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About FireSpy

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  1. UNOFFICIAL X-Wing Huge Ship FAQ I first created this a couple years ago and have updated it on occasion. @Darth Meanie's recent topic and this new sub-forum made me think that it's time to re-post it. The primary goal for this FAQ is clarifying existing rules interactions, not to balance anything. If there's something that needs to be added, or if you disagree with something in it (and I know people will), please discuss! But even more importantly submit a rules question to FFG about it (the more epic/huge related questions they receive, the more apparent a need for a real Epic FAQ will be).
  2. On the next turn you can use Pattern Analyzer to switch the steps, but you still won't be able to perform an action because you're stressed. This. And this a million times.
  3. Why would you be able to use one of these multiple times, but the other only once?
  4. "A card ability cannot be resolved more than once during the timing specified on the card. For example, a card with the timing of “when defending” cannot be resolved twice by the defender during a single attack." - Rules Reference, pg. 8, Card Abilities, first bullet.
  5. It's the same as Calculation (the only difference in their wording is blank/focus results and [Hit]/[Critical] result) and FAQ says "You may use Calculation only once per attack, no matter how many focus tokens you have to spend." (FAQ v4.4.0, pg. 16, Calculation)
  6. This is correct. Only if you have equipped two (or more) Weapons Guidance, @Innese was right about this:
  7. Yes "The Activation phase consists of two subphases that players resolve in this order: 2a. Small and Large Ship Activation 2b. Huge Ship Activation During “Small and Large Ship Activation,” all small and large ships activate in order from lowest pilot skill value to highest pilot skill value. Then, during “Huge Ship Activation,” all huge ships activate in order from lowest pilot skill value to highest pilot skill value. All other standard rules for activating ships apply as normal. Effects that trigger at the end of the Activation phase resolve at the end of the “Huge Ship Activation” subphase." - Huge Ship Rules v3.0, pg. 3, Huge Ship Activation
  8. "immediately" means nothing (FAQ v4.3.3, pg. 5). When something says "After X" you must do it before doing anything else or you've passed the the window to use that ability, once you've moved on to the Modify Defense Dice step, you've passed the window of "After rolling defense dice".
  9. This. And the order starts with the nearest to your starting position and proceeds outward from there. Rules Reference, pg. 14, Obstacles: "If a ship moves through or overlaps more than one obstacle, it suffers the effects of each obstacle, starting with the obstacle that was closest to the ship in its starting position and proceeding outward."
  10. Move the ship, then detonate. The Rules Reference, pg. 7, Bombs, 9th bullet says "If a ship overlaps another ship, only the portion of the maneuver template that is between the starting and final position of the ship is counted for the purpose of overlapping bombs. Ignore the portion of the maneuver template that the ship moved backward along to resolve the overlap." How can we determine what portion of the template to ignore (if any) if we have not yet moved the ship? For example, my ship attempts to perform a 3 straight and the end of my maneuver template overlaps the bomb, but other ships prevent my ship from reaching that portion of the template, so the end of the template is ignored and the bomb won't detonate. P.S. Welcome to the forums!
  11. Also, things don't work on friendly ships unless specified. This is true, abilities and rules always use specific words to reference the ship(s) being affected: 'you', 'another', 'friendly', etc. In this case "Thweek" is being specified and it does not say friendly, nor does it say enemy, so it would seem to apply to both. But this isn't the first condition that refers to a specific pilot, how does this play out for Captain Rex and Suppressive Fire? P1 has Rex and Zeb pilots, P2 has Rex and Sabine pilots. P1's Rex attacks P2's Sabine and applies the condition. P1's Zeb attacks and destroys P2's Rex. "Captain Rex" has been destroyed, should Suppressive Fire be removed from Sabine? I hope we can all agree that the intent is no. Perhaps when one of 'your conditions' (how the Condition Cards reference card refers to them when describing unique conditions) specify a pilot by name like this it should be assumed that it refers to the ship owned by the owner of the condition?
  12. I'll have to go back and check to see if I have that FAQ. I wish FFG would identify changes like this. "v4.1.1" is a link to it (I edited to make the link more apparent). You can find many old versions by searching 'x-wing faq' on Google.
  13. It would seem that R2-D2 is the precedent, and based on that, the Construction Droid and Repair Droid would be confined to the section they are equipped to. I'm inclined to agree. WED-15 used to have it's own entry that said it could be used on either section, but it was removed over a year ago (I believe v4.1.1 was the last version was the last version that had it) leaving only R2-D2 as precedent.
  14. I'm not sure that you even need to, someone correct me if I'm missing something, but there's nothing that says the condition only gives the ability to the "Thweek" that assigned it... So if both Thweeks assign the Mimicked condition, they should both have each of the Mimicked abilities, right?
  15. Closest-to-closest. The center-to-center measurement is only used in relation to Huge ships, and then only to determine if an attack is blocked by the blue center line (except for the C-ROC, which uses it's firing arc instead).