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Everything posted by squash

  1. Only 5 player turnout, 3 heated rounds were played, results as follows: 1st: Kevin, 25 tournament points, 683 MOV, ISD 2, Motti, Intel officer, Gunnery team, Phylon Q7 Tractor Beams, Leading Shots, X17 Turbolasers, Avengers, 179 points. ISD 2, Intel officer, Gunnery team, Phylon Q7 Tractor Beams, Leading Shots, X17 Turbolasers, Relentless, 160 points. Gozanti Cruisers, Comms net, 25 points. Gozanti Cruisers, Comms net, 25 points. Most Wanted, Fleet Ambush, Solar Corona 389 points 2nd: Dan, 21 Tournament Points, 522 MOV. Kuat, Admiral Titus, Gunnery Team, Reinforced Blast Doors, External Racks, Leading Shots, 133 points. Quasar Fire I class, Admiral Konstantine, Flight Controllers, Boosted Comms, 87 points. Quasar Fire I class, Stronghold, Instructor Goran, Flight Controllers, Boosted Comms, 76 points. Dengar, 6xInterceptors, Howlrunner, 102 points. Station Assault, Contested Outpost, Superior Positions 398 points. 3rd: Chris 19 Tournament points, 270 MOV. ISD 2, Admiral Motti, Wulff Yularen, Gunnery Team, Electronic Countermeasures, Leading Shots, Dual Turbolaser Turrets, Chimaera, Intensify Firepower!, 184 points. Arquitens class light cruiser, Captain Brunson, Turbolaser Reroute Circuits, 66 points. Arquitens class light cruiser, Captain Needa, Turbolaser Reroute Circuits, 63 points. Gozanti Class Cruisers, Taskmaster Grint, Boosted Comms, Vector, 34 points. Ciena Ree, Captain Jonus, Valen Rudor, 46 points. Blockade Run, Contested outpost, Solar Corona 393 points. 4th: Wes 13 Tournament points, 140 MoV. ISD Cymoon, Screed, Electronic Coutner measures, Hardened Bulkheads, Minister Tua, Dual Turbolaser Turret, Gunnery Team, 164 points. Victory Star Destroyer, Disposable Capacitors, Dual Turbolaser Turrets, Gunnery Team, 100 points. Victory Star Destroyer, Disposable Capacitors, Dual Turbolaser Turrets, Gunnery Team, 100 points. Ciena Ree, Valen Rudor, 30 points. Blockade Run, Hyperspace Assault, Solar Corona 394 points. Sorry, I do not have the list for the fifth player, James, I dropped the ball there. Overall some really fun games, very large ship heavy.
  2. Sarge's Comics and Games is hosting an official Store Championship 07/21, games start at 1pm so please arrive at least by 12:30. Buy-in is $10. The event page is here, https://www.facebook.com/events/637383896628406/ . RSVPs would be appreciated, we have a 12 player max. Standard prize kit stuff, and the vanquished will echo in the halls of Valhalla for all time, ect.,
  3. Hold up, there's a guy at your store named Danny Mcbride?
  4. I'm sorry if this was already asked and answered, I did some searches but those search terms only come up with preview article discussion. Is there any point at all giving Stormtroopers Targeting Scopes? Does Precise 1 + Precise 1 = Precise 2, or do they not stack because they aren't a weapon keyword?
  5. It would of made phantoms almost impossible for ships to kill if they were obstructed or took 1 less damage. I dunno about thematic but a nice benefit of the phantom's special rule is it can keep up with slow ships even without squadron activations, it can keep blipping 1 and bombing
  6. My two cents, but I far prefer Organa over Antilles, and I've had much more success with it in casual games and at a tournament. I've tried the Pelta with Shields to Maximum + Antilles Hammerheads thing too and was very disappointed by it. I think just keeping a tight Organa formation is the way to go.
  7. Shmitty thanks for writing this, I've been looking forward to this. I think your most interesting conclusion is that the numbers of fighters is staying the same but the points people are spending on them is increasing. One thing though, there's no Sato on your Admirals by wave table.
  8. Well hold the phone, you don't know if you're going against rhymerballs or bomber heavy lists when you put the fleet together, that doesn't seem fair.
  9. What's a situation where you'd use Mon Mothma, but wouldn't use Cracken? Especially with how good TRCs with, and how double edged they are with Mothma.
  10. I made this account years ago but I never post, decided to post here because I love Peltas. I won the Newington regional with a Sato 2x pelta 2x nebulon list last February. I think the Pelta is really under rated, and people forget how multipurpose they can be on a budget. My personal MVP of the tournament was 'Entrapment Formation!', which prevented some really bad situations. I bank a token turn 1, then just discard the card the second time I need it, two uses over the entire round is enough IMO. It was my MC30 solution. My big regret is Solar Carona, I wouldn't bring that again, that was definitely a mistake. Peltas are cheap, its firepower is sufficient, and it can do *something* else really well, carrier, healing, blocker, ect. In this case I used a carrier and a blocker. Sato x4 Author: Squash Faction: Rebel Alliance Points: 399/400 Commander: Commander Sato Assault Objective: Station Assault Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona [ flagship ] Modified Pelta-class Command Ship (60 points) - Commander Sato ( 32 points) - Ahsoka Tano ( 2 points) - Entrapment Formation! ( 5 points) = 99 total ship cost Modified Pelta-class Assault Ship (56 points) - Assault Proton Torpedoes ( 5 points) = 61 total ship cost Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) - Raymus Antilles ( 7 points) = 69 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Slaved Turrets ( 6 points) = 64 total ship cost 3 E-Wing Squadrons ( 45 points) 3 VCX-100 Freighters ( 45 points) 1 Tycho Celchu ( 16 points)
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