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acegard

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Everything posted by acegard

  1. Watch here on BTD Twitch! Sam Shepic tries for the three-peat in the finals! Check it out!
  2. Dee Yun is facing off in the finals at www.twitch.tv/backtodials! Is he about to take Wyoming for the Mynocks? Watch it Here!
  3. Probably the most succinct way of putting that, thank you!
  4. Never get Diced Again: Decision making and embracing variance in X-Wing An article inspired by a Soontir Fel Experience™ and some local discussion. Enjoy!
  5. The purple Evade is far better on higher-Force ships than it is on lower-Force ships. Then you stack Focus and Evade but still have to manage your pool - that's the balancing factor. It's meaningless to compare that to A-Wings and Interceptors.
  6. Listen Here! Well folks, the new year is fully upon us now, and our New Years' Resolution to provide the best X-Wing content possible is in full swing! Join us this episode as we strain ourselves laughing over Tyson's Very Good Name and go over some of the most exciting upgrades for the Separatist Alliance, coming soon to X-Wing! Vote on the Head to Head here! On this Episode of Back to Dials: Tyson names Asa's list Adam is under strain Asa doesn't get the joke If you would like to be featured in our "What I'm Flying" interstitial segments, send a short clip of yourself answering the following questions to feedback@backtodials.com: What is your name? What are you flying? Why do you like it? What would you change? Episode Timing: 00:00: Show Open, Listener Mail and "What I'm Flying" 10:43: Servants of Strife Upgrade discussion 38:34: List Head to Head and show close Links Support Back to Dials on Patreon at www.patreon.com/backtodials Send feedback, questions and comments to feedback@backtodials.com Join the Facebook group at www.facebook.com/groups/backtodials Join the Discord Server at https://discord.gg/8ATbZxv Get more X-Wing content at www.backtodials.com
  7. http://www.backtodials.com/episode-6-post-previews/ Hey there y’all, it’s been a helluva two weeks – thank you for sticking with us through the health problems, the tournaments and everything in between! We are back and we are talking about all the previews that we have missed! On this Episode of Back to Dials: Tyson speculates and is afflicted with Podcasters Curse Adam expunges his bad X-Wing skills Asa opens the floodgates Episode Timing: 00:00: Intro and Mailbag 11:28: Clone Wars preview 31:46: A-Wing and Mining Guild TIE Preview 49:39: Show Close and Important Information Links Support Back to Dials on Patreon at www.patreon.com/backtodials Send feedback, questions and comments to feedback@backtodials.com Join the Facebook group at www.facebook.com/groups/backtodials Join the Discord Server at https://discord.gg/8ATbZxv Get more X-Wing content at www.backtodials.com
  8. Listen Here! Whew, what a week! And yes, we know, there’s Clone Wars stuff out in the wild right now but we recorded before the announcement, okay? FFG just hates us ? In the meantime, enjoy our discussion of the Mynock Open, a new and exciting List Head to Head, and our meta takeaways! On this Episode of Back to Dials: Tyson washes his mouth out with soap Adam tries the Empire Asa gets to brag a little Episode Timings: 00:00 Intro and mailbag 14:10 Mynock Open discussion, meta discussion 1:02:05 List Head to Head and show close Links: Walker Classic Mandalorian Mayhem Head to Head Article “The Biggs Effect:” Support Back to Dials on Patreon Send feedback, questions and comments to feedback@backtodials.com Join the Facebook group Join the Discord Server Get more X-Wing content
  9. Listen to the Episode! Welcome back to dials! “What’s good now?” You might ask. “What are some sleeper hits of Second Edition?” You might also ask. Well, fear not, because the “Worst Podcast with the Best Segment” is here to tackle those questions and more! See the lists and vote for a (Y-Wing heavy) Head to Head here! On this Episode of Back to Dials: Tyson enforces significant figures Adam is unbiased, definitely, for sure Asa is still talking about Rebels instead of the Empire Episode Timing: 00:00 – Intro and X-Wing news briefing; events announcements 12:30 – “What’s Good Highlights:” Homing Missiles, Boba Fett and Heightened Perception 38:09 – List Head to Head: Asa vs. Tyson 56:18 – Show Close Links List Head to Head: www.backtodials.com/list-head-to-head-episode-2-asa-vs-tyson-in-a-y-wing-spectacular Support Back to Dials on Patreon at www.patreon.com/backtodials Send feedback, questions and comments to feedback@backtodials.com Join the Facebook group at www.facebook.com/groups/backtodials Join the Discord Server at https://discord.gg/8ATbZxv Get more X-Wing content at www.backtodials.com Thank you SO MUCH To everyone who is tuning in each week, and especially to those of you who have chosen to support us as Patreon members.
  10. Agile Gunner is excellent. With so few ways to get action economy, it's one of my go-tos in the bowtie gunner slot.
  11. All Information and Tickets are here! Star Wars gaming by Fantasy Flight Games! An entire weekend of 8a -9p Destiny, Armada, Legion, Imperial Assault, and, of course, X-Wing in beautiful Hoth Colorado! Do you enjoy FFG's lineup of Star Wars games? Then come out to the Walker Classic! Running from November 16-18, the Walker Classic runs five of the best board games in one of the best locations with some amazing prize support from local talents. Don your helmet and blast that shield generator! All events unless otherwise noted are standard, FFG-supported formats. The X-Wing Grand Tournament will be sully Second Edition with all conversion kits and released items legal, using all official point costs and upgrade bars released by FFG for standard play at the time of the tournament. Star Wars: Destiny tournaments will be held in both Trilogies and Standard format. Special Guest Walker Classic 2018 is pleased to welcome game designer Virgilio San Andres (Known as "V") to run side events and his one-of a kind Podracing game! With games designed for anyone to pick up and play, "V"'s games run the room. We are excited to have him on board! Side Events Side events will all be 3-12 player side events, depending on the game. Side event formats will vary from main event formats. Your Main Event ticket guarantees you a seat in one limited-seating event (Podracing or Hunger Games) through the weekend! Current side event plans include: Podracing, run by "V" X-Wing: Mario Kart, "Tron-Wing," Quick Build tournaments, Hunger Games Destiny: Cube Draft Imperial Assault: 4-Player Hoth mat Loopin' Chewie
  12. --Unintentional Duplicate Post
  13. You know I actually tried that and it never worked for me. I didn't want to crack them open but it's what I resorted to after the WD-40 bath didn't work haha. Plus, cracking it open ended up being much faster overall, and less messy!
  14. Watch the video! Are you as unhappy as I am that Saw's Renegades X-Wings don't feel nearly as good as the 2.0 stuff? Here's how to fix them! It's as easy as popping them open with an Exacto knife, doing a little scraping, and gluing them right back up!
  15. acegard

    Tie Bomber

    Get on my six-bomber level.
  16. Specifically, Soontir and Guri had to fly fast and away, vs. being able to knife-fight and arc-dodge. Guri, specifically, with the curved barrel roll: I Snap-Cracked her to death, basically, doing damage when I otherwise wouldn't have. You're right that 4-dice shots are better than 2+3, but 2 is better than no shots because she arc-dodged me. That's the crux, and it applies to aces, Miranda, Reapers, etc. - everything that would arc-dodge me still gets some dice rolled against it. I can still block and set up good shots if I want, but especially in an endgame where, say, Miranda wants to bump a ship so that she could theoretically take unopposed shots against another, negating my body-on-board advantage, I can not block, roll some dice, then give her the decision of arc-dodging or firing. Rookies can't do that. Rookies can joust far better, and over the course of the game their durability is far better, but they can't give me an option against a player who is really good at playing around swarms. It's all about gaining the edge against arc dodgers and rolling any dice where otherwise I wouldn't get the chance.
  17. @Biophysical, I'll steal whole hog what @Herowannabe said above because he put it very eloquently: If I may batrep for a moment, here is an excellent example: Top 4 of my first Store Champ, I faced Bossk, Guri and a Jakku Gunrunner. He set up across from me and slightly in the middle, then immediately turned away and started running. Classic: bait the swarm through the rocks, dangle the ace (Guri) in the wind as a juicy target and hit me hard once I go for it. We played a lot of mind games for the opening of the match: him making it look like Guri was overextended, when in reality it was just bait. Now, I was lazily flying up the side of the board and the A-Wings turned around the top, like I mention in the article. Once Bossk got around the center of the board, I suddenly turned in hard. Now, my opponent found himself in a rough position. The top of the board is no longer his real estate because my A-Wings are there. He can't turn down because the edge of the board is there and I am behind him. His only open lane is now straight ahead: and there's a rock there! Next to deal with Guri, get her out of the fight while I kill Bossk. She's fragile. Her actions and maneuverability give her strength but it's still 5HP, and Snap Shot timing means she's vulnerable when she has none. So I sent the A-Wings after her. And by that, I mean I simply 1-turned them so they were facing her. Suddenly, she can't close on me. With the A-Wings covering the X-Wings' R1 band, she's vulnerable. I get blocks. I snap a couple times, crack off a shield and land a crit, and it's over. FAA Rookies would never have given me that utility, being unable to boost while engaged (in order to get the positioning) unless I sacrificed my primary. And if I'm doing that, why should I not have an extra shot each round? The A-Wings dictate where my opponent can and cannot safely go. Another example: bullying a Poe to cut off his escape lanes with A-Wings, forcing him to turn down the center into X-Wing arcs, and, predictably, die. Snap Shot triggers off Advanced Ailerons, too, so suddenly Reapers can't even escape the scrum. 2 unmodified dice works very well against that! It's all about that little incremental damage. Where 3 modded dice won't touch Time Walk Asajj with Stim, Latts and Lone Wolf active, 2 unmodded dice become a much better chance. Forcing Miranda to SLAM when she could otherwise sit tight and regen to dodge my arcs is invaluable, so is constantly re-stripping the shields because I am on her *** like Hugh Hefner. Thank you
  18. YES oh my gosh that was so much fun! I was so happy to see a Bar Crawl swarm doing well, even if it meant I had to kill it You'll be more than able to fly it in 2nd edition though - look at all those TIE monsters!!
  19. Thank you! Yeah I'm seeing a lot of A-Wing hate and 1) what did the poor A-Wings do to deserve this, and 2) once you fly it with the intent to control the power becomes apparent and you understand why the A-Wings are essential vs. just 2 more Rookies. As an aside, was it you I played at Salt Lake like two years ago with the 5-ship Rebel swarm?
  20. I'll just leave this here: My favorite X-Wing swarm variant so far! http://www.backtodials.com/crack-dealers-the-most-fun-list-of-x-wing-1-0/
  21. Y'all better not let me get a swelled head about this list, I've already taken up a combined four hours of Mynock and BTD listeners' time Keep tearing it down! I'd like to address a couple specific points brought up: Yes, that would be nice. The gratuitous upshot of Snap Shot is it lets you control the flow of the battle much better than simple one more red die. Often, it equates to two more red dice if you're Snapping regularly. The threat of Snap Shot allows you to herd people into places they don't want to be. 2 fewer HP does hurt but I like to make up for that by blocking and not getting shot as much To your points: AP-5's shot is often more valuable as a Focus generator than it is as damage, and don't discount that 2/3 of those 2-dice ships can roll 2 dice twice. Crack Shot is a resource to be managed carefully and not expended willy-nilly. Good choices will make Crack Shot count and I have almost never found myself wanting once it's gone, because I have maximized its effectiveness each time. I am 75-25 vs. NymRanda (Granted, local players are extremely averse to learning how to play it well so I haven't been able to practice against any of the local top NymRanda players in Denver, so take what you will there). It shatters Ghost/Fenn (I don't care if you make me unmod a shot, it generates a Focus for the next one that kills Fenn and then it's 5 ships vs. a Ghost). Stressbunker is tougher, but Ops Spec keeps my actions firing. Palpaces are also tough but that's where Snap Shot comes in. Regarding massed Harpoons specifically, I call on @PanchoX1 to recount exactly how getting all 3 of his Harpoons off didn't win him the first game, and even Alpha-ing an X-Wing off the board before it fired in the second came down to the razor thinnest of margins (and an AP-5 who didn't want to die!). My point is, it doesn't have particularly excellent on-paper matchups against... almost anything. But the tools that it gives you can allow you to develop a plan that at least puts you in a shout of winning any situation. Exactly. Well put. Thank you. Every one of our games was intense and well-fought! It's far greater than the sum of its parts. Combined arms tactics works wonders when flown with intelligent use of terrain. That said, I will concede that in a straight up joust with 5X, 5X could easily come out ahead simply because of raw efficiency. But I have lower PS. I can block. I can Snap and put more red dice in. I can spend my Focus for defense and still have one for offensive modifications. I can Tallon roll two consecutive rounds. To take what @gamblertuba said: "It gives you the puncher's chance." It's like the variants of the TIE swarm, as I mentioned in the article: a well-rounded list is better than a homogeneous one that doubles down on individual weaknesses. Yup. I deal with it. It's not the end of the world! You still have four very capable ships. You're amazing and those two games are some of the most fun I have EVER played in my life. ❤️❤️ "Asa's Aces" has sort of a ring to it, although "Crack Dealers" is definitely something I like to say to make people forget that I am white bread
  22. After playing it a couple times (5 Rookies with FAA), it is joyous to fly but will take a lot to really bring it to the top tables. There is so much that hunts swarmy lists now: ultra-powerful bombs with Trajectory Simulator, Harpoons, super-alphas in general... It makes almost everything an uphill battle.
  23. You can fly 4 of those and a XX-23 Tracer Tala Sqd. Pilot to get locks for your squadron, and still have a 2-point bid!
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