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MasterZelgadis

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About MasterZelgadis

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  • Birthday 02/09/1983

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    https://space-view.net

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    Ahaus, Germany

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  1. MasterZelgadis

    Running Crates of Krayts as a Starter Character Game

    Retreat is a valid option. No one says you have to take them out. And no one says Encounters have to be fair or even winnable by the players
  2. MasterZelgadis

    Hyperspace Report

    Ghosts of Dathomir a disaster? Come on, you had to wait for one book. We german players still don't have more than a hand full of books. At least we got all the core rulebooks now (but not the reprints). The supplementary books can be counted by the fingers of one hand. And absolutely no info about further books (not the ones that were already confirmed, and of course not all the other books out there). Now tell me again GoD was a disaster...
  3. Hey, again a long time without update. I had some other things to do, but now back on the project.. I paused the development on the event mechanism to come back to player bases. Not quite satisfied with the look of the module / room list, but nevertheless added a very basic function. The function to add decks and rooms, and of course remove them again. Goes without saying, that only the GM can configure bases and rooms. Each room "widget" shows the type of the room, the responsible officer, the amount of crew working there, damage status and power level. Not sure if I stick with these status, but for now they are in there.. Also did some improvements that were more under the hood, like shrinking the count of cronjobs for the event system from 5 to 1. that one now controls all the other jobs (cronjobs are limited by my webhosting service provider)..
  4. And the last update for this week, going on a short trip over the weekend.. Screenshot speaks for itself https://starwars.rpg-duelmen.de/en/planetstatus/
  5. They can not only build, they can also repair what was damaged And the planet status page got a little addition, now you can see what facilities are damaged, offline (not visible in this shot) and which ones are in repair mode.
  6. ...aand to prevent this system from getting too confusing: Planet Status page (of course still work in progress)
  7. MasterZelgadis

    1 PC Separating from the Rest of the PCs

    That's exactly what I wanted to say
  8. Yes, npcs will get some basic skills, but nothing too fleshed out, just some sort of skill level on their jobs. Momentarily I have inserted some npcs manually, have to implement the automatic generation (still have problems to generate suitable names..) But the whole payment is totally up to you and your group at the moment, so the credit value is more some kind of...guideline ^^ Meanwhile the "attack on planet" event type is completed, and as ever... I am not satisfied with it. This is how it works. Every planet has a presence value for imperials and rebels, and both sides can attack planets based on these values. If the difference is too big, a fleet is called in to support from the orbit. if the attack is successful, the enemy presence value will be decreased (by the number of successes). Currently I change this system. This is how it will be: On every planet there can be different facilities. Garrisons, bases, resistance cells, factories, cities, and so on. Every type of facility can be built and then attacked by the enemy. Each facility has a value for troop presence and defense. If a faction builds/establishes a facility on a planet, it gets a presence value according to a base value + successes + advantages. Which facilities can be built depends on how high the presence value on that planet already is. If it is at 0 there can only imperial garrisons and rebel resintance cells be built. With higher values (and more troops) there can then be factories, bases, and so on. Each faction can then attack enemy facilities, damaging or destroying them, or try to infiltrate and take control over them. This means the simple "attack / assault" event is split up into four separate events. Also the target of the attacks are now more versatile (base, hidden base, supply base, checkpoint, factory, ...) rather than just imperial garrison or rebel cell. But, pictures are better than words, so here the obligatory screenshot
  9. MasterZelgadis

    1 PC Separating from the Rest of the PCs

    Absolutely, it's a decision between: - it is ok that someone stays behind: reward them for that planning and - it is not ok, that someone stays behind: show them, that it is not necessary You should decide early which way you go, if 5 times nothing happens during guard, the 6th time no guard stays back.. the worst that could happen is that exactly then someone shows up and steals their ship
  10. MasterZelgadis

    Help with a melee build

    We have a Nikto bodyguard in our group, though not fully melee oriented, but with melee as his main combat style (vibro axe). Does his job very good, but on the other hand, even our Ewok is a nice melee combatant. I second the statement, that race really doesn't matter that much. Star Wars really doesn't need that kind of minmaxing
  11. MasterZelgadis

    The Star Wars Universe

    I'm trying kind of a similar thing here: https://starwars.rpg-duelmen.de/en/ I want to create a more living galaxy, where things happen, and where other groups interact somehow with each other. It's far from complete, but in the end i also want some kind of script generated events, and player groups, that on the other hand can also influence things. Right now there are a few things players or better said groups can integrate into their sessions. But I also want to have some kind of channel in the other direction. If a group played something, that influences a planet, a station or whatever, this should be visible as an event for all the other groups, so they can react to this.
  12. MasterZelgadis

    1 PC Separating from the Rest of the PCs

    I didn' meat to do something to their ship while no one is there, I meant: If they are so paranoid, that they always leave one character there to guard, then let someone show up or let something happen.
  13. Maybe a silly idea, but why has the mission to be still valid? It can also be very interesting if the mission can't be completed anymore. The players have then to come up with good arguments, that the mission can't be accomplished anymore, even try the mission, to show him "see? you can't do it anymore!" or even fake the whole mission so his program "believes", that he has completed it. There are some examples in the pathfinder iron gods adventure path, like a space ship that crashed 9000 years ago, with robots still guarding the long rotten remains of the crew, or a ghost, which can come to rest, when his wife (that passed away decades ago) forgives him (a player could disguise as his wife)...
  14. MasterZelgadis

    NPC Creation

    Just don't do any stats for npcs like Vader. Just handle this narratively. No matter how high values are, if you allow rolls it needs just one really lucky roll to do something really bad. Better say "you just can't intimidate Vader" than having to say "Ok, you rolled good, but you can't because of reasons" or even worse "Ok, little Ewok, the great Sith Lord Vader bows before your dangerous, intimidating appearance"
  15. Okay, as promised, here another update. I finished the ground battle event. Unlike the space battle event this is in two parts (imperial attacks and rebel attacks) for some text variety.
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