-
Content Count
261 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Calendar
Everything posted by Wretch
-
I have been looking at AC on Corran Horn too with PTL but I am looking at the generic R2 on him to help deal with the stress from PTL. I am trying to find/do the math on hit probabilities with AC vs. TLs. I think the AC will be better as he will be able to use actions for defense to make him more survivable but there is more math involved and not enough coffee.
-
So FFG was kind enough to include a bonus in my Transport. I received a complete duplicates of the GR-75 pilot card, damage deck, upgrades and crew and duplicates of the X-Wing pilots, R2 units, and upgrades (flechette topredos). I did not receive duplicate bases, or dials for the GR-75 or the X-Wings. If anyone is interested I am open to offers, please PM me.
-
I did a quick search to see if these scenarios had been covered before and didn't find any thing 1. How does Greedo interact with the Direct Hit damage card? Greedo reads "The first time you attack each round and the first time you defend each round, the first Damage card dealt is dealt faceup." The direct hit card reads "This card counts as 2 damage against your hull." Does this mean that Greedo would bypass shields if the direct hit card is the card dealt face up by Greedo's ability? If the damage does bypass the shields and the ship has 0 hull I assume it is considered destroyed. 2. If an ship with the R5 astromech uses the astromech ability to flip a direct hit card facedown does the ship regenerate one hull? R5 reads, "During the End phase, you may choose 1 of your faceup Damage cards with the Ship trait and flip it facedown."
-
That does not work: - The boost reference card specifically says that boost is not a maneuver and Nien Numb and Lando specifically says that it affects only maneuvers. - Even if it was a maneuver, the stress check step happens at step 4 while performing actions happens at step 6, so green or not, you don't remove any stress past step 4. The ion 1 straight maneuver happens the next turn after the leebo actions and PTL. Nien would turn that 1 straight green, not the boost action, if I am reading the cards correctly Not to mention you need 2 ion tokens to trigger the ion effect on a large based ship. You could go:Green move to give a free action to a buddy - then Leebo, Ptl focus Then repeat on the following turn. Then on the third turn when the ion effect triggers use Nien Numb to turn the ion move green, clear stress then Leebo-ptl again. I forgot the 2 ion thanks for the reminder.
-
That does not work: - The boost reference card specifically says that boost is not a maneuver and Nien Numb and Lando specifically says that it affects only maneuvers. - Even if it was a maneuver, the stress check step happens at step 4 while performing actions happens at step 6, so green or not, you don't remove any stress past step 4. The ion 1 straight maneuver happens the next turn after the leebo actions and PTL. Nien would turn that 1 straight green, not the boost action, if I am reading the cards correctly
-
Lando (YT1300) with Leebo and Nien Nunb as crew uses Leebo crew for free action boost and ion, PTL for an action and stress, ion 1 straight becomes green clearing stress and triggering Lando's pilot ability granting a free action to 1 other friendly ship at range 1. I may play this just for fun
-
Ion pulse on Blount always generate damage and ion if I read the cards correctly.
-
If we want to have discussion about the merits of thematic or cinematic play versus competitive play or the nature of X wings consumers it probably deserves it's own thread and not hijack a thread about whether or not the X wing needs a fix. Also it doesn't need to turn into a flame war. In my younger days I was a jock, a gamer, and a Star Wars fan, those communities are not necessarily segregated.
-
I don't think anyone is saying the X wing needs to be better than other ships merely on par. The win percentages imperial versus rebel have nothing to do with this conversation. If the X wing was the most used ship in the winning list, maybe, but it's not. When you consider lists that include an X wing, if you remove Biggs' who is used for the pilot ability not for the ship I am certain X wing utilization is low, but I haven't crunched the numbers to know for sure.
-
The B wings can get crew instead of Astromechs. I get your point about the Z-95s but I don't think it's valid for the B wings because of the crew options. A B-Wing pays a 1-point tax for that crew slot, and there aren't too many that are really worth the extra point. It also loses its Modification slot, which the X-Wing retains. The only problem with the X-Wing is that it's just gotten weaker as the game has evolved. The increase in 4+ dice attacks from HLCs and Phantoms means that its lowly two evade dice are too easily overwhelmed. With dice that are easy to overwhelm, its 5HPs disappear in a hurry. It's become a bit of a glass cannon, without the arc-dodging ability seen on the other glass cannons. I agree that the extra point might make the b wing crew less efficient and it loses it's upgrade slot but it still has the systems and cannon upgrade slots that the x wing doesn't have.
-
I agree that the generic Bs are far superior to the generic X's. However I feel the exact opposite is true for the named versions. There are a lot more named X wing pilots than B wing pilots.
-
The B wings can get crew instead of Astromechs. I get your point about the Z-95s but I don't think it's valid for the B wings because of the crew options.
-
The B-wing is the best all-around ship of that set, followed fairly closely by the Y-wing. The Rookie Pilot is very squishy for that price, and because its pilot skill is low, it won't get the value out of Engine Upgrade that you would with Engine Upgrade and a higher PS bid. Green Squadron is actually a very nice ship, but Expose is almost always a bad choice. (Some upgrades are unlikely to earn back their price, which drives down the effectiveness of your list; Expose, almost uniquely, actually makes your ship worse when you use it.) I added expose to get to 3 attack dice to mirror the X wing and I added boost to X wing reflect the consensus that the X wing needs a movement action to be competitive, and to mirror the A wing and B wing's movement actions. I was trying to put all 3 ships on a relatively level playing field in respect to attack dice and actions with similar point costs, but I understand your points. I guess what I was trying to point put is that the generic x wing seems to be the worst of the Rebel snub fighters both in terms of point efficiency and versatility.
-
I am pretty new to the game but I have been reading this thread and I am wonder in the opinion of the board which of the following, in a vacuum, (please forgive the pun) is the better ship? The A wing and Y are 24 points and the X and B are 25. You could throw a hull grade on the Awing in place of AT to go 2 25 points and, situationally, have 3 attack, 3 hull, 2 shields, the equivalent of an x wing. Also you could add PTL to the a wing to replace Determination to get a second action pushing it to 26 points with AT (24 without) as a nice defensive boost. On the surface all of the other ships seem to me to be more cost effective or flexible than the X wing Green Squadron Pilot (19) Expose (4) Chardaan Refit (-2) Determination (1) Autothrusters (2) A-Wing Test Pilot (0) Rookie Pilot (21) Engine Upgrade (4) Blue Squadron Pilot (22) Advanced Sensors (3) Gold Squadron Pilot (18) Ion Cannon Turret (5) R2 Astromech (1) BTL-A4 Y-Wing (0)
-
So after consulting with the community, Jan will only yield 1 evade regardless of recon specialist. If the build is changed, adding C3P0 to Han in place of Jan, moving Jan to the B wing, Han's most likely outcome for tokens is 1 focus, 1 evade (Jan), 1 evade (C3P0), assuming the B wing stays in range to trigger Jan. Is this more efficient on offense or defense than other Han builds? You could drop determination from the A wing to add the MF title to Han for an evade safety net if the B gets out of range or destroyed. Is that necessary? Han Solo (46) Veteran Instincts (1) C-3PO (3) Recon Specialist (3) Blue Squadron Pilot (22) Advanced Sensors (3) Jan Ors (2) B-Wing/E2 (1) Green Squadron Pilot (19) Draw Their Fire (1) Chardaan Refit (-2) Determination (1) A-Wing Test Pilot (0) Total: 100 View in Yet Another Squad Builder
-
Jan Ors crew interaction with Recon Specialist
Wretch replied to Wretch's topic in X-Wing Rules Questions
So to be clear you believe the interaction would yield 2 evade tokens. -
Thanks for the help, not as cool an idea as i thought but I want to understand the timing of the second focus. RS make it seem simultaneous, to me, so Jan might affect both. I get once per round meaning once per ship, but I want to understand better why only one focus becomes an evade. Edit: I think I understand. It hinges on "you award it an evade token".
-
Jan Ors crew interaction with Recon Specialist
Wretch replied to Wretch's topic in X-Wing Rules Questions
I think it could be argued that the 2 focus from recon arrive simultaneously so Jan can act on them both - but you'd be pushing the interpretation pretty far for that I think recon specialist reads "When you perform a focus action, assign 1 additional focus token to your ship." I am relatively new to the game, but the language of recon specialist makes it seem like it's simultaneous, but the timing might be governed by another rule I am not aware of. If it wasn't simultaneous wouldn't the card read, "after you perform a focus action assign 1 additional focus token" or something similar. Edit: I think I understand. It hinges on "you award it an evade token". -
The card reads "Once per round, when a friendly ship at Range 1-3 performs a focus action or would be assigned a focus token, you may assign it an evade token instead." I want to know does the Jan crew card give a ship with recon specialist 2 evades? Can she affect multiple ships in a round?
-
Jan's ability reads "Once per round, when a friendly ship at Range 1-3 performs a focus action or would be assigned a focus token, you may assign it an evade token instead." So does that mean that only one ship per turn can benefit or only one evade can be gained through her ability, or both? I may be reading it wrong but it looks like recon assigns the focus tokens simultaneously so, if the limit is to one ship per round, I don't understand why the ship with recon specialist wouldn't end up with two evades. I didn't see anything in the FAQ regarding her ability, but I may have missed it.
-
So I am a relatively new player experimenting with build and I was looking at way of increasing the endurance of some of my build and I wanted to make sure that I was interpreting the interactions/cards correctly. The plan is the ships will take focus actions and as long as they are within range 3 of each other they will both end up with evades due to Jan's ability. If I read Jan's card correctly friendly ship also mean the ship she is crew on. Here are the 2 builds I am looking at most closely. I am also trying to tweak a B wing list to make them extra tanky. i have a version of the Han Solo build that uses C3PO to get the Falcon a potential 3 evades, but limits the B wing to 1 as it carries Jan as the crew. The A wing will fly with another ship using draw their fire to act as a poorman's Biggs or it could be used as a blocker as required. Critiques and feedback are welcome "Leebo" (34) Determination (1) Heavy Laser Cannon (7) Recon Specialist (3) Outrider (5) Chewbacca (42) Marksmanship (3) Jan Ors (2) Recon Specialist (3) Total: 100 View in Yet Another Squad Builder Han Solo (46) Veteran Instincts (1) Jan Ors (2) Recon Specialist (3) Blue Squadron Pilot (22) Advanced Sensors (3) Recon Specialist (3) B-Wing/E2 (1) Green Squadron Pilot (19) Draw Their Fire (1) Chardaan Refit (-2) Determination (1) A-Wing Test Pilot (0) Total: 100 View in Yet Another Squad Builder
-
How do you plan on filling out the rest of the list?
-
Ok I thought you can get a second action with EH. Thanks for the correction. I guess it's PTL or stealth and I will drop lone wolf for calculation to fit the points.
-
So I have been working on this build after reading the feedback and thinking about the card interactions. I removed the flechette cannon as its result won't stack with Kath's ability. Here are the 2 build I am looking at. The first leaves the critical up to fate, but the Tie/Ins are harder to hit. The second build uses the mangler cannon to get the crit and Lone Wolf to get some rerolls. I went with expert handling over PTL because I wanted to avoid stress from PTL but get additional actions, and it shakes TLs. Tactician is an option but I like the idea of making my opponent pick their poison with their high PS ships (i.e. Phantom w/ VI) , hard to hit Tie/Ins or stress inducing captive. I leaning towards the second build. Kath Scarlet (38) Calculation (1) Rebel Captive (3) Royal Guard Pilot (22) Expert Handling (2) Autothrusters (2) Stealth Device (3) Royal Guard TIE (0) Royal Guard Pilot (22) Expert Handling (2) Autothrusters (2) Stealth Device (3) Royal Guard TIE (0) Total: 100 View in Yet Another Squad Builder Kath Scarlet (38) Lone Wolf (2) "Mangler" Cannon (4) Rebel Captive (3) Slave I (0) Royal Guard Pilot (22) Expert Handling (2) Autothrusters (2) Royal Guard TIE (0) Royal Guard Pilot (22) Expert Handling (2) Autothrusters (2) Royal Guard TIE (0) Total: 99 View in Yet Another Squad Builder
-
So I am a relatively new player and i am experimenting with different builds. I am intrigued by different control builds. Here is one of my attempts at an Imperial control build. Kath Scarlet (38) Calculation (1) Flechette Cannon (2) Rebel Captive (3) Slave I (0) Royal Guard Pilot (22) Determination (1) Autothrusters (2) Stealth Device (3) Royal Guard TIE (0) Royal Guard Pilot (22) Determination (1) Autothrusters (2) Stealth Device (3) Royal Guard TIE (0) Total: 100 View in Yet Another Squad Builder The basic idea is the most durable target creates stress in multiple ways stacking it on opponents while the interceptors, which hopefully will be hard to hit provide the punch. I am very interested in what more experienced players think, especially what sort of builds it will struggle against.
