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imprezagoatee

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About imprezagoatee

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  1. Forcing them to point the same direction feels just as complex to me as letting them not, so I'm not sure I see the point. I gonna be strange here and say maybe it should stay not allowed, but not because of complexity. A full wing that can readily switch from 'everything in front of us will be ioned' to 'pick any angle, we've still got guns on you' might be what they're trying to prevent here. VS right now, you pick one or the other, and you're stuck that way until you break up the wing. But I don't think damage cards should be allowed, it feels right to have to break off to fix things, and one of the downsides to having an action crit is you can't boost/roll away from combat and repair at the same time. Reload is in the same boat, wing leader rolling out of arc while everyone else reloads might be too strong. Could be completely wrong though.
  2. Uh, this thread is from LAST January's points update...
  3. G9 rigger (the Twilight)? https://clonewars.fandom.com/wiki/Twilight
  4. Mindlink was a bit much in 1.0. And with very limited options for stressing the enemy in 2.0, I don't think even 2 pips would be nerf enough.
  5. Maybe it's cost cutting, to pay for those flappy wings on the other models.
  6. This is correct. They FINALLY got the pilot tiles right in an expansion (I would have preferred universal pilot tiles in 2.0, but too late for that). Also of minor note is there is only 1 Seventh Fleet Gunner upgrade in the pack, if that matters to you. I currently have the same setup, 1 Republic and 1 converted Rebel. Not having matching generics can be annoying, but I'm usually flying at least one unique anyway. You should also be able to run any of the 2 Rebel pilots together, though I haven't checked the ship tiles yet to confirm.
  7. Oh man, forgot about that rear gun. 1 attack die is useless though. Between that and the wing turrets...changing my guess to a forward 2 attack, turreted 2 attack (for balance, stat wise it's probably 3 everywhere, but then why would you need missiles). Focus, lock for sure, red or white reload, not sure about the coordinate, maybe another Jedi crew option that has it? Red boost maybe, it is noted on wiki to be surprisingly maneuverable. I'm also going to guess 6-7 HP and 2 agility. Yeah, this thing has crazy stats. 3 missiles is overkill, stat wise it has them, but makes no sense in this game, I'm guessing 2 missiles, and a red or white reload. It might have 2 crew, it certainly has the space.
  8. Yeah, that's the one. Guessing a missile slot, gunner, crew, and maybe a front 180 arc?
  9. So, I haven't checked every episode, but Clone Wars 3-20 shows a gunship flying in space. It had two lights in place of the manned ball turrets. Episode 4-13 showed presumably the same gunships in space and atmosphere, in space they did not have the ball turrets deployed (they retract into the doors), but they also weren't in combat in space. As I remember from the series, the trooper armor can protect them in space a short while, but they don't generally use that feature...I think it's unlikely the version we'll get will have the ball turrets, but who knows. It would also be odd if you couldn't see the troopers in the turrets, and the doors wide open, they haven't had any see through model parts I can think of, so it would be really strange next to the rest of the ships.
  10. Yeah, the slow online rules updates are really annoying. Purple action is a regular action, with the added penalty of costing a force. The devs said in one of the live streams it is for balancing based on playtesting the Aethersprite with a white evade, which was crazy good.
  11. imprezagoatee

    X-Wing sale

    Wow. Just got my republic stuff, haven't even played with it yet, could have saved money AND got more ships. Wish they still had good 1.0 stuff in stock. Also doesn't seem to apply to the conversion kits.
  12. Not yet, maybe someday. Hopefully he'll be awesome.
  13. If you're talking about supernatural reflexes, I had thought of that. It's a whopping 32 points for Skywalker, it might be good, but I usually prefer putting another ship on the table than loading that heavy on upgrades. Is anyone taking it on Vader still? I don't go to many tournaments so I have no idea.
  14. Doh! Totally forgot about that.
  15. Agreed. Skywalker also looks pretty good, I think no one has cared much here since his ability requires correct planning phase choices, rather than I6 activation phase choices. But keep in mind, he'd LOVE a late activation battle meditation co-ordinate to re-position before he sloops/k-turns.
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