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Amraam01

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Posts posted by Amraam01


  1. I think fly casual can be mixed with competitive play.

    If you see your opponent make a huge mistake or miss an important move do you let him know? I am pretty mellow about call backs as I can play less than perfect myself. During "high level" games you do less of that but it should still be an aspect of your play...play for fun not to beat a person at any cost. I though last years world champion games were awesome with that one exception where the guy would stall and then take out a ship in the last turn or 2. (And truthfully that's legal  and you have to expect it and adapt)

     

     

    but back to the OP...I understand your frustration but just toss it aside and look at some new builds. play the game and have fun.

    Yeah I remember Alex talking about him in an interview.  Legal but....  He made it clear it was too rare to change anything but if people started doing this more, changes would be made.  

     

     

    Besides that guy whatever his name is always has to live with that stigma/reputation.  I am not sure if many if anybody could respect that player/play style in a high level game.    


  2. I also play a game called summoner wars, plaid hat games uses an extensive approach to play testing, they try to break everything they design by trying everything including sub optimum playing to avoid those "wow I didn't think of that moments" in the end summoner wars if considered to have near perfect balance.

    So much of X wing is unused and this could have been avoided don't you think.

    You do realize there is other casual environments to playing xwing than just the competitive scene?


  3. So I am interested, how long have the games been lasting compared to the "120min"  game length?  Xwing is advertised as 30 min... for maybe a simple < 50 pt game but we all know 70 minutes can not be enough for 100pt games.  

     

    Expectations with 200, 300, 400 point fleets anyone?


  4.  

    If you are in fact auto-losing rather than having a really hard time, you must truly be a terrible player.

     

    Auto-losing, having a real hard time, same thing. It's a little bit of hyperbole.

     

    stop saying you auto-lost. Its not about your list. It's about you

     

    1.) I could fly 5 generic HWKs and 5 Flight Instructors and complain about autolosing with it and and people would still tell me, "Nothing in this game is an autolose, you just have to play better."

     

    2.) Otherwise, I agree. My fault for not flying a hard counter power list and winning in the list bulilding phase.

     

    Well the point is to have fun.  If your not having fun from the get-go, yes you "auto-lost" whatever that means


  5. Well we know it is only a matter of time before the assault gunboat is announced.  Probably more scummy ships too- Dengar's ship?  

     

    But, I think FFG is very wise to stay away from the prequels.  


  6. I really like the change from a "flavor" perspective. It feels like the phantom has a "true" location that's obscured rather than a teleporter. You can guess where it is and be correct. Before, so long as the phantom was higher PS, your guess would always be retroactivly wrong, since the phantom would reveal a "true" location that was always the most favorable option.

    Well said.  Feels more "realistic" and better in the thematic style.  No more, "Oh well you moved there?  Well, let me decloak here turn and barrel roll to get a 5 dice target locked shot out of your arch."  


  7.  

     

    ...

     

    But I think you missed the other point I was making - if you lose your first two rounds, whether the next rounds are pure Swiss or a mix of Swiss + Elimination is irrelevant to you.  You aren't making the cut with two losses no matter what, so the only question is whether you get to play more rounds of X-Wing (Swiss) or not (Elimination sending most of the players home early).

    ....

    But I think the point your missing is (Lets say a 40 player tournament) that after only 3 rounds only 1/2 of the players (20) have a chance to win and 50% dont have a statistical chance.  This number keeps dwindling each round why stick around for another 4+ hours?   You run into a lot more drops in your format of 6 rounds of swiss only.  With only 4 rounds, those 20 players will more likely gut it out for another game to finish it out.  


  8. Don't think he was asking for a top 8. 6 total rounds.

    Gets the best of both world.  Players with a 2-3 record or less dont have to stick around for a pointless 5th or 6th round (Your day could be over by the end of round 2 or 3).  Shortens the day for most players and the TO.  

     

    I think you can do 33-63 total players with only 4 rounds of Swiss and a cut to 8 or maybe 16 depending on the TO.  Seems fair for all.  


  9. The prospect of 10 hours of X-Wing is not something that I am interested in, so I prefer fewer rounds. Six rounds of swiss is enough to determine a winner and doesn't send everyone else home early.

    With 32 players four rounds of swiss then top 8 cut seems perfect.  6 rounds of swiss then a top 8 seems excessive.  


  10. I had something similar come up at a tournament last weekend.

     

    Opponent wanted to measure to see if he was in range of one of my ships. He was out which was quite obvious so he says "Oh I will just barrel roll and then shoot him". I stopped him and stated that as he had already pre measured then he would do no such thing but having read what people are saying in this thread then I should have allowed him to do so.

    I have to be honest if that is the way Xwing is going then I wont be indulging it.

    As far as im concerned it should be if you declare it and you are out of range you lose your action and cannot shoot anything else.

    Might seem tough but it stops the pre measuring and abusing and that to me is where the Skill Factor comes in to play.

    Any moron can play half decent if they have there "Range Aid" templates and are allowed to measure distances.

    Hell, take those away and make it that you have to declare your target after you perform your movement and lets see how good you all really are.

     

    Lets not dumb this game down like happened to WFB and such.

    Except the game is Xwing not Attack Wing... seems you should be playing that one if measuring bothers you so much.  Outside a boosting/barrell rolling donut dash, how much of an handicap does it really give you?  I personally could care less unless the target was 2 feet away.  


  11.  

    Not sure how many people on here play X wing via Vassel but that obviously uses random generated dice and I have on more than one occasion played a no blanks game, from either player, on both sets (red and green). There is no way a computer can be as random as dice.

     

    Oh come on.  I'd actually argue that the computer's pseudorandom number generator is just as random if not more random than your physical dice.  Physical dice used in Xwing aren't casino grade craps dice that are as perfectly balanced as a die can be.  After all the casino has thousands if not millions of dollars riding on the fact that their dice are completely balanced.  Xwing dice are FAR from that standard.  Most of us have seen the translucent dice that last years regional winners received.  That have air bubbles inside them that do alter the weight and "randomness" of them.  The standard Xwing dice must have the same manufacturing issues, and therefore must be far from truly random.  That being said the physical dice are more than random enough to suit Xwings needs.  The random number generator in java is random enough for vassal.  The random number generator in IOS/Android is random enough for the Xwing dice app.

     

    Until anyone has logged and analyzed thousands of dice rolls for a given die or from the Xwing dice app, this is all total conjecture and anecdotal.  Someone that is rolling 2000 Xwing dice app and says that there were very few blanks is unreliable.  You'd need to actually log the results, and do a full statistical analysis of the rolls, without that you are counting on his biased brain to give you a fair and impartial interpretation?  After all, he's rolling those dice in the app because he believes that there are fewer than expected blanks, that's far from unbiased.

     

    The physical dice are random enough.  The computer dice are slightly more random, and still random enough (but far less fun to play with).

     

    I would go as far to declare the computer dice are 100% random.  App 'cheats' are a different story but I hope noone has figured that out.    

     

    Despite possible imperfections, I would say rolling dice has a certain 'fun' factor to it though,  Shaking in your hand to get that last good roll and watching as it plods around to get that final evade...  


  12. The problem is, policing this "loophole" is difficult.

    What if the opponent legimately thinks that TL is in Range or is close to being in range? Their eye for range might not be as good as yours, and all of a sudden you are being overly critical of a situation that might be an honest players mistake/lack of measuring skill.

    Also, I for one don't think it is a "loophole", because that word implies a negative affect. It is more just, "an affect within the rules that some people disagree with." A lot of people DO think it is okay. Those who disagree with it just get to use words that make it sound more back-handy than it really is.

    As long as the player is measuring only to that ship, and only to see if the TL is legal (which does NOT include measuring for which Range band you are in, and does NOT include lining up your front arc. Meaning, you can only measure closest point of your ship to closest point of the opposing ship), then I see no problem with gaining additional information about the ships around you, albeit, you don't always gain a whole lot if you are following the rules for TL range checking pretty well. it's really when the rules are bent that a problem occurs.

    I agree, no biggie, especially in the local scene (Friendly, yet competitive games I assume).  Maybe stricter enforcement at regionals/nationals/worlds.  Besides as someone said, you can collect the info too so I dont really see any advantage.  


  13.  

    So once you decide to do the expert handling action you already triggered the PTL EI action just be triggering EH.

     

    I don't know how to react to this. Your sentence makes no sens.

    Maybe I need to read it slowly, part by part?

     

    "once you decide to do the expert handling action"

    Ok, so far so good.

     

    "you already triggered the PTL EI action"

    And I'm lost.

     

    "just be triggering EH."

    I just be confused.

     

     

    Would you care to rephrase that?

    When I try to read your sentence I already am bewildered and just be finding it confusing.

    How you sentence not make sens puzzles I.

     

    I suppose what I mean is that stress is not a factor here, and in particular what the FAQ points out.  As long as you meet the requirements of lets say Push the limit you get to perform Push the limit.  Essentially going back to the timing work flow,

     

    State: no stress, no barrel roll action on action bar

    1a) Expert handling triggered

    1b) PTL or EI triggered 

    1c) Stress triggered

    1d) +/- removal of target lock

    2) Since PTL or EI ALREADY triggered, may perform action 

     

    However, it seems the best reading of this would be that these 1a-d and 2 do happen to occur simultaneously and you can choose the order of resolution which is why stress gained with expert handling is irrelevant.

     

    That should satisfy everyone.   


  14. As long as you started stressless the action interrupt layed out in the FAQ states you could PtL and EI you just end up with two stress after it all resolves.

    Exactly what I am saying some are not getting that.  


  15.  

    Anyone else feeling like we stumbled into a Twilight Zone episode here?

    I honestly can't tell is this guy just has a massive lack of understanding of how the rules work... or is trolling.

    Because trying to say you can perform actions with PtL or EI while stressed, has to mean one or the other, no one with even a basic understanding of the rules could make that claim and be serious.

     

    Trolling?  If anything you are trolling since you apparently dont want to understand and debate the english word "if".  And apparently I dont speak English.  Nice troll let not discuss issues that maybe some are interesting in discussing instead of personal attacks.  You have not added anything but others can help me understand this.  So your posts mean nothing to me.   


  16. Hey even the FAQ exactly addressed the issue!

     

    "Push the Limit Free actions, such as a free action granted from Squad Leader, can trigger Push the Limit. This can result in an action interrupting another effect, causing that effect to finish resolving later. For example, if a ship performs a free barrel roll action granted by Expert Handling, it could use that action as a trigger for Push the Limit. After Push the Limit resolves, Expert Handling finishes resolving."

     

    Straight from the FAQ like everyone said.  

     

    So once you decide to do the expert handling action you already triggered the PTL EI action just be triggering EH.  


  17.  

    Simply reading the card simply say after you perform an action... Doesnt say you need to be unstressed.

    Yes you do, because you can not perform any action if you are stressed.

     

    Like people said earlier just read the card.  EI states after you perform an action do this.  Simple


  18.  

    Right, which is why I posted #61, 3 posts above but you said that is wrong.  

     

    It makes no sense not go in order how things appear like you said.  Expert handling triggers PTL etc.  

     

    I just want to CORRECT the earlier timing table that you just cant say, "I'll check for stress at the end just because and resolve it later".  The way it is written, it happens WITH the barrel roll and no indication that it does not.  Like you said resolve the card as it appears.  Notice, closely how I explicitly stated this does not necessarily affect other events- like PTL.

     

     

    If I'm understanding you correctly, your saying this is how Expert Handling, Push the Limit and Experimental Interface should interact:

    • I declare I am using the Expert Handling action.
    • I perform a free Barrel Roll action
    • I cannot trigger Experimental Interface or Push the Limit here since 2 and 4 are simultaneous.
    • I receive a stress token if I don't have the [bR] action.
    • I could trigger Experimental Interface or Push the Limit, but I'm stressed so I can't.
    • I may remove an enemy TL from my ship.
    • I could trigger Experimental Interface or Push the Limit, but I'm stressed so I can't.

    If this is not what you are saying, please describe, step by step, how you see the interaction of Expert Handling and Push the Limit or Experimental Interface.

     

     

    However, if you refer to the FAQ, it explicitly state this is not the correct way these cards interact:

     

    Free actions, such as a free action granted from Squad Leader, can trigger Push the Limit. This can result in an action interrupting another effect, causing that effect to finish resolving later. For example, if a ship performs a free barrel roll action granted by Expert Handling, it could use that action as a trigger for Push the Limit. After Push the Limit resolves, Expert Handling finishes resolving.

    Why would the FAQ take the time to specifically mention that the free Barrel Roll action granted by Expert Handling can be used to trigger Push the Limit, if the stress from the Barrel Roll would prevent you from performing an action with Push the Limit?!?!??

     

    Not sure why PTL or EI would be a problem.  Simply reading the card simply say after you perform an action... Doesnt say you need to be unstressed.  You need to be unstressed to perform the initial action.  Is that what you are trying to say?


  19.  

     

    You sure?

    Yes I am, considering you have two separate sentences, that's pretty much all the evidence I need that they don't happen with each other.

    You perform a barrel roll.

    You gain a stress token if you don't have the barrel roll action on your action bar.

    Two completely separate things based on the rules of english grammar.

     

       

     

    Think of it as a math or calculus qualifier.  


  20.  

    You sure?

    Yes I am, considering you have two separate sentences, that's pretty much all the evidence I need that they don't happen with each other.

    You perform a barrel roll.

    You gain a stress token if you don't have the barrel roll action on your action bar.

    Two completely separate things based on the rules of english grammar.

     

    Well no, "if" is a conditional clause for prior statement.  That is exactly opposite of 2 completely separate things.  The first part only get meaning from the clause.    


  21.  

    The way it is written, it happens WITH the barrel roll and no indication that it does not.

    But it actually doesn't. Here's the text from the card.

    Action: Perform a free barrel roll action. If you do not have the action icon, receive 1 stress token.

    The part about receiving a stress token is separate from the barrel roll action part, grammatically speaking. So it doesn't happen with the barrel roll action, it happen after the barrel roll.

     

    You sure?  Read it again.  


  22.  

     

    Not sure how you justify stress occurs at a later point of time.  Simply states you do barrel roll you get a stress if not on action bar.  No timing component vocab (e.g. then, next, after) .  Just follow  simple language as posted earlier.    

     

    Lacking specific timing text, things occur in the order they appear.

     

    The timing components you mention (then and after - as far as I know, 'next' is never used in X-wing) have different meanings.  "After" is an element of trigger timing, but doesn't have any affect on resolution.  "Then" is used as a timing element, but it's also a conditional that says "Only do this if you did the previous".  Consider Push the Limit - it always triggers when you take an action.  "Then, gain a stress" is what keeps you from getting stress for every action, whether you take the free action or not.

     

    Generally, though, steps occur one at a time in the order they appear.  Each element can trigger other effects as it's resolved.

     

    Right, which is why I posted #61, 3 posts above but you said that is wrong.  

    It makes no sense not go in order how things appear like you said.  Expert handling triggers PTL etc.  

     

     

    I just want to CORRECT the earlier timing table that you just cant say, "I'll check for stress at the end just because and resolve it later".  The way it is written, it happens WITH the barrel roll and no indication that it does not.  Like you said resolve the card as it appears.  Notice, closely how I explicitly stated this does not necessarily affect other events- like PTL.   


  23.  

    My reading of the card is that (1) and (2) occur simultaneously so you instantly receive the stress when you perform the barrel roll.

     

    (1) Perform a free barrel roll action.

    (2) If you do not have the [barrel roll] action icon, receive 1 stress.

     

    Like you said, simple syntax does not say after you perform a barrel roll you receive a stress  or then you receive stress so nothing to interrupt here.   It simple says you receive stress if you perform a barrel roll.

    Your reading is wrong.

     

     

    The rules and FAQ are clear on this. There is no room for interpretation.

    Simply put: Ii you do not agree with what has been repeated for 60 posts now, you are wrong.

    tumblr_lpl24yIQIP1qcahjq.gif

     

    OK can you state where I am reading wrong?

     

    Only thing I read in the FAQ for Expert Handling is "“Action: Perform a free barrel roll action. If you do not have the action icon, receive 1 stress token. You may then remove 1 enemy target lock from your ship.”"

     

    Not sure how you justify stress occurs at a later point of time.  Simply states you do barrel roll you get a stress if not on action bar.  No timing component vocab (e.g. then, next, after) .  Just follow  simple language as posted earlier.    

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