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Posts posted by Amraam01
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I've seen the meta coalesce around certain builds quite a few times in X-Wing's history and whenever it happens - from Fat Han or Whisper + Chiraneau through Brobots and 4 TLT Ys up to the current U-Boats and Pal Aces - it leaves some people feeling frustrated. And I can understand the sentiment. It can be disappointing to set aside time to go to a tournament only to play the same list over and over again. Then to watch the cut get filled with virtually-identical lists.
So, how about this for a simple idea for maintaining variety: In tournaments, squadrons with the same ship make-up are paired against each other in the first round and whenever the players have the same tournament points.
All the 3 JumpMaster lists would play against each other in the first round, then the winners would play each other, immediately ruling 3/4 of them out of the cut for most tournaments. In consequence, only the best 3 JumpMaster player (or whatever meta list is currently being spammed) would bubble up to the top table.
It has these advantages:
- Keeps the tournament scoring unchanged.
- Continues to keep working as the meta shifts.
- Gives everyone free choice over what to bring. Nothing gets banned or nerfed.
- Can easily be handled in the tournament software.
The best players would still reach the cut, but following the meta too closely would make the journey harder, while innovation and creativity in squad building would be rewarded.
What do you think?
Without a random selection in the beginning, you are biasing the tournament. You really need to be fair in a tournament setting to all.
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Hey, you asked, I answered. Simple as that.
Sure bud, speak for yourself, 200+ posts now is a lot. It is not that interesting to me, now all the changes with FAQ on the other hand...
At 20+ pages, I don't blame people for not reading the whole thread, but 12 pages is hardly a lot to ask, especially when the purpose of your post is to disagree with what others are saying without the context of the rest of the thread. There are times when I don't post because I know I haven't read the whole thread. There are other times that I post without reading the whole thread, but I make that explicit in my post and keep an open mind, remembering that I don't have the whole story.And come on, who always reads every page before commenting anyways?
Haha, it was rhetorical. But now we can double Gonk. Nice. And how this new flow chart works. Good stuff.
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And come on, who always reads every page before commenting anyways?
At 20+ pages, I don't blame people for not reading the whole thread, but 12 pages is hardly a lot to ask, especially when the purpose of your post is to disagree with what others are saying without the context of the rest of the thread. There are times when I don't post because I know I haven't read the whole thread. There are other times that I post without reading the whole thread, but I make that explicit in my post and keep an open mind, remembering that I don't have the whole story.
Sure bud, speak for yourself, 200+ posts now is a lot. It is not that interesting to me, now all the changes with FAQ on the other hand...
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Oh please, give me a break. Kicking someone out is a simply excessive and the other TO in fact, disagreed.
Other TO actually gave the go ahead, he was the employee, the none employee decided against it. The none employee TO also didn't suggest it, the player in the wrong did as a challenge. You really should read all the pages before jumping to conclusions.
Not only challenging a TO that's enforcing a rule, but also being wrong about a ruling is more then grounds for ejection from the tournament.
Well, if it is anything like what you just wrote, no thanks. And come on, who always reads every page before commenting anyways?
It should go without saying, but if the OP facts are wrong then it should be obvious that the conclusions I may have made dont accurately apply.
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Looks like the FAQ addressed this issue. Place tokens on all ordinance INCLUDING the extra munitions card. You can instead only discard the token!
"If Boba Fett is used to discard an Upgrade card that has an ordnance token on it (including the Extra Munitions Upgrade card itself), the opposing player can discard the ordnance token instead."
I think it is a fair choice. Good job to ZealuxMyr for pointing out the EM card is a munition card itself.
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IMO, tournament rules are quite clear which parts of the rules can the players agree to disregard, and that's only Missed Opportunities and only in casual tournaments. There is no 'can disregard any part of the rules as long as both players are cool with it' clause anywhere.
A TO is there IMO in order to make sure the rules of the tournament are being followed. If the tournament is run by FFG rules, that includes making sure all players follow the official rules as much as possible. Not drawing all cards will cause the game to play differently as soon as the next face up card is drawn, with the potential to affect MOV and/or game outcome and therefore the standing if several other players.
Also, it doesn't sound like the OP was asked to leave for not drawing extra damage cards, but for blatantly refusing to comply with a TOs direct request to follow the official rules of the game. Disrespecting the organizer/judge/referee should have big consequences in any kind of competitive event IMO.
Oh please, give me a break. Kicking someone out is a simply excessive and the other TO in fact, disagreed. Just watch any worlds tourney games and look at the 'take backs' and you want to say some random game tournament is more important because one overreaching TO didnt get his way?
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You can use TLT to fire off two shots. If the second one misses you can trigger gunner/luke crewwalker and fire off a third. Combo this with Tactician and you can hit something for 3 stress.
To be clear, No phantom title. Ghost with TLT tactician.
ParaGoomba Slayer reacted to this -
I've been trying to prove to local friendly haters that the B-wing is viable and, while it's seemingly an uphill battle, I realized the last couple times I played that my fleet has one glaring weakness.
I can't really do much if my opponent just deploys on the other side of the board and runs away for 6 rounds. I imagine this must be a problem in a lot of lists. Two nights in a row, I've had opponents pick objectives like Precision Strike or Superior Positions, then deploy out of the way and never come in for a fight. I'm obviously slow rolling toward them and I might sink a kill or so in the last couple rounds but ultimately the game ends uneventful and I take a 6-4 or 7-3 with a low MOV.
I can't imagine this mentality. Why even come to the table if you don't want to play. Anybody else experiencing this?
Sounds horrible, but if your in competitive play, just go for a large initiative big so you pick. Solved.
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Once again, how is it trouble? Are you troubled by seeing a woman in a leading role? Does seeing an Asian rebel make you feel weird? Why are their presence anything different, their characters are what matters not the race or gender. You said that aiming for diversity is funding problems where there is none but I can easily say your obvious problem with it is just as unfounded. I can say that your problem with it is the exact reason they are doing it. To make people aware that the world is diverse, that women and races are equal and that white males are not always the heroes. To give little kids a array of different people to look up to.
It would have been perfect if they put in the 'real' Jyn Orrs as the lead with Kyle. Asian female lead... perfect.
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No bothans died. this is death star 1...... they still had rights
Poundsign_BothanLivesMatter
Haha and it took 14 more posts for someone to catch it on a Star Wars forum!
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...Why is everyone unhappy unless they're spending money?...
Bingo! So, this game has been out about ONE year and people are freaking out?
Just look at Netrunner which has been out a few years are the sheer magnitude of cards out. It is overwhelming and newcomers would not readily jump in competitively. I prefer only one wave in an entire year vs rushed unbalanced stuff constantly being released.
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Yes. At first.
But if you think about it FFG is being really smart. Instead of getting ahead of themselves there taking the time to do Armada right, at a more sustainable pace. Compared to how x wing does their releases, smaller waves would be much better. That way we get new additions in small doses, and hopefully closer to their original projected release date. Plus all of our wallets can survive.
I'm sure they will release more for wave 8, but I like the new structure idea.
I agree allows smaller barrier to entry. For instance, if you are new at Netrunner would you dare try to play competitively?
AdmiralThrawn reacted to this -
What about magnets?
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Look at it this way,
A--------------------------------------------------------------------------------------> EM rules statement on how to treat EM tokens
B------------------------------------------ Physical EM card on the ship
C C Boba Fetting
At time point C, you discard the EM card. However, there is no timing window to check for how the tokens work again- it was a statement at setup. The only timing on how the tokens work (If they are still available at point C) is at setup. There is not another check on the EM card during the game.
The second sentence of Extra Munitions is, "When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead." This is a triggered effect. It has a trigger condition ("When you are instructed to discard an Upgrade card") and an effect with a cost ("discard 1 ordnance token on that card instead").
It works the same way that, say, R7 Astromech does. R7 has a trigger condition ("when defending, if you have a target lock on the attacker") and an effect with a cost ("spend the target lock to choose any or all attack dice. The attacker must reroll the chosen dice"). If R7 is discarded, then its effect is no longer in play, so it can't be triggered.
Only the first sentence of Extra Munitions applies at setup. The second sentence is a triggered effect that is only accessible for as long as the card is in play.
I can definitely see your point of view. Lets hope for clarification with a new FAQ with wave 8.
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Look at it this way,
A--------------------------------------------------------------------------------------> EM rules statement on how to treat EM tokens
B------------------------------------------ Physical EM card on the ship
C C Boba Fetting
At time point C, you discard the EM card. However, there is no timing window to check for how the tokens work again- it was a statement at setup. The only timing on how the tokens work (If they are still available at point C) is at setup. There is not another check on the EM card during the game.
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Since it is Boba Fett discarding the card, EM does not protect the cards. You in the RM card refers to the owning ship. Boba Fett is the source of the discard, not you or your upgrade cards. On an ordnance heavy enemy he really should discard EM thus rendering all the ordnance tokens useless.
When EM is discarded, it leaves the tokens on the upgrades but they don't have any effect without the EM card in play.
Well would that be the same as and X-wing with R2-D6 in regards to discarding the droid, you still get to keep the ept?
The tokens don't have any inherent effect. Without the Extra Munitions upgrade in play they are just meaning less tokens.
If Extra Munitions would have just instructed you to place the tokens on all of your Bomb, Missile, and Torpedo upgrades and the rest of the card ended up on a on an Ordnance Token rule card, then losing the Extra Munitions upgrade would have no effect.
Isnt that exactly what EM does? You literally put a token on each ordinance with a rule statement on how the token works, If the token is still there the rule statement applies because the timing for the effect is when you equip it at the start of the game so discarding the EM card is totally pointless. .
Rules reference cards are always in effect. For instance, an Ion Token has meaning that is independent from any upgrades that are in play. The effect of a Munitions Token isn't defined anywhere except for the Extra Munitions upgrade. If that card leaves play there are no longer any rules that permit you to use those tokens. This is similar to Agent Kallus. The target he designates remains designated but if he gets discarded that designation is meaningless.

Except you dont check for rules with extra munitions during the game. It explicitly states at the setup in the beginning on how the tokens would work. So, if there is a token on the card we know what to do. Taking away the card doesnt take away what you stated in the beginning on how the tokens work because there is not another timing check for applying extra munitions. I really not sure what you are trying to get at other than overly complicating it. Just use Boba fett to go after the munition.
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Since it is Boba Fett discarding the card, EM does not protect the cards. You in the RM card refers to the owning ship. Boba Fett is the source of the discard, not you or your upgrade cards. On an ordnance heavy enemy he really should discard EM thus rendering all the ordnance tokens useless.
When EM is discarded, it leaves the tokens on the upgrades but they don't have any effect without the EM card in play.
Well would that be the same as and X-wing with R2-D6 in regards to discarding the droid, you still get to keep the ept?
The tokens don't have any inherent effect. Without the Extra Munitions upgrade in play they are just meaning less tokens.
If Extra Munitions would have just instructed you to place the tokens on all of your Bomb, Missile, and Torpedo upgrades and the rest of the card ended up on a on an Ordnance Token rule card, then losing the Extra Munitions upgrade would have no effect.
Isnt that exactly what EM does? You literally put a token on each ordinance with a rule statement on how the token works, If the token is still there the rule statement applies because the timing for the effect is when you equip it at the start of the game so discarding the EM card is totally pointless. .
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Because big rocks weren't introduced to fix issues with the little rocks

I see your point, but your example is poor. Difference is due to the importance that FFG put on the new damage deck for evening out what they stated thenselves was an inherent flaw in the game (this being, as Vorp puts in in his normal elegance, the extreme variance of effect of the old DD crits)
This is why people get upset with others using the old damage deck, FFG public annonouced the old one was flawed and the new one is a fix. Next minute, permission to use the 'flawed' deck due to public outcry.
me, I don't really care. I've not used the old deck since the new came out because I truly beleive the old deck is living on borrowed time, so why bother. But if someone wants to use it then fine, it's in the rules so make use of it if you want. For me I just want to play the game as the designers intend it where crits actually have effects. Maybe it does hamstring me, but no more than playing with the ships I enjoy using does compared to using the current meta busting ships.
People would get upset? Doubt that, went a few months using the old deck because never got around to sleaving the new deck and the old one damaged me just fine. No one cared in my area.
DagobahDave reacted to this -
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Continuing our series where we re-evaluate the points costs of cards in the current meta, one card category at a time. Just copy the list and insert your own point values.
If you find a card on the list that you have never been interested in taking in competition because it seems too inefficient or too situational, consider the point value that would convince you to try it in a competitive squad and write in that value.
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LAMBDA-CLASS SHUTTLE PILOTS
Omicron Group Pilot 21
Captain Yorr 24
Colonel Jendon 26
Captain Kagi 27
Cant this be one post rather than spamming the front page with a post for each ship?
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I would add, Xwing is a lot more streamlined and quite frankly simpler to pick up and play. I think the overall IA game is simply more complicated to play skirmish. You have character powers, command card powers, and scenario rules on top of the game rules in a skirmish game.
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That's been in the FAQ for almost a year now... How are some of the vocal people on the forums unaware of this? Might I suggest ya'll need to stop with the doom and gloom threads and the preview whining and head over to the rule sub forum once in a great while and get learnt?
Well, surprise! People can overlook things especially if it has never occurred to you.
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We totally came to an agreement, and it was fair and just.
Just looking for some clarification, since the TO had never seen it come up before
Kind of depends too, lets say you have initiative with PS1 ships. I would just let you set your dials. Above case only if others ships have moved, and information is revealed.
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Ambiguousness?
If it's ambiguous, follow the rules for an ambiguous dial.
There are rules on that? Either way the players should come to an agreement then if they cannot call the TO.

Why not just change points for cards that need adjustments?
in X-Wing
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Not a bad idea. Imperial assault had no problem doing it. Only current change is maybe getting rid of the EPT on the scouts (A low cost unique bot to replace it?). At least makes more thematic sense, as a 3 pilot skill scum scout has an EPT?
Im smelling $$$ on why they added this in- it would sell a lot of scouts!