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  1. I imagine any form of technological lack of religiouness is quickly and totally stripped out over generations. Remember, the religiousness isn't just because the techpriests are run by a bunch of people with immortal bodies but rotting brains, but because it gives them a clear and distinct advantage, an irreplacability. They crack the **** down on anybody deviating because they want to keep their monopoly. I imagine that there's quite a few different ways that the mechanicus diverges all over the ******* place across the galaxy, just as the imperial cult does really. They probably use the same methods that the missionaries do ultimately. Also keep in mind that due to how the dark age of technology was created, mostly through self improving AI that were allied with humanity and thus several orders smarter than normal humans, there are -massive- ******* gaps in scientific knowledge going on here. Most worlds are filled with people who are basically monkies with a machine that dispenses bannannas when they hit a button. They have no idea how or why the bannanna comes into being, it just does when they hit the button, so they do their best to keep the bannanna making machine as intact and same as it ever was and never deviate from it, because they literally do not have the 10,000 years worth of background knowledge necessary to build the bannanna machine from first principles. That's the big issue with the whole thing, most worlds would have to work from first principles, and they simply cannot do so because they lack the background knowledge necessary, so instead they use mimicry and basic maintanenance without ever truly understanding -how- the **** thing works actually. But groups of them would be, for example, the cults in control of the giant walking war cities who can maintain their **** and probably have some sciencing going on there. But their very nature would make them easy to introduce and indoctrinate into the machine cult. The Imperial Creed. So, once there was an Emperor of Mankind, and He actually walked among Mankind. At one crucial point, He had to sit down, and He's still there. While He's been out of commission, His Imperium has changed drastically, from an atheist state of logic and cold reason to what we have now. 10,000 years is a long time, I grant, but are there really NO traces of doctrine from back then? I'm sure it got brought up before, but could it be possible to find a ship, or something, with a data trove of stuff from before the Heresy, or at least the Siege of Terra, describing any of what the Emperor actually intended? I can imagine a ship, long lost in the warp, and only recently spat back out, could be from any time, and contain information about then, which would scare many people, if it came to light. Might ANY such records still exist? Did even the Astartes forget the truth? If you did actually find any, would the info be considered heresy? Sort of ironic, if it were. Remember the Astartes largely remember him as a man, not a god. And they look down heavily on the eclisiarchy. I'd not be surprised if most of their upper ranks are entirely in the know, but like the higher ranks of the inquisition, they dare not enact his actual will because to do so would tear the Imperium apart in a catastrophic holy civil war.
  2. Yeah the 1d10 population thing makes sense. For the 8? I'd just put it into the central segment. 3-8 rather than 3-7
  3. No way, if that was the case then you'd not end up with situations where ships no longer are able to function because everyone onboard the ship responsible for making sure the plasma vents are functioning have died in the last battle (A thing that is specifically mentioned to happen on ships that give their skilled crew members too much lee-way in holding onto secret information about their hereditary jobs). Something -like- a schematic probably exists, but I doubt any ship in the entirety of the imperium still has their original schematics unless they were only made within the last century or so. Dark Holds and whatnot after all. Also I think we forget that the estimates on fleets are just warp capable ships, and plenty of fleets are mentioned as carrying around legions of 'support' vessels of greatly reduced size. Explorator fleets are mentioned specifically as towing **** around behind them constantly. It'd not surprise me if gellar field tech was a lot more accessible, or at least a lot easier to power and build and put into place, than warp drives were. If that's the case, you could have plenty fo vessels that are technically 'warp capable' but unable to breach the warp on their own, requiring that they be towed around by larger vessels. Or gellar fields from larger vessels might be able to be 'extended' down tow-chains somehow. That enables quite sizable fleets of support vessels that are, all things considered, inconsequential for anything else because they're so much weaker than the warp capable flying cities that make up proper ships in 40k.
  4. I never really had a big problem with the way atomics are written up in the RT books. They make sense to me. They're not often used, because fission is almost entirely obsolete, and fusion is common as **** throughout the imperium. They're wasteful on a massive scale as far as the imperium is concerned, but they're basically a poor man's exterminatus device. They also make sense in how destructive they are in space battles. A macrocannon shot is like a tactical nuke when it hits a -planet-, not when it directly impacts an enemy ship. You have a massive shell sure, but it's not converting itself and everything near to itself into thermal energy upon impact. There's no atmosphere to create the tactical nuke 'boom' that is caused when a macrocannon barrage hits a planet. But a nuke directly striking a ship is going to mess things up BADLY. Far worse than any single macrocannon salvo is going to. Because it's all that power concentrated into a single area (when macrocannons in the books are largely described as basically using spray-and-pray for the purposes of dealing damage, lobbing massive clouds of gigantic bullets at a foe and hoping enough hit to deal some serious damage). An atomic strike, when it hits, is basically a large strength blast smacking right into the face of the enemy vessel. All at once, all that power concentrated at a point. And the reason it doesn't just rip open the ship then and there is simple. The ship STILL has all of the bulkheads, armor, and shockabsorbers meant to take goddamn apartment complex sized bullets enmass and keep on ticking. But get one -inside- a ship. Get one inside of a vessle, past the shockaborbance devices, past the armor plating. It's like somebody turned a macrocannon broadside to face the inside of the ship and fired all at once. That's going to leave a mark. No armor, no voidshields, and each hit is an automatic critical hit. The reason most people can't just make them is pretty much a combination of why only a few places can make grav plating anymore, and why we can't make damascan steel anymore. Atomics were rendered obsolete long before even the dark age of technology began in full. Most places don't have -any- technological innovation, and those that do STILL have plasma fusion technology so they never need to discover or even touch radiological materials, which aren't exactly all that common nor desirable for purposes outside of energy production via fission (or fusion if you have to do it the way we do it today, which is using a fission bomb to trigger a fussion reaction). At the end of the day, I see no conflict in the writings of FFG on this set of things. It makes sense when you take into consideration the ENVIRONMENT in which you deploy weapons such as these drastically changes how dangerous they are. Macrobatteries are significantly more deadly when deployed against a place with an atmosphere than against another ship.
  5. Already planning on using it. My idea is a massive spacial distortion ray. You know that massive ****** up portion of spacially distorted 'trench' below the Screaming Vortex? That's because of mass deployment of Apocolypse Cannons during the early days of the Age of Strife. Can't wait for my players to come upon a star system that seems to have been twisted in on itself, the planets torn and stripped into bizare shapes. I wonder if they'll think it's warp fuckery or not first.
  6. I would like to seem them do another campaign and let the results speak for themselves. I liked the idea that they gave the actual gameplay the ability to determine the story, having actual battles be fought that would be talked about (to an extent) in later books. Probably not the best idea if you want to ensure your story continues, but still a neat idea. Problem is the system they used was completely flawed and easy as hell to abuse. Look at the Medusa V campaign. You can't tell me that the day after the Tau players organize a massive cool event that gets into the official lore (The Hammer falling), the next week, suddenly, ALL of the imperial factions are suddenly beating up on Tau... like they all suddenly found Tau players to collectively beat the snot out of. THe premise is neat, the method of execution was flawed in the extreme.
  7. Partially. I thought the whole situation there was the result of the World compaign that took place a few years ago. They crafted the lore around those results. Yeah they did, but they still wrote themselves into a box. The imperium is basically doomed because a near instantaneous warp gate from Cadia to Terra is there. They can't advance the plot, because the only sensible way for the plot to end at this point is "Chaos overwhelms Terra. Everyone dies." Also it's unclear because they also retconned out Eldrad dieing.
  8. They haven't officially lost it yet, the timeline is frozen at that point because GW wrote themselves into a box with that one. Many of the Sabbat Worlds have been held by Chaos for decades, worlds like Tyran, lost centuries ago in the first Tyrannic War, are never coming back, and many worlds captured by Orks or Necrons have been lost for centuries or, in the former case, even millenia. Whether or not the Imperium can afford it, they do lose planets for much longer than a few years, and they lose them on a regular basis. The Imperium is also DIEING remember. It's being constantly pushed back and eaten away. If the loss of one planet for even a few years is something the Imperium cannot afford, they aren't dying. They're dead. Not doomed, but already dead and gone, no Imperium left at all. And have been for centuries. Like, the Sabbat Worlds heresy would've been the killing blow before the Crusades even got started, and the First Tyrannic War, and the Badab War, and any of a hundred Ork wars, and etc. etc. Clearly the Imperium can afford to lose worlds because they do so all the time and have not yet ceased to exist. Losing a single world doesn't pose an immediate existential threat to the Imperium. Losing a thousand worlds doesn't pose an immediate existential threat to the Imperium (here I refer you to the Gothic War). And since there's no immediate existential threat posed by fighting a long, conservative war rather than a quick and reckless one, the Imperium is better served with the former. Their dwindling resources mean they have more incentive to be clever with what they've got left, not less. Isn't that, sortof, you know, what's being implied by everything in the setting? That's why it's so grim dark? That the Imperium is ****** because it's pressed on every single side and so many of it's most important worlds and lynch-pin systems are combated so heavily that the entire deal is starting to fall apart?
  9. I believe those ships are towed back up into space first; they certainly aren't getting there under their own power, and zero-g is probably the preferred environment for massive repairs to ships. I Imagine something like tractor beams (I know Orks have them, and some Imperial stuff like them, though 2km+ ship might be bigger than the scale of those, and otherwise, they drag the wreck with tugs, sort of like the ones that tow stations through the warp. Oh I agree there. My point is that they slap a bunch of zero g stuff on it and the orbital crane it up. It's not getting up on it's own power.
  10. When the players see gold plated hidden servitors and think 'where can I get me some of those' before they think about how to disable them before the fight inevitably breaks out.
  11. Many of the Sabbat Worlds have been held by Chaos for decades, worlds like Tyran, lost centuries ago in the first Tyrannic War, are never coming back, and many worlds captured by Orks or Necrons have been lost for centuries or, in the former case, even millenia. Whether or not the Imperium can afford it, they do lose planets for much longer than a few years, and they lose them on a regular basis. The Imperium is also DIEING remember. It's being constantly pushed back and eaten away.
  12. it wouldn't be 40k without a suitable amount of camp!
  13. Actually they totally will land if there's active air defenses and they're too entrenched. Look at the Space Marine game. Remember, the Imperial Guard's philosophy is 'throw more people at it'. Including expendable vehicles like dropships and such. And what you're forgetting is that even the LARGEST ships have limited amounts of space to generate power on. Their have limited void shields. A forge world? It's largest defenses are likely to have constantly powered void shields and FAR more of them than say, anything short of a battleship. Concentrated fire is going to be wasteful, maybe even counter productive if **** explodes OFF a voidshield and shrapnel rains down on the parts of said forge world you want to keep functioning. Also remember, while the Imperium might be vast and huge, it can't really afford to let even ONE planet leave the flock for longer than a few months or years. A planet, even something like a forgeworld, probably has built up stockpiles and nutrient vats to keep itself from complete starvation for decades if necessary. The imperium owns a million worlds, but it is fighting on at least triple that. The imperium can't afford to let worlds simmer and be besieged and WAIT on them. A planet has significant resources built up on it. Any planet can, potentially, be made self sufficient with enough effort. They can't risk it. So the Imperium MUST end rebellions asap.
  14. I've always imagined that they 'dip' into the atmosphere and then just keep on going. They use their momentum to slice through the upper atmosphere, deposit the fighter craft, and be done with it. Also it's canon that you CAN salvage a planet bound ship, and size doesn't particularly matter, no restrictions on ship class at least for that particular background purchase. It's really REALLY difficult, involving lots and lots of anti-grav and orbital cranes, but it can be done.
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