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Everything posted by ViscerothSWG

  1. Everything after the first sentence was a good read.
  2. It certainly wasnt DC fans. The lead character's parents didn't have the same name, there were bright colors on the screen, and every male character didn't use the same gruff raspy voice.
  3. If every 6 people through the door equals a pod, I could see someone trying to make sure they're 6+ people away from any famously good players when checking in.
  4. I probably watched the ewok movies a dozen times as a kid. I have only watched TLJ once thus far. Small sample size there, but I'd suggest Caravan of Courage was objectively more successful with its target audience (Children) than TLJ was with its target (All Star Wars Fans).
  5. Sometimes I wonder why 2.0 didn't give defense dice a 9 sided die with 3 of each face. 2/3rd of the time defence rolls would work every time.
  6. Exhibit 1. Clearly motivated and realistic conflicts/combat. Might be the beer, but that scene was intense. I need to pick up a copy of the film to relive the nostalgia. We had it on VHS when I was a kid.
  7. That reboot has been decent. And this reminds me season 7 just released. I know now what I'm doing this weekend.
  8. The animation doesn't bug me, but that dialogue was painful.
  9. The media is not a reliable source to cite for research purposes. When you buy the unique game deck you know you are getting a balanced, competitive, complete experience inside the box. No further purchase necessary. It's a neat concept and the gameplay has to be good or people won't keep buying decks. Blind/loot boxes are designed to make you over-buy the product if you want a complete set (or even if you don't care about a complete set but want a specific item from the loot table). (Blind boxes suckered me in way back with marvel heroclix. And again later with Portal turret figures. Finally learned my lesson and avoided the EA game.)
  10. Was thinking more about charges. I wonder if we might someday see a blue recharge arrow, or a red down arrow corresponding to gaining or losing charges based on maneuvers or actions performed. Or multiple up and down arrows for complex earn/loss conditions for a charge. So much design space!
  11. I agree Imps are in a seemingly good spot right now. But these are so fun to make.
  12. That's a fast solution, but not a good one. In fact, I'd call it the worst possible permanent fix. You and I bring Boba large ships. We each spent a crew slot and thepoints, and we each have a strategy for how we will utilize Boba's deployment. I get to place mine first and pull this move. You have now wasted a crew slot, the points, and have to come up with a new strategy on the fly before we ever set dials. It's a NPE for player 2. They need a real solution. Reduce the no-go zone to outside range 2 instead of 3 maybe. Maybe range 2 of only any ships also deployed from reserve. Anything that doesn't negate the second Boba is better than forcing him to deploy in his own zone as the ship would without Boba.
  13. Will they errata Boba quickly enough or temporarily ban him and let scum revote knowing their choice will be free?
  14. Impressive card creator. I would like to have more control over what portion of my selected image is in the frame. I'd experiment with cropping my uploaded photo more but I'm using my phone browser. This is good enough for now:
  15. 1.0 became such a cluster of stacked actions and tokens & the ships that depended on them, that depriving oneself for even a single turn came to be viewed as tantamount to conceding the game. Jousting with token stacks was the training wheels. Outflying your opponent using all your maneuvers is where the 2.0 game begins (I hope).
  16. Two solutions; to minimize table space for your squad. 1. Overlap the upgrades such that the grey left section is hidden under the card to its left. Charges are placed on their cards so no new space taken up there. 2. Run naked ships.
  17. My recommended solution is to wait for the app if you dont want to refer to the pdfs. You then said you want a way to turn 2.0 cards into 1.0 card format. That involves using the pdf to transpose the info to the 2.0 cards. And redoing those that change when they change. Nothing is stopping you.
  18. That's it! I thought "recharge and dials" sounded a little clunky. But another word for recharge is replenish, and probably the best way to replenish ones energy is to eat snacks. "Snacks & Dials!" Okay, it probably won't catch on. But I can daydream.
  19. 1.0 couldn't viably fix imbalances without releasing new expansions with fix cards in them. 2.0 is the viable alternative, leaving points and slots malleable. With some time and effort you can write them on your own cards, then rewrite them when they change. Or on the sleeves, or on a separate insert in the same sleeve with the card. So your alternative to the pdf is already available to you. Go for it. Let us know how long it takes to transfer the info to the cards. It's more effort than I'd put into it, but I'm lazy and want the app. Good luck.
  20. Am curious. What do you picture as a viable non-digital way to build a squad? In a perfect analog world, how would it work?
  21. For sure, after use. But before you use any, they all look the same. Drawing the recharge arrow on the unused token face is a quick fix. Again, minor issue.
  22. I think he's talking the front side. If you have 5 assorted charged cards on your squad, a color distinction for quick recognition between recurring vs 1-time-use could be handy.
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