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Everything posted by nigeltastic

  1. I know everyone likes being scared of the boogeyman but advanced sensors ptl Kylo ends up tokenless if he gets super squirrelly. Not going to pretend it's going to be bad but 45ish points riding on no tokens and no regen seems risky. Strong? Probably. Dominating like some other things? Meh
  2. Can't speak for anywhere else but here in the US you always(?) have to pay for access to a convention to get into nationals. This year it was the nova open, and in the past it has been gencon. At least you get a free board game.
  3. The only logical explanation is something which doesn't match good business sense, design sense, or historical behavior, and instead reads like it was written with a tin foil hat firmly attached?
  4. I'm not sure I understand why the goal would be to bring things back up instead of simply pulling things down into line. Nerfing powerful cards is in general better for the longevity of the game than buffing weaker cards. Also Palpatine and x7 are pretty alright as they are, they fit the flow of the game better overall than their prenerf effects.
  5. People keep dooming and glooming but xwing night has never been so busy around here. 12+ people playing simultaneously is great for us.
  6. The key is everyone is a nerd about something unless they're more boring than sandpaper. People who play fantasy football and wear jerseys and have big game day parties? Big nerds. It's no different than people who dress up as storm troopers and have big watch parties for star wars movies. Sure sometimes different types of nerds get different societal treatment but in a grown up work place with adults who aren't ***** there shouldn't be any judgement based on if you spend your free time golfing, larping, or vigorously exterminating religious terrorists with your sleek grey imperial might.
  7. As in the other ffg star wars game... Imperial assault?
  8. I'm curious why you think this will be the case? From what I'm remembering isn't x-wing the current king of miniature games displacing even 40k?
  9. I don't think it would. Typically "unsolicited ideas" pertain to private suggestions rather than public, at least from what I can tell. We're on ffg's forums so everything here they own automatically. It's also public information at this point so I don't think it's particularly easy to claim litigious ownership. I'm certainly not an expert on this subject but from the reading I've done the only time these policies should be necessary would be for private or confidential communication.
  10. Sure. As an example let's assume Apple doesn't have any policy at all relating to unsolicited ideas (they do but pretend). If I email them my killer idea for the next iPhone commercial and they use it they open themselves up to me sueing them for using my idea without my permission (even though I sent it to them myself). Basically, avoiding user suggested ideas or having strict and public policies about user generated content protects companies from annoying or damaging lawsuits. You can sue anyone for anything and copyright law is somewhat confusing and weird so it's just safest for companies to have strict policies to avoid litigation. Even if they win the case outright it's annoying to tie up their legal team.
  11. If a company has a policy about unsolicited ideas they will say so but (at least in the US) there is no law against it. They often avoid unsolicited ideas because of copyright but again, nothing illegal here.
  12. Well they also are just following their standard design. Currently there is no ship with a primary firing arc larger than ~90°. This means they can safely use primary arc as a rules mechanism with consistent results across all ships. It's a good idea for them to keep as much design consistency as possible since it means there should be fewer design accidents later.
  13. It's almost as though FFG has a bad habit of using sloppy language when writing rules text or clarification.
  14. Yea I know. My statement was mostly that dropping a reveal bomb after you move that you let detonate next turn is hardly different than dropping a reveal bomb before you move next turn which will detonate next turn. They function largely identically though there are cases which make it useful, I suppose.
  15. They are almost the only modifications which occur outside of the designated steps. The only other thing I can think of is heavy laser cannon (which is obviously an offense related modification).
  16. Because juke happens before reinforce adds an evade. C3p0 adds an evade directly after dice are rolled which is prior to attacker modification. That means he can have his evade juked. Normal modification by the defender (including reinforce) happens after the attacker modifies defense dice. They both can be hit by crack shot because it's during the compare results step.
  17. Turns out that's no different than how the bombs normally drop though so seems maybe a bit weird to do that.
  18. There are several pilots with such insane pilot abilities they're only balanced by the ship they fly holding them back. A good example is Vader. In most other ships he would be crazy good. He is held back by the advanced having an iffy dial and no autothrusters.
  19. I don't understand? "Much much better" then you list things that are either vague or inaccurate and offer no comparison to anything? 1) white s-loop: it's in 1 direction, short, and fairly predictable. Rey also has white s-loops at a faster speed and in both directions. As for the other 2, they don't care about arc. 2) ps9 barrel roll: Sure, this is definitely a benefit of the platform. It's not so strong I would call it far far better than things the other ships can do though. 3) 3-4 "actions" a turn for "free": like what? Expertise and k4 aren't particularly unique to Dengar. Rey has both built in, certain values of dash get 3 actions a turn including moving through rocks, and Han also has both built in with a reasonable build. 4) double taps: this is a pilot ability which has tons of counterplay. Sure it means you can't just roll up on him in arc and blast away without consequence but so what? He only gets to shoot twice if his opponent decides he can. Even Quickdraw can control her own destiny. In fact, out of those listed, Dengar is the only one that any ship in the game can deny. Rey can be arc dodged but an academy pilot can negate dengar's ability. Sure Dengar gains durability by disuading fire but so what? That's an interesting and interactive pilot ability to work around, that's not a problem. Is Dengar good? Certainly. Is he leagues ahead of every other pilot in the game? Not a chance.
  20. While triple k's may currently be out of vogue it is incredibly uninteractive to have a ps 2 ship move twice then connor net you, screwing you for 2 turns as long as you are range 1-3 in front of them. It's just not a very healthy option to exist in my opinion as it's incredibly hard to avoid or interact with. Sure the mod becomes terrible but oh well. Sabine also then becomes a reasonable card since bombs stop being an easy thing to always hit. Dump Sabine in the trash and connor net wardens still step on aces throats.
  21. That's true but good pilot abilities happen across all the factions. Dengar has counterplay when he isn't pasting aces range 2-3 at ps 9 consistently.
  22. How is Dengar particularly more egregious at 53 points than other faction big bads? People keep saying removing torpedos misses the point but don't include anything remotely close to a compelling argument why.
  23. The ept isn't the problem. It has never been the problem. Jumps have had a pattern of being on top when someone figures out how to put 2 plasmas down range effectively and not being on top in the lull periods. The ship is just fine at 25 points with ept, crew, and a single torpedo to pair with a tremendous dial. The title is 12 points and many titles add slots but they can't allow a torpedo and an illicit since that reopens scavenging crane and plasma. This nerf is actually right on point even though it's fairly substantial. The ship will still be perfectly fine and won't choke out half the meta anymore.
  24. I'm hopeful that this is real. The jump change is precisely the issue I've been harping for a while, the torpedos. The mindlink change hurts it but it's a 1 point ept, it shouldn't always be the default for every list. The advanced slam change dumpsters the card but that's fine, it's a pretty uninteractive thing to have wardens moving twice then connor netting aces. Maybe battle Miranda with no munitions will still take it to get out of sticky spots. Dunno if it's real but I'll hope so because it seems well aimed to me. With aces back in the world Biggs doesn't really seem that terrifying.
  25. Nothing can modify unguided rockets other than spending a focus token for its standard effect. No palp, sensor jammer, guidance chips, m9g8, nothing.
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