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Asurya

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About Asurya

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  • Birthday 03/15/1978

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  1. So this was the list I ended up taking in the end: Faction: Rebel Alliance Points: 400/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona [flagship]MC80 Assault Cruiser (114) • Admiral Ackbar (38) • Strategic Adviser (4) • Engine Techs (8) • Early Warning System (7) • Electronic Countermeasures (7) • Leading Shots (4) • XI7 Turbolasers (6) • Defiance (5) = 193 Points Assault Frigate Mk2 B (72)• Gunnery Team (7)= 79 Points CR90 Corvette A (44)• Leia Organa (3)• Turbolaser Reroute Circuits (7)• Jaina's Light (2)= 56 Points GR-75 Medium Transports (18)• Comms Net (2)• Bright Hope (2)= 22 Points Squadrons: • Shara Bey (17) • 3 x A-wing Squadron (33) = 50 Points 3 round event at the end of it I came 9th out of field of 20 - probably missed out on a top 8 prize with the last roll of a dice in game 3 against (ironically) my best mate who was also at his 1st tournament - he took the last hull point of Defiance with the last squadron he activated in the last turn of the game ( I had wiped out all his ships earlier that turn) so that cost me 193 victory points and probably top 8, if not top 4 (IIRC - the guy in 4th also had 20 tournament points). Game 1 - Advanced Gunnery vs Double ISD's. Broadside worked a treat, forced the ISD's to turn towards me and picked them off one round after another. 400/0, 10-1 for me. Game 2 - Fire Lanes vs Double Ackbar MC80's. He called it. Was out manoeuvred and properly schooled on how to play Armada by the guy who went on to win the event and he got all my ships + all 3 objective tokens each round. 625/0, 1-10 loss for me. Game 3 - Targetting Beacons vs Avenger, Quaser, Sloane and lots of fighters. Brutal game, came down to last turn. Defiance pinned in place by Gizanti's for a few turns as ISD came in for the kill, got all his ships in the end, but death by 1000 cuts from the fighters. Like I said, coughed up 193 VP's with last roll of dice. 400/344, 6-5 win to me. Awesome day in the end, and thanks to you guys for the help with the list. Gus
  2. I somehow knew that asking for advice would end up costing me money AFII on it's way from Amazon Prime!!! MC-30 dropped ( - why does this ship not seem to get much love?) and added the AFIIB + GT's. Engine Techs on the MC-80 and Leia's now in command of the TRC90. Yellow obj is now Fire Lanes. Thanks for the advice guys.
  3. Since it's not really clarify in the thread topic, this is a list of Rebel factions ships I'm planning on taking to an upcoming Regional - it's not a list that rebels against the notion of tournaments.... Having said all that, it's also going to be my 1st Armada tournament, but I reckon with around 10 games under my belt now I'm ready. I only have a Rebel collection so I've no easy access to any upgrades etc which come as part of an Imperial expansion, but here's what I've come up with - any thoughts or comments would be welcomed Bringing a Broadside Author: Me Faction: Rebel Alliance Points: 400/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona [flagship]MC80 Assault Cruiser (114) • Admiral Ackbar (38) • Strategic Adviser (4) • Early Warning System (7) • Electronic Countermeasures (7) • Leading Shots (4) • XI7 Turbolasers (6) • Defiance (5) = 185 Points MC30c Scout Frigate (69) • Enhanced Armament (10) • Foresight (8) = 87 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 53 Points GR-75 Medium Transports (18) • Leia Organa (3) • Comms Net (2) • Bright Hope (2) = 25 Points Squadrons: • Shara Bey (17) • 3 x A-wing Squadron (33) = 50 Points
  4. Thanks. I suspected that was the case.
  5. When the game instructs for skill cards to be played face up, are the players allowed to 'count' the skill strength of cards as they are added before deciding whether or not to add cards. We just found ourselves in the scenario that the Cylon player was able to wait to see (as they were the last player) whether or not he was able to contribute the smallest possible card to affect the outcome. Thanks.
  6. Worth knowing Sorry, new to the game (we'll - we all are technically) - what I mean is I didn't ever play L5R CCG. Thanks all.
  7. OK, so essentially it'll be any characters participating in a Conflict, in the Home area or face up in a Province? Since they are all in play?
  8. I did a search on the card name but didn't find anything so will ask. Supernatural Storm states: Action: Choose a participating character – that character gets +X Military and +X Politcal until the end of the conflict. X is equal to the number of Shugenja characters you control. (Emphasis mine). Now, having check the Rules Reference for control is says: A player controls the cards in his or her out-of-play game areas (such as the hand, the dynasty and conflict decks, and the dynasty and conflict discard piles). So, is your opponent just supposed to be take your word for it as to how many Shugenja characters are in your decks and hand?
  9. Couldn't agree more. If I'm sitting minding my own business playing a game at a tournament I have no more control over whether or not somebody walks up behind me and suggests I install a card than I do the actual weather. I can protect myself against it as much as possible by keeping my hand hidden, or close to my chest etc, but eventually I would need to look at my cards. More over, with such a hash penalty applied, what's to stop my opponents friend walking up behind me and suggesting a strategy. I lose and his friend wins. Sure, he would be disqualified but only if I can prove they are friends - until that point I'm still the one going home. Interesting enough, at a recent GNK event I was watching a friends game against an opponent and for what ever reason both players missed that my friend played Hedge Fund, paid the 5 credits and then never took the 9 he was supposed to. As a former gaming club chairman who has judged tournaments before I sat in silence (against my better judgement) until the end of the game. Turns out my friends opponent insisted I should have said something as, in his words, the game condition was not met. Playing Hedge Fund isn't a case of maybe spending 5 credits and gaining 9 credits, you have to take them whether you want them or not, and as a spectator, should have advised both players that the game state was inconsistent at that point. To that end, what's the difference in that specific example between a Casual event and a Premier. A non-optional game condition has not been met - anyone playing or watching the game from nearby should ensure it has.
  10. So to clarify (and I'll use a very bad dialogue to pretend we're in a game) Lets pretend for arguments sake that a rezzed Jackson Howard is installed in a server which has a rezzed Data Raven protecting it. We could assume the game would play out similar to the text below: Runner: "OK, so I'll take one tag for encountering Data Raven and I don't have a Killer icebreaker, so I'll not be able to break that sub-routine; have a power token." Corp: "Fair enough. You going to continue, or jack out?" Runner: "I'll continue, and I'll pay 3 to trash Jackson." Corp: "Sorry, but before you continued, I was going to remove Jackson from the game..." Same scenario, slightly different however. Runner: "OK, so I'll take one tag for encountering Data Raven and I don't have a Killer icebreaker, so I'll not be able to break that sub-routine; have a power token." Corp: "Fair enough". *Corp player then places power token on Data Raven and before he has a chance to say or do anything else... Runner: "I'll continue, and I'll pay 3 to trash Jackson." Corp: "Sorry, but before you continued, I was going to remove Jackson from the game..." Given the examples above, can someone help me understand exactly when during those examples, the Corp player is above to use Jackson. I'm going to my 1st tournament next week and would like to be clear on the rules.
  11. In a recent game, a friend and I were having a discussing on the timing of Jackson's ability to remove himself from the game. To summarize, run was successful and he accessed the card. As my opponent only had 3 credits left he was taking a few moments to decide whether or not to trash the card. Do you have a window to remove him at that point or would you have to do it just before the card is accessed. It seems wrong to me, that as the Corp player you could sit there and wait until the Runner decides and then as soon as he starts to say anything you jump in and say that you will remove him from the game.
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