Yet Another Squad Builder
  4. I've never played it but some people play Porkins with EH. Jek Porkins (26) Expert Handling (2) R5-D8 (3) Integrated Astromech (0) Total: 31 View in Yet Another Squad Builder There are worse ways to spend 31 points
  5. I got my 432 on ebay for half what BF wanted for a new one. I did get foam precut for X-wing, but not custom. I went in with a buddy to get our order into the free shipping range. Some of the shapes fit better than others. On the cheap I would go with a foam cutter and cut my own, I am still thinking about it, and use banker boxes for long term storage and use my 432 for travel.
  6. I just put a link to this thread in the main forum. I am going to try to make the VA game (wife's permission required) but regardless you will be getting some of my money.
  7. This was posted in the organized play sub forum but I wanted to give it, its due in the main forum. As a cancer survivor (I know there are others on the forum) I can say that any charity that supports finding a cure is worth while, but this is doubly so because it also involve X-Wing. I am going to try to make the VA game (wife permitting), but regardless I will be donating some money. I encourage everyone to play or donate as nearly 40% of people in the US will have cancer in their life you are really helping yourself in the long run. https://community.fantasyflightgames.com/topic/199787-the-3rd-annual-campaign-against-cancernow-in-14-cities/ Thanks
  8. 2x FCS Blue squadrons? I am not sure the Bs have enough staying power in a tlt heavy meta with only 1 dodge die. Also I think you need some sort of control or blockers if you don't have a high enough ps to counter the other high ps aces.
  9. I could also drop Red Vet to a stress hog or Tarn with R7.
  10. With the TLT and the Y wing title firmly entrenched in the meta I have been pondering a "soft" counter that would still be well rounded enough to be strong against other builds. This is what I was thinking: Corran Horn (35) Sensor Jammer (4) R2-D2 (4) Engine Upgrade (4) Red Squadron Veteran (26) Wired (1) R3-A2 (2) Integrated Astromech (0) Bandit Squadron Pilot (12) Bandit Squadron Pilot (12) Total: 100 View in Yet Another Squad Builder Does it give up too much offence on Horn by dropping the more usual FCS? Will the lack of VI on Horn make him struggle too much with high PS arc dodgers? When adaptability is out I plan on adding that to Horn to get him to PS 9, but that doesn't solve Fel or Vader. On the good side low agility ships should get focused down quickly with Horn and Red Vet. There is a small amount of control with Red Vet and stressbot. Thoughts?
  11. Heavily edited. http://io9.gizmodo.com/include-these-anti-cheese-star-wars-prequels-while-you-1747781701
  12. I used this guy on etsy https://www.etsy.com/shop/Propfunk?section_id=17210350&ref=shopsection_leftnav_3 inexpensive, and responsive. He will do custom work, he didn't have R1, R2 and R3 range rulers and he made them for me.
  13. I' look into those options for sure. Got the HWK, opened it up and I'm beginning to like the Rebel faction. The store has Z 95s too. If I got the extra cash, I'll pick up at least one Z95 I have played this a few times and it works well. Just be careful with the HWK, it's fragile. Poe Dameron (31)Veteran Instincts (1) R5-P9 (3) Autothrusters (2) Kyle Katarn (21)Determination (1) Twin Laser Turret (6) Recon Specialist (3) Hull Upgrade (3) Moldy Crow (3) Bandit Squadron Pilot (12) Bandit Squadron Pilot (12) Total: 98 View in Yet Another Squad Builder
  14. Poe, with auto thrusters and R5 P9, Kyle w/recon spec and TLT, and a couple of Z 95s is a pretty fun list.
  15. I have been thinking about this sort of question for a while. What "rules of thumb" should be used in list building? Full disclosure I am not a tournament player but our play group is made up of a good mix of experienced war gamers, with experience dating back to Battletech. We are a competitive group but our build don't necessarily follow the tournament meta. Also I generally play rebels. These are great questions. How do I fly this against a horde or swarm? How do I deal with janky aces (Soontir, Vader, Jake)? How do I deal with regen aces (Miranda, Poe, Corran)? How do I deal with a boosting turret? How do I deal with TLT spam? I would add have a way to deal with stress. My general guidelines for rebels are: 1) At least 4 ships in a build if all of the ships are small based. I find the rebel ships are generally easy to focus down and having only 3 ships can make for an uphill fight if you lose 1. It also make my opponents have to account for more arcs if they are playing arc dodgers, 3 arcs are easier to dodge than 4. 2) 2 or 3 ships list work for me if one of the ships is a large based PWT. 3) I generally have 1 high PS Ace in the 4 ship builds and 1 mid PS ship/ace, like Tarn or Red Vet. I lean towards Poe and Horn as the high PS aces as they are so durable with regeneration and with VI can ace hunt. Horn is generally reserved for 2 or 3 ship builds that have a large base ship in them because of his point cost. 4) I want between 10-12 red dice unless there is a PWT large based ship in the build. If I am playing a PWT I am OK with 6-9 red dice as the turret will have shots almost every turn. My goal is to be able to focus enough fire to be able to remove 1 small based ship from the board per turn (3-8 damage). Being able to deal this much potential damage also helps deal with regeneration as I can focus them down pretty quickly. 5) I typically pick a Z-95 or A Wing as the 4th ship over adding more upgrades to other ships, except the aces that have specific highly efficient builds. The Z and A Wing make great blockers and if the opponent ignores them they can do a fair amount of damage, especially at range 1. 6) Unless their is a specific efficiency, like Super Dash with PTL and Kyle crew, I lean towards action independent EPTs for my aces like predator, juke, or lone wolf, etc. in order to deal with control builds. 7) I build in some sort of control option into most 4 ship builds. I either have efficient blockers (Z or A wing) or a stress/ion dealing option. I tend to lean on blocking over stress or ion, but I am very interested in the stress mechanic and I am toying with some stress based builds. I find if I do these things I generally have a well rounded build that can deal with a variety of build archetypes, but no build is perfect. Skill and some luck will always play a role.
  16. The idea here is that C3PO is based off the initial roll. So if they guessed 0 and rolled 1 then you could shut it down and they get nothing. So then you have to guess 1 in this scenario to net any evades. You guess 1, get's turned to a focus by juke, but CPO triggers because you accurately guessed 1 adding 1 evade.
  17. Ok so what happens if you guess 0, but an evade comes up that Juke modifies? Does that count as a 0 and C3PO kicks in or is it a 1 and no C3PO?
  18. BBBBZ is around $75. It's easy to fly but I am not sure how competitive it is in a tournament.
  19. I will try this. I am thinking about running both Wedge and Ten side by side with 2 Talia Squadron generic Zs
  20. Try starting here. Obviously top 8 at worlds qualifies as competitive. Also look for Major Juggler's quick start forum post (third link). He rates how hard some common builds are to play. https://community.fantasyflightgames.com/topic/192976-pricing-the-top-8-at-worlds-2015/?hl=+world%20+cost https://community.fantasyflightgames.com/topic/191844-han-shopped-first-squadron-pricing-calculator/ https://community.fantasyflightgames.com/topic/131310-new-player-quick-start-list-guide/
  21. With my dice FCS is insurance because you still need to roll the hit.
  22. With the rise of Poe and continued success of Fel and Vader, which of these 2 pilots is the better ace hunter? If not these 2 who would you play and what load out? Ten Numb (31) Veteran Instincts (1) Fire-Control System (2) "Mangler" Cannon (4) Wedge Antilles (29) Push the Limit (3) BB-8 (2) Engine Upgrade (4) Total: 76 View in Yet Another Squad Builder Edit: Both are 38 points.
  23. Red Squadron Veteran (26) Wired (1) R3-A2 (2) Autothrusters (2) I love the idea of wired on this Red Vet. You really get the most out of R3-A2 that way! Thanks I am planning on trying this combo next weekend. I'll let you know how it goes.
  24. The salvaged astromech will potentially make him really tough to knock out of the game.
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