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Amraam01

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Posts posted by Amraam01


  1.  

    Can you point out the logical fallacies?

    Sure :)

    First his whole post is a big anecdotal fallacy because he has no facts to back up his claim. For example Armada is not teetering, it is in fact per the last survey taken the 3rd best selling miniature game. The only evidence we have at all fly's directly in contradiction of the opening statement.

    He also makes the Argument from authority because he is presenting his statements as facts not opinions. "but everyone, even at GenCon, (I was there...) are saying the exact same things." and "If you are playing Imperials, and you use fighters... you're doing it wrong."

    I could go on but I've made my point.

    The OP is making statements and not willing to accept any sort of proof to the contrary, because these are all established and immutable facts, not opinions per his post.

     

    The OP has a point... it may be selling fine, it just is not hitting the table as much for various reasons.  


  2.  

     

    If anything, as expressed earlier; it is the delays in product that is creating a waning interest in me as a player.  then again, this seems to be endemic to FFG currently, so I might as well just live with it.

     

    I think it's the fact that Wave 2 was announced ad spoiled a very long time before dropping in stores :P If it hadn't been, then the wait would not be as long :P

    The problem there is that we would have endless threads debating, demanding, and whining about whether the ISD will be included and threatened rage quits if it wasn't in wave 2. If I've learned anything from the internet it's there is no making people happy. If wave 2 was out already, we'd have people complaining the waves were too quick making the game too expensive.

     

    I agree, I feel Xwing is coming out too fast... Patience is good but Wave 1 should have been released with the core and wave 2 should be out at wave 1 release.  2 a year releases seems ideal for me going forward.  


  3.  

    Armada is teetering..

     

    you can argue it till you are blue in the face, but everyone, even at GenCon, (I was there...) are saying the exact same things.

     

     

     

    The Rebels are overpointed, underpowered and essentially, at this point, completely worthless vs any upright human being playing imperials that can tie his/her own shoes without drooling.

     

    If you are playing Imperials, and you use fighters... you're doing it wrong.

     

    ACM is just stupidly overpowered and underpointed and hey, let's combo that with another imp card that GAURANTEES it goes off EVERY shooting phase!  Isnt that meta kids? 

     

    Imperial Ships have more shields, run with all black die attacks.. and are CHEAPER then the red/black die counterparts.  Cause yeah.. EVERYONE runs 3R/3B instead of 6B amirite Imps???

     

    ====

     

    Wave 2 better see a SERIOUS beefing of the Rebels, or this game is toast.  It was pretty much announced last week at our shop that no more Tournaments will be played/supported until AFTER Wave 2.  Even store owners cant generate interest in the game when its so far out of wack.  There is now just 1 store left within 100 miles that plays Armada regularly...  and they cant even keep a weekly league play going.  It's a scattered person here and there..

     

    I TRIED.  I really did.  I was the one who really pushed this game in my area.  Now I  have to sit and stammer through weak justifications on why the Rebels are so horribly outmatched at every level in every catagory....

     

    I can only hope for the best.. Ive got alot of money invested here, as do many others.. but these ridiculous launch delays followed by horrible balancing issues and going RIGHT down the same path XWing did with broken equipment cards.. I dont have much hope left. 

     

    Yeah not sure why you convinced with the balance issue,  Just look at Nationals.   More to do with the higher costs, starving for wave 2, bare core set, and longer slower games.

     

    See the "Armada going to make it thread"

     


  4. Armada is teetering..

     

    you can argue it till you are blue in the face, but everyone, even at GenCon, (I was there...) are saying the exact same things.

     

     

     

    The Rebels are overpointed, underpowered and essentially, at this point, completely worthless vs any upright human being playing imperials that can tie his/her own shoes without drooling.

     

    If you are playing Imperials, and you use fighters... you're doing it wrong.

     

    ACM is just stupidly overpowered and underpointed and hey, let's combo that with another imp card that GAURANTEES it goes off EVERY shooting phase!  Isnt that meta kids? 

     

    Imperial Ships have more shields, run with all black die attacks.. and are CHEAPER then the red/black die counterparts.  Cause yeah.. EVERYONE runs 3R/3B instead of 6B amirite Imps???

     

    ====

     

    Wave 2 better see a SERIOUS beefing of the Rebels, or this game is toast.  It was pretty much announced last week at our shop that no more Tournaments will be played/supported until AFTER Wave 2.  Even store owners cant generate interest in the game when its so far out of wack.  There is now just 1 store left within 100 miles that plays Armada regularly...  and they cant even keep a weekly league play going.  It's a scattered person here and there..

     

    I TRIED.  I really did.  I was the one who really pushed this game in my area.  Now I  have to sit and stammer through weak justifications on why the Rebels are so horribly outmatched at every level in every catagory....

     

    I can only hope for the best.. Ive got alot of money invested here, as do many others.. but these ridiculous launch delays followed by horrible balancing issues and going RIGHT down the same path XWing did with broken equipment cards.. I dont have much hope left. 

     

    Yeah not sure why you convinced with the balance issue,  Just look at Nationals.   More to do with the higher costs and longer slower games.

     

    See the "Armada going to make it thread"


  5.  

    What is taking them so long?

     

    Additional Playtesting probably

     

    In the article states, 

     

    "When we first announced the upcoming release of Armada Wave II, we anticipated that its expansions would be available to retailers by the third quarter of 2015. However, due to an unavoidable manufacturing delay, we have had to push back the wave's release. We are now on schedule to see Wave II released in the fourth quarter of 2015."


  6. I still don't understand how you're being screwed over. If you're getting everything you ordered, and you're getting it via the method you chose, and the only downside is that it's going to take longer than you supposed it might...then I don't really see the problem. Maybe the title should have been "Miniature Market changes shipping and now stuff takes longer." Or, maybe you just haven't ever actually been screwed over by a company before and, in your innocence, you think this is that. It isn't. Getting screwed over really stings and usually leads to hours spent on customer service phone calls, petitioning your card issuer to force a refund, etc.

     

    What you're experiencing is a different kind of frustration altogether, and it's called "you get what you pay for." It can still be frustrating, for sure, and for a small window of time your emotions may even get the best of you and make it seem like it's the other party's fault, but time heals all wounds and you'll soon come to realize (though not before turning to the internet, unfortunately) that any blame, if it should even be called that, rests solely with the person in search of low prices at the cost of convenience.

     

    Oh and perniciousducks was correct that your invented issue with MM has nothing to do with X-wing or Star Wars, and it's really confusing to me why you would think otherwise. Your post is a complaint about longer-than-anticipated shipping times initiated by a company other than FFG, with the fact that the shipment in question contains a Star Wars licensed product(s) being completely irrelevant; it could easily have contained My Little Ponys or Flames of War miniatures and that wouldn't have made it any more or less appropriate to start a thread about on the FFG X-Wing community page. While I agree that this page should be used to alert the community to actual problems with third-party vendors (not delivering products, missing minis, scams, etc.) it's certainly inappropriate to call out a high-profile online seller whose only fault is allowing customers to voluntarily choose free shipping with the full knowledge that it will take longer than other shipping options they charge for.

    Haha, my thoughts exactly, try correcting problems with comcast.  


  7. So last night I was flying a swarm against dual IG's with advanced sensors. He reveals his dial, sets the template down in the front nubs of the ship for a 3 Segnor's, and before he moves the ship he attempts to declare a TL. I don't let him because he has already revealed a dial and measured the maneuver out.

    He says, "Oh, so you want to play /that/ way? It's a casual tournament and I'm a new player".

    After I can see how angry he is and how few people show up to the newly founded Thursday X Wing $5 tournament at this venue, I relent and allow him to do it, he angrily refuses to take the TL I allowed him to take, and then I again make it clear I'm fine with him doing the TL so he does it. When it comes time to go to the firing phase the ship he TL'ed isn't in arc of the IG he says something like, "See, it doesn't matter anyways".

    This player was a beginner, but he isn't super new to the game and he's played dual IG's a few times before. By now he should know his triggers.

    1.) Unless someone is super new, as in first handful of games, I'm of the opinion that it's okay to deny forgotten triggers because they should know better by now. Also, it helps their play because once someone is denied a forgotten ACD for example, they won't ever make the mistake again.

    2.) I don't understand why someone would get so angry about it. When I'm denied the ability to perform forgotten triggers I see it as a fault in my memory and not the fault of my opponent for not being lenient.

    Does this situation really deserve a rant from you?  


  8. Every one just relax, play the game and wait for wave two.

    That is when we will truly be playing armada the way ffg intended.

    Hope my friends, hope.

    Exactly, above results only apply to wave 1.  TBA on the future.


  9.  

     

    So, cards on the table: I mostly without squadrons. I am, however, skeptical of the notion that squadrons are strictly inferior to ships.

     

    Perhaps I'm misunderstanding but: the anti-squadron arguments advanced so far are not especially persuasive, at least the context they are made. If we accept that Serious People do not believe squadrons are worth using, and we expect to face Serious People across the table, then isn't a carrier unnecessary? Why load up a ship with squadron-buffing upgrades when you can load it up with anti-ship upgrades and then just use squadron commands? I don't need flight controllers because you're not bringing fighters. I don't need Gallant Haven, I don't need RAC, I don't need to concentrate squadron buffs on one ship in order to better crush opposing squadrons, because there aren't any. I don't want to concentrate squadron buffs because then you'll prioritize that ship. I can instead bring a couple ships that are focused on anti-ship fire, add on a bomber complement, and distribute squadron orders between them.

     

    Or not? If not, what am I missing?

    Yup it is a landslide effect. So because no one is taking squadrons that means more anti-ship and then when squadrons come out people don't have an answer. That is how Mets's work

     

     

    Exactly Mxlm. People keep thinking you need all this nonsense to make squadrons work. Yet against all-ship lists its painfully easy to make squadrons the best thing in your list: bombers. Per your example: "best" players think all-ship is best, "best" players will be at regionals, therefore bring rock to counter scissors at regionals: bomber lists. Any of those terribad 2VSD1GSD or 1VSD3GSD lists would be utterly annihilated by a rhymer ball, or B-Wing horde. IF FLOWN WELL.

     

    This is the self-correcting concept that squadrons WILL introduce. I'm starting from the end-point, myself, and I'll see you all here when you're forced to it ;)

     

    As to Lyraeus' point: that's the long-version is...

     

    All-ship lists dominate due to netlisting.

    People bring bombers to counter all-ships.

    People get decimated by bombers.

    People bring fighters to counter bombers so their ships can fight.

    People bring all fighters on both sides and have pointless fighter engagements.

    People spend less points on fighters to counter full-fighter lists and bring some bombers to punish ships.

     

    Balanced meta emerges: balance of well-equiped ships and fighters to cover your bombers. Viola.

     

    The only problem with your theory is the reality and actual evidence we have is the exact opposite of what you believe.  Net-listing only can explain the initial distributions of ships/squadrons not how well they will do, and I dont think you want to say all 100 players did not bring squadrons.  If anything you would be quite silly to not say, "Bringing less squadrons suggests you would do better", and unless you have a good fundamental reason to explain away this phenomena this is what holds.  If anything, the post prior about the power of the blue dice supports the results.  Of course, thematically I will always bring squadrons just for the fun aspect!    

     

    But in the end, winning this tourney without squadrons speaks for itself.  There is your PROOF.


  10.  

    Additionally juggler is a platform for delivering the data to folks who like to get their hands dirty (this thread!).  There are 3 ways: either 1) download the Tableau desktop client and muck around in their, or 2) download all the tournament results as a big 'ol csv file and play around with it in Excel or Matlab or something , or 3) download all the data as a MySQL database and play around with it in SQL.

     

    This is the worst thing that has happened to my work productivity in a long time. Played around with a smaller subset of the results: (sorry about the formatting, I guess I don't have permissions to upload a screencap yet.)

     

    EDIT: Fixed it.

     

    11011634_10100534809080425_4482337562178

     

    These results are pulled only from lists at Regionals and Worlds that placed 25 or better in Swiss. Note that Avg Swiss Rank is for each unique combination of ship and List ID#. The information shouldn't really be much of a surprise except for a few interesting oddities:

     

    Tie Advanced - only six ships in six lists but still managed to place #1 somewhere and has a strong average performance. I have to assume that whoever is piloting these lists are quite good.

     

    Star Viper - a best performance of only 4th place and not many performances in general makes me think an elite few are really trying to make this ship work. 

     

    Tie Fighter - the highest average list quantity and decent number of performances but less successful on average. Difficult to pilot or just outclassed by the current meta?

     

    Very good work and very telling information on the ships.  This is empirical data that can tell you a lot about the ships value and way better than looking at the over-costing and under-costing arbitrary point addition.  I would say though the elite piloting issues should cancel out with enough data points so I wouldnt worry too much about that.  


  11. First, you can use opportunist multiple times in a round (Gunner) if you had a way to get rid of the stress from the first attack.  There is some merit to applying it twice with cluster missiles, lets say you called opportunist on the cluster missiles as now a 4 red die, no longer a 3 attack (Think of it as a proton torpedo 5 attack).  Now, you just happen to apply the 4 attack twice per the card (Repeat what you attacked with) because you already upped the attack on the card before you use it.  Something to think about I suppose and I can go either way.  


  12. If you'd forgotten your dice or didn't have enough for whatever reason I'd be more than happy to share my dice.

    However if you said you wanted to use mine because "it's the only way to be truly even" (and I knew you weren't joking), I'd immediately concede the game before it started. It would mean either you were implying that I might be cheating in some way or that winning what's supposed to be a fun game of cool plastic spaceships means far more to you than I can comprehend. Either way I'd have no interest in playing with you.

    Personally, I wouldnt concede but just assume my opponent would be starting 7th grade in the fall, (Not that being in middle school is a negative, but you would probably be very young).  


  13. So I have begun seriously considering not using my own dice in the next tournament I enter. It's the only way to be sure things are truly even. If your opponent told you they wanted to use the same set, that being your set, of dice during the games would you have a problem with that?

    I am sure there are a lot more things to worry about in the world then if your opponent is cheating with loaded dice in a plastic miniatures game.    


  14.  

    the rules tell us that those rolls are invalid (as opposed to incomplete).

    Actually they don't. Because the rules can not tell the difference between someone rolling too few dice because they don't have enough vs just forgetting to roll enough.

    If you try to run the rules like you are, then it's not possible to play with only a single core set, since you will run into situations where you can not roll enough dice.

    It doesn't actually matter how you deal with someone rolling too few dice, as long as you do it consistently. But again, based on your line of thinking of someone only has 3 dice they can't actually play the game since any time they need a 4th die they can never make a valid roll.

    While that person could in theory borrow a die from the other player, the rules don't require that and the other player would have every right to refuse.

    Sure, the idea of someone only having 3 dice seems fairly unlikely, but the rules have to be written to cover those kinds of situations. So no the rules don't actually work like you said, in fact they can't without actually breaking the game itself.

     

    Right, you dont have to do all the rolls all at once with all different dice (So if you forgot to add a dice you can just add it to the roll).  All you have to do is do a reroll of X number of dice and add in the previous result.  Look at Armada, you dont even have enough dice right out of the box to do a 4 Blue attack.  You just reroll one dice, no big deal.


  15. Ok, where to start with this.

    The results of the first illegal roll, are irrelevant if you can never keep them in whole or in part. There is an equal chance that you are going to erase a positive roll as you will a negative one. What you erase is irrelevant as you have no option not to erase it, and Stat 101 will tell you that events independent of each other don't alter probability.

    ...

    Exactly, sounds like the missed opportunity thread with rebel captive.  Just go back to where it is feasible, "Hey, you should have rolled 3 dice not 4 lets redo that roll."  Should be straight forward.  


  16. I would always add an example of what your talking about and Fel has been around for a long time with PTL (Wave 2) which is pretty darn early in the game; he was probably designed and tested since the onset.   

     

    An example that I can think of is the Dauntless title with daredevil combined with a green and counting stress etc.  Plenty of discussions there where I am not sure it is worth running in the tournament if you have to spend 10 minutes explaining each round.  


  17. But how can you prove that someone is wilfully ignoring rules to give them an advantage.  Let's stick with the Rebel Captive discussion for an example.

     

    At a tournament, it is near the end of the day and winning the game is very important.  I take a shot at my opponent's ship that has Rebel Captive, and he doesn't mention the card's effect.  I know that the ship has the card, but because he doesn't say anything, I keep quiet.  This happens again the next turn, and again, neither of us mention it.  In the third turn after the activation phase, he points out that we forgot Rebel Captive the past two times.  I claim to have forgotten that the ship had the upgrade because not having the stress has put me in a good position to win the game.

     

    As my opponent, prove that I was cheating or playing in an unsportsmanlike way.

     

    As much as we all like to think that play like this doesn't happen, it is a sad truth that it does.

    Yes, but you know you were cheating, you would know your win was tainted.  People who need to cheat usually have self esteem issues and there are a million other ways you can do it during the game anyways with some convenient bumps etc. but ultimately the game, as with most things throughout life, you assume the best out of people.  


  18. As much as sportsmanship is vaunted trait to have, there is no incentive with the current tournament set up (as far as I can see).  The tournaments only appear to award the overall battle results, nothing more.  So, if people are aware that you forgot an ability, there is absolutely nothing to prevent them from saying they forgot as well.  Sure, be a good sportsman, but it could cost you the win.  For many, I am sure that is why they will "conveniently" forgot abilities that their opponents have and hope that they fail to trigger it, then not allow them to go back and put the effect into play.

     

    Part of the reason why I am partial to most Warhammer tournaments, they are tournaments for the hobby as a whole, not just the game.  So you could have won every game, had a professionally painted army, but if you are a complete ****, you aren't going to win.

     

    Well, like someone said if you are purposefully letting it be 'forgotten' so you gain an advantage you are cheating.  End of story.  I dont think anyone is discussing how to cheat or intent to cheat but rather how to best resolve the issue assuming everyone is playing fair.  I think everyone seems in agreement that if there is minimal disruption, both players will agree to add on the stress- i.e. end of the round.

     

    I suppose in my rounds I really have not run into anyone that must win at all costs as you imply.  


  19. The problem here is that a lot of people are saying "It's not my card, so I don't have to remember it."  Except that's not the case at all.  Rebel Captive is MANDATORY.  If I see it and don't say anything about it while my opponent forgets, I'm cheating.  The effect comes from an opponent's card, but it's affecting me, and it's just as much my responsibility to catch that as if it were a neutral game effect.

    ....

    I dont believe a single person said that here.  The argument is that you are less likely to remember every opponents upgrades and effect (It is hard enough to remember your own cards- look at all the threads about sportsmanship and reminding the opponent  :D ); and the bigger burden is on the owner to remember they are enforced- see Wedge example.  


  20. I think this falls perfectly under the rule of Missed Opportunities, but people need to not focus on the name of the tournament rule and actually on the wording of the rule itself.

     

     

     

    Players are expected to play optimally, remembering to perform actions and use card effects when indicated. If a player forgets to use an effect during the timing specified by that effect, he cannot retroactively use it without the consent of his opponent.

     

    Nothing there says that it only applies if the rule is optional.  It flat out says that if you forget to use an effect at the specified time, you can not retroactively use it without permission.  To me, that implies that, while it is up to both players to remember the card is in play, it is ultimately up the card's owner to be responsible and ensure the effects are applied appropriately.  If both players forgot the stress, he can not demand that his opponent takes the negative effect of doing a red manoeuvre when he wasn't aware that he was stressed.

     

    Shame on both for not remembering, but mistakes happen.

    Yup I would agree that basically covers the issue in official text.

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