Jump to content

Richardbuxton

Members
  • Content count

    8,478
  • Joined

  • Last visited

3 Followers

About Richardbuxton

  • Rank
    Member
  • Birthday 02/09/1983

Profile Information

  • Location
    Victoria, Australia

Recent Profile Visitors

2,857 profile views
  1. Richardbuxton

    Not a lot of Triumph related talents?

    With each of the Star Wars books there’s been charts for almost every skill. I agree it would be great to see something similar
  2. Richardbuxton

    Magic House Rule Critique

    A 5 Difficulty Magic Check is risky on it’s own, unless you somehow have amassed lots of boost dice and a 6 in the characteristic, you’re likely to fail. As a gm I would want to get the upgrades happening on a lower difficulty check since the players are more likely to actually roll those. Therefore that Volatile Power Talent sounds really great.
  3. Richardbuxton

    Force Power questions

    The Force is my ally is a once per session Talent, so it doesn’t even let you do that. Attacking more than once is almost impossible.
  4. Richardbuxton

    Jailbird and the Desperadoes OOC

    Ahh, so we actually need transport
  5. Richardbuxton

    FFG Developer Answered Questions

    Rules Question: Hi guys, I’m writing asking about the Farsight Force Power, and in particular the combination of Mastery and Range upgrades. If I activate the Mastery Upgrade, to see from a position within Close Planetary Range, can I then activate the Range upgrade to move that position further away? So as an example i roll four Force Pips I can use, I spend 1 on the base power, two on activating the Mastery, then the last one on two ranks of Range. Does that example allow me to see from a position within Medium Planetary range? Or would it only extend the range of the basic power? Answer Hi Richard! It’s the latter – the Range upgrade extends the range of the power for seeing, not the distance from the user for the Mastery upgrade. Maybe work with your GM to create another Range upgrade that extends the distance for Mastery, though—that would be cool! Perhaps 15 or so. Hope this helps and thanks for playing! Tim Huckelbery Follow up question Thanks Tim, I really appreciate the answer, it does lead to a second question though. Does the Range upgrade apply to the 3 5xp Control Upgrades? Richard Follow Up Answer Hi Richard! Yes it does.
  6. Richardbuxton

    Force Power questions

    Rules Question: Hi guys, I’m writing asking about the Farsight Force Power, and in particular the combination of Mastery and Range upgrades. If I activate the Mastery Upgrade, to see from a position within Close Planetary Range, can I then activate the Range upgrade to move that position further away? So as an example i roll four Force Pips I can use, I spend 1 on the base power, two on activating the Mastery, then the last one on two ranks of Range. Does that example allow me to see from a position within Medium Planetary range? Or would it only extend the range of the basic power? Answer Hi Richard! It’s the latter – the Range upgrade extends the range of the power for seeing, not the distance from the user for the Mastery upgrade. Maybe work with your GM to create another Range upgrade that extends the distance for Mastery, though—that would be cool! Perhaps 15 or so. Hope this helps and thanks for playing! Tim Huckelbery Follow up question Thanks Tim, I really appreciate the answer, it does lead to a second question though. Does the Range upgrade apply to the 3 5xp Control Upgrades? Richard Follow Up Answer Hi Richard! Yes it does.
  7. Under his coat, in a deep hidden pocket, he feels the datapad and badge he swiped from the janitors room I’ll check that properly back on the ship ”Maybe there’s a rental yard down this way, I don’t much feel like walking across that desert” he says pointing down one of the dusty streets
  8. Richardbuxton

    Jailbird and the Desperadoes OOC

    Yoink! I’ll have that thank you
  9. Richardbuxton

    Jailbird and the Desperadoes OOC

    Spot: 1eA+1eP+1eD+3eS 1 success, 1 advantage
  10. Richardbuxton

    Jailbird and the Desperadoes OOC

    Sorry for the delay guys
  11. ‘Darn, no jackpot here’ thinks Kaz. He has a quick look into the hallway before heading back to the main entrance and out into the heat of the day. ‘I hate sand’ is his thought as the wind blows a cloud of it into his face, ‘it gets everywhere’. Seeing the others not far ahead he jogs to catch up ”Well that was a stitch up, bloody Hutts and their filthy business deals... let’s find this mechanic finally and get out of here”
  12. Richardbuxton

    Not a lot of Triumph related talents?

    This. Almost no one plays an rpg from the bigger companies with only the core book, combine the material from Android and Terrinoth and you get a mage punk shadowrun setting. Each new book will just add to the vault of material. Additionally any ability that requires 3 or more Advantage is effectively a Triumph Ability as well. Depending on the dice pool it can often be easier to Succeed with a Triumph than it is to Succeed with three Advantage.
  13. Richardbuxton

    Genesys Talents Expanded

    Presumably the 4th or 5th person would stop before crossing the web and therefore the other 95 would turn around and find another way. So the absolute simplest mechanic is to describe it as conjuring a wall that is impassable terrain. For a lesser obstacle (and thus easier difficulty) the area could become difficult terrain, slowing all who want to follow you. But if you really want a trap then your description is probably the simplest method. Athletics, Coordination, or Vigilance, would all be acceptable skills to avoid such a trap. The difficulty to avoid it could either be the same as the difficulty of the spell you cast (Grand summon should have its uses!) or equal to your Knowledge skill. Now one problem I can see for this in the basic rules is how do you maintain it? I have always assumed that to Concentrate on a Spell you needed to remain within range, and even keep visual. Now it’s simple to change that for your setting, otherwise you can make a talent to let it be done sometimes, for example tying off a weave in the wheel of time series: Tie Weave Tier: 4, Unranked, Action. Whilst a Spell is being maintained with the Concentrate manoeuvre you may perform a Hard Difficulty Magic Skill Check using the same skill used to cast the spell originally. If successful the spell will remain in effect without the concentrate manoeuvre for a number of rounds or minutes equal to your ranks in Knowledge. Spend 3 Advantage to change it to hours instead. alternatively you could have this Distant Spell Tier 3. Ranked. Active Incidental. Effect: When casting a spell that can be maintained with the concentrate manoeuvre you may spend a Story Point to be able to maintain the spell no matter the distance from you to it, you must still perform the concentrate manoeuvre each round to do so. You may maintain a number of spells in this way equal to ranks in this talent.
  14. Richardbuxton

    Genesys Talents Expanded

    The Mercy stuff is just a narrative description of Heal or Augment, she is probably a Divine caster so has those additional effects added for free from the magic implement called Caduceus Staff.
  15. Richardbuxton

    Genesys Talents Expanded

    Flaming Sphere sounds a lot more like the Conjure Spell with Medium Summon and Summon Ally additional effects. It’s an object that causes damage to nearby beings and you can direct it on your turn Move and Attack an enemy. It is simplest to imagine it as a melee weapon you can use at range. It would have a damage rating equal to your ranks in Knowledge + the number of uncanceled Success on the check to summon it, with No Crit Rating. For it to hit a target would require a skill check using your Intellect and Melee skill against an Average Difficulty (Engaged Range Attack) with the usual combat modifiers. As an added bonus anyone (including allies) who ends their turn engaged with it suffers damage equal to your ranks in Knowledge. therefore I would create this talent: Directed Summon: Tier 3, Unranked, Active(Incidental) Effect: Once per turn, when you perform the Concentrate manoeuvre to maintain a Conjure Spell with the Summon Ally effect, you may perform the Direct Manoeuvre as an Incidental. It has the added bonus bonus of working for druids too.
×