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thestag

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About thestag

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  • Birthday January 5

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  1. I think a good place to get ideas for what's coming is to see what they have in X-Wing. https://www.fantasyflightgames.com/en/products/x-wing-second-edition/ ARC-170 Starfighter Delta-7 Aethersprite Naboo Royal N-1 Starfighter BTL-B Y-Wing LAAT/i Gunship Sith Infiltrator Vulture-class Droid Fighter Hyena-class Droid Bomber Nantex-class Starfighter HMP Droid Gunship Of course there are other options, but based on that I think you'll see N-1's as squadrons at some point. If not necessarily in the initial pack, perhaps as a later expansion.
  2. Tucson area? Or more southern-eastern?
  3. Add: Stations for each faction. Real ones that play similar to ships, with models, useful dice pools, defense tokens, upgrade slots and some new unique ability. Subtract: The number of unique squadrons allowed in a fleet. Nerf: Change the word on "Strategic Advisor" from "exhaust" to "discard".
  4. I've got 2 boys, ages 6 and 8. I've gotten them to play Armada twice, although neither time have we finished a game. But when all they need to do is set a course by adjusting the maneuver dial, then roll dice accordingly, that helps them enjoy the game more. Next time I'll try to add a commander and maybe some re-roll style upgrades. But too many fiddly bits would probably be overwhelming. I did get my oldest play a full game of Armada at the beginning of quarantine. It helps that he is a good reader, even if he doesn't understand some of the words on the cards. I played the rebels and he played the empire. I won, despite my best efforts to the contrary. But it was a close game. I'm hoping to get him to play again soon, but my 2 year daughter easily distracts him by grabbing his toys. Future admirals are in the making.
  5. Thanks @Mad Cat Good ideas, but a couple of items I don't necessary agree with: I don't see my flying my AF2 slow enough to get use out of QBT's and I find Paragon easier to get use out of with Local Fire Control, otherwise you need that double arc to get any use out of it. Pair that with Walex and you can Salvo many times in a game. I did drop it down to a AF2B, that's a good idea. I had a bomber heavy build at first, but paired it back, obviously too far. I didn't update my objectives. Although objectives are merely a formality, I rarely win the bid war or we play with no objectives. I'm not sure about dropping Intel Officers, they are a bit pricey, but like @Herr Stylepointed out, evades will eat up my 2 dice. Paired with Nym, that's a lot of potential for defense token discarding. But I can't afford Nym. I feel this list is looking pretty nice. A great Jorb Author: the_stag Faction: Rebel Alliance Points: 400/400 Commander: Commander Sato Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona [ flagship ] Assault Frigate Mark II B (72 points) - Commander Sato ( 32 points) - Ordnance Experts ( 4 points) - Electronic Countermeasures ( 7 points) = 115 total ship cost MC30c Scout Frigate (69 points) - Intel Officer ( 7 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 85 total ship cost MC30c Scout Frigate (69 points) - Intel Officer ( 7 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 85 total ship cost GR-75 Combat Retrofits (24 points) - Comms Net ( 2 points) = 26 total ship cost 2 YT-2400s ( 32 points) 1 Jan Ors ( 19 points) 1 Tycho Celchu ( 16 points) 2 A-Wing Squadrons ( 22 points) = 89 total squadron cost
  6. Thanks for the feedback @Herr Style I made some changes while also going in a bit of a different direction. I think 1 more fighter might be nice, but I'm not sure if it's necessary. A great Jorb Author: the_stag Faction: Rebel Alliance Points: 393/400 Commander: Commander Sato Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] Assault Frigate Mark II A (81 points) - Commander Sato ( 32 points) - Ordnance Experts ( 4 points) - Electronic Countermeasures ( 7 points) = 124 total ship cost MC30c Scout Frigate (69 points) - Foresight ( 8 points) - Intel Officer ( 7 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 93 total ship cost MC30c Scout Frigate (69 points) - Intel Officer ( 7 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 85 total ship cost GR-75 Medium Transports (18 points) - Comms Net ( 2 points) = 20 total ship cost GR-75 Medium Transports (18 points) - Comms Net ( 2 points) = 20 total ship cost 2 YT-2400s ( 32 points) 1 Jan Ors ( 19 points) = 51 total squadron cost
  7. I don't know if there is a great list with Sato (at least using the 400 pt. tournament rules). I think I need another ship in this list, maybe 2 transports to push squad commands, or a CR-90 to move Sato to. Any critiques welcome. Thanks! A great Jorb Author: the_stag Faction: Rebel Alliance Points: 396/400 Commander: Commander Sato Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] Nebulon-B Escort Frigate (57 points) - Commander Sato ( 32 points) - Yavaris ( 5 points) - Auxiliary Shields Team ( 3 points) = 97 total ship cost MC30c Scout Frigate (69 points) - Foresight ( 8 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 84 total ship cost GR-75 Medium Transports (18 points) - Expanded Hangar Bay ( 5 points) - Bomber Command Center ( 8 points) = 31 total ship cost MC30c Scout Frigate (69 points) - Ordnance Experts ( 4 points) - Advanced Projectors ( 6 points) - External Racks ( 3 points) = 82 total ship cost 1 Kanan Jarrus ( 19 points) 1 Malee Hurra ( 26 points) 1 Nym ( 21 points) 1 Jan Ors ( 19 points) 1 Norra Wexley ( 17 points) = 102 total squadron cost
  8. With a 399 point bid I don't think Solar Corona is a great objective. You could take SW-7 Ion Batteries on your VSDII to mitigate the potential loss of accuracy icons, but if you're dropping DCaps that gives you a 4 point bid, which make Solar Corona a slightly more viable. Strategic Advisor for Grint gives you another point. I like ACMs more than Ex-Racks in this list. Ordinance experts helps guarantee that crit, and Harrow with Engine Techs/Jerry means the VSDI should be able to maneuver well enough to double arc. That's probably 4 to 6 attacks before it's taken down. You could also shave off a few points to add a Gozanti into your fleet. While Quad Turbolaser Cannons + H9 Turbolasers is a powerful combo, it's expensive (But it does pair well with Solar Corona). With those cut, plus the other changes you should have enough for a Goz with Comms Net. With Strategic Advisor to the mix you have a 5 activation fleet. Make VSDs great again!
  9. thestag

    dice odds

    I bet you're a real hit at parties... I kid. That was an awesome read. Thank you for sharing it with us.
  10. thestag

    dice odds

    I'm not the math wiz you are looking for, but I know a guy... I have some followup questions: 1) Is this on a single roll, or with re-roll(s). If so, how many dice get re-rolled? 2) Are we looking for exactly 9 hits, or 9 or more hits? 3) Hits only? Or are crits considered hits for the purpose of this exercise?
  11. Sadly enough, so many FFG announcements seem to come like this.
  12. If you have access to a 3D printer, you can print your own. There's several options at thingaverse: https://www.thingiverse.com/thing:3312021 https://www.thingiverse.com/thing:1173540 https://www.thingiverse.com/thing:3962836 https://www.thingiverse.com/thing:3035127
  13. I'm quite interested in hearing how they pronounce Executor.
  14. Hopefully not. I have a fairly extensive collection of Armada, but there are still some cards that I need to proxy when playing at home when using larger fleets or MSU. And within the tournament setting, most (if not everyone) is willing to share upgrade cards if you need (esp. if you ask in advance). So the idea of this is probably lost on most players. I don't think that would have the desired effect. I know for me, I would stay away from random packs because I find them distasteful (not in a game like MTG which was built on that mechanic from the beginning, but in a game like this where it would be akin to putting paid loot boxes into a video game that didn't have it prior). However, I'm not opposed to the idea of new cards in these upgrade packs that are unique to the upgrade packs. I'm not completely sold on the idea either, but it's something that could be done right if given a little thought.
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