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mjgoins

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  1. Black One seems super conditional. How many times will you realistically be right next to your friendly ship that has a target lock at the right time? They could have given it a zero cost pretty reasonably.
  2. Just for those wondering, the answer turns out to be that going insane first removes all attachments. Then after that, the character is destroyed. So the spore would not kick in. This is according to Damon Stone via email.
  3. Maybe this has already been mentioned as a possible Defender fix, but I would go with: Linked Ion Cannon Cannon Upgrade (not a secondary weapon) TIE Defender Only 3 Points When you attack with your primary weapon, if the attack hits, the defender receives one Ion token. Maybe it could be 2 points, and maybe 2 ion tokens, but you get the idea. --mjg
  4. If a character is wounded, and then is driven insane, would a disrupt on an attachment be able to trigger before the attachment is removed? For example, Abhorrent spore, wounded character, and that character is driven insane. Do they survive because of the spore? Thanks! --mjg
  5. The Other Path says: I can't decide which of these is the correct interpretation of the above: 1) For each player, for each of the three stories in play, if player has 2 or fewer success tokens on that story, player may place one success token on that story. From zero to 3 total success tokens are placed. or: 2) For each player, the player chooses one story. If player has 2 or fewer success tokens on that story, player may place one success token on that story. (Either zero or one total success tokens). My gut tells me it's the second interpretation. Googling, I haven't been able to find the answer. Thanks. --mjg
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