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About Decorus

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  1. Decorus

    Hilt-masking kit ideas

    Glasses case. Make up Kit Water Bottle Speeder Bike Throttle "Magic" wand Scope for your Blaster Med Kit Belt Buckle for those that like curved hilts.
  2. Force and Destiny beta 131 is one place you can find it. I'm sure its also in Edge of Empire somewhere I just can't remember where.
  3. Cortosis rounds are 500 credits apiece and can be used in any non energy weapon. I used to use them with a Model 77 Air Rifle aka 1k+ credits reloads..
  4. Etaan Crystal Guard Shoto with a Reflex grip both fully modded out and a Crossblade hilt with a Ghostfire Crystal fully modded out...
  5. Wookies, Trandoshans and Whiphids are extremely intimidating I mean have you seen them? Coercion is one of those skills I'd allow Brawn, Willpower or Presence to be rolled with depending on the approach which will also lead to different difficulties based on the npc they are attempting it on. Since people react differently to threats, bribes, glares and brute force. So I really don't see the problem with letting them use physical actions to coerce someone into doing what they want especially when its the least optimal way to make it work. C3-PO will fold quite quickly to such brute force tactics, but HK-49 would likely mention how inferior the meatbag is to him before shooting him in the face for the attempt. So to put it simply using brawn for coercion only seems to give them an advantage, but could in fact in the long run be bad for the player if you handle it correctly. Planning for a game is a lot like planning for a war you spend 10% of your time putting together a plan and 90% of the time trying to cover all the ways it can go horribly wrong when it meets the players. Flow charts can be key...
  6. A lot of people who post here seem to think anything that makes your character actually good at something is abusing the system. Honestly characters who craft things have a high intelligence plus talents that actually let them be really good at crafting. I'd like to point out your more likely to find a Sentinel or Guardian or Mystic who is good at crafting then a Consular. Niman has skills that synergize with Intelligence, but most of them will go higher willpower for you know actually using the force with Niman and maximizing how effective the actual tree is.
  7. I'm of the opinion that lightsaber crafting is more of a religious experience then a mechanical assembly. Not unlike this: So yes I believe Knowledge Lore is a better choice for that reason especially when communing with a crystal... Inventor adds a boost or removes a setback and makes no mention of mechanics in the short description so yes I'd allow inventor.
  8. Decorus

    Force Move Question

    Just warning you that begins the arms race where players just get the talents or enhance to literally move from short to long. There are a lot of talents that let you maneuver out of turn incidental and Improved Free Running lets you maneuver up to medium in any direction. Force Leap once finished lets you do Medium jumps as a maneuver, Combined with Draw Closer and Hawk bat swoop actions you run into a I get there in a single turn. Improved Dodge and Shien's special talent lets them do this out of turn as an incidental...
  9. Decorus

    Force Move Question

    Draw Closer is not move its a talent that brings targets to the Force User by "handwave force" and honestly as your force rating goes up it becomes very lethal very quickly..
  10. Decorus

    Force Move Question

    Or you know fighting inside buildings its really hard to hurl people up into the air when the ceiling is only 10 feet. Stop putting bottomless pits inside your bases or giant caverns. Require a discipline check (Seriously guys look at the rules on minions) StormTroopers are willpower 3 and gain ranks in discipline based on the number of minions in the group... 5 storm troopers = 3red 2 Purple discipline check to toss them around. Not that I would use it on minions, but single giant monster sure.... The thing about the Empire is it has a nearly limitless horde of storm troopers on a planet. So you just killed 5 of the 100,000 storm troopers on the planet and 500 in the city.
  11. Decorus

    Force Move Question

    I'm confused how is 125+ xp not invested? Is there some kind of threshold?
  12. Decorus

    Comprehend Technology-Guardian Armorer

    Padawan Survivor has multiple talents that require skills it does not provide including Lore, Streetwise, Stealth, Skullduggery, vigilance, charm, deception etc... Imperial Academy Graduate has known schematic and no knowledge education, but a lot of talents that make knowledge rolls easier... There are likely more...
  13. Decorus

    Force Move Question

    Sigh I'm not sure why you can't get this. One to activate one for strength upgrade to sil 1 one for range medium/long that is 3 pips Each one requires a force pip to activate. 1 +1+1 =3 Your way requires 4 pips to activate. So for yours to work you need 4 force pips on 2 force dice the odds are about 7% of happening on two dice or with 3 about 23% so 7 out of 100 dice rolls or 23 out of 100 dice rolls. (Including darkside pips) My way requires 3 pips on 2 dice the odds of which are closer to 20% and 100% for a force rating 3 including darkside pips
  14. Decorus

    Force Move Question

    I don't see an adult conversation. I see a bunch of people acting like children, because they hate the rules as written for inexplicable fear of an issue they probably have never even dealt with. Its like your terrified the players might kill minions easily.... See you seem to think that a character should require more xp invested for no reason. Autofire murder hobos can do a lot more with the extra 200+ xp you are forcing the Move user to have to do what they can do at the start of the game. At 10 to 15 xp a session the character will have to have played through 20 sessions thats 20 weeks of game time. Before they can dispatch a single squad of Minions. How is that fair to the player?
  15. Decorus

    Force Move Question

    I'm not seeing the issue. Minions are supposed to die quickly and easily thats the point of them being minions. Also you seem to be leaving out a lot of xp that has to be spent prior to getting magnitude upgrades. To toss minions into the sky to do enough damage you need at least one strength upgrade, several range upgrades oh and of course at least 3 force rating to be able to do it reliably possibly more since 1 to activate 1 for range and 1 for strength thats three force pips not something that happens often so its what 200 xp ish to get 3 force rating? I think for spending 200+ xp they should be able to easily kill minions that some characters can massacre with starting xp.