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benjo1122

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  1. I have modified the CraftImprovements.xml a bit because I wanted my players to be able to put some upgrades more than once (They're getting pretty strong and so are the enemies). It works perfectly for Extra soaks and such, but for upgrades like Broad Utility on droids I can't figure how to allow the software to select the subsequent skills. When I press choose, the options pop-up only once. Anyone knows which files I should edit?
  2. I'v looked trough the guide and the data editor and i was wondering if there was a way to add our own crafting template, especially for cybernetics, where the book encourages the GM to create his own.
  3. Hey, pointless comment, but you released the new version on my birthday. Thanks a lot XD. Keep it up, me and my friend use your software every weeks.
  4. player characters cannot start with more than 2 ranks in a skill. so trying to make a subspecies that does that is likely the cause of the error. No, after testing it only happens with those that have 5 ranks, cause you can manage your level up with the software. The same sub-specy doesn't cause that error on skills that have more than 2 as long as there isn't 5 ranks. I have to ask why are you trying to put adversary stuff in the character generator? Adversaries do not follow the same rules as PCs. If you are doing this for NPCs I would suggest you use the Adversary tool under the GM tools...which by the way has all the droids in it already... I know they're there, i just felt that playing droids in the game was kind of boring, something was amiss. I mean a droid as a base program, but he could be set free to have his own will, but he had a model before. The players who wish to play droids can start as, an IG-Assassin or B-1 Battle droid, for example. I let them have the base stats in exchange for minimal starting XP (50), they can then use those XP to modifies their characters. It, of course give stronger PC, but leveling the game is not that hard. Secondly i allow my player to have droid followers, if they succeed on some mechanics, computer checks (difficulty varying on the droid) i allow them to temper with the programming of those droid, that tempering results in XP they can give to the droids, if really successful, and i mean really successful and the players give a good role-play all along the game (Character and follower) i sometimes allow that they managed to program a learning algorithm in the droid that allows the droid to gain half the PC's XP in a session, given that the droid did something worthwhile (took part in a battle and was actually useful in it, save the PC's lives, broke into something etc.) I just don't apply critical injuries on those Droids (they die). So in short that's why i edit the sub-species in droid. It's a custom game mechanic, me and my friends find it balanced and actually like things better this way. I also use the GM's tool, and i must say that this software is one of the most complete software made to support a RPG I've seen. Edit: i allow that tempering to take place once per session, they can't spend a whole session tempering the droids over and over again, and failure as a cost, either the droid is destroyed in the process or it turns on the players, CPU errors causing the robot to go nut and somehow more dangerous than the basic one, we actually lost group members because of that, why not just build them using base rules? just use the adversary to give direction to the build process.. no need to do what you are doing. Doing what you are doing is going to be unfair to the non droid characters. I see your point, it was something me and my friends tried, we started playing with that homemade mechanic 2 sessions ago and we're still modifying it, but we'll probably end up doing what you said. Sometimes we try stuff and it works out good sometimes it doesn't, we're giving it 2-3 more sessions to see if we manage to balance it.
  5. player characters cannot start with more than 2 ranks in a skill. so trying to make a subspecies that does that is likely the cause of the error. No, after testing it only happens with those that have 5 ranks, cause you can manage your level up with the software. The same sub-specy doesn't cause that error on skills that have more than 2 as long as there isn't 5 ranks. So in other words, you start a species with a rank of 5 in a skill, then choose a career that has that skill and select a rank to be added to it? As Daeglan said, having a starting rank of 5 is rather odd. The adversaries can have that because... well, they're adversaries They're pre-defined "characters" already at a particular power level that don't better themselves with experience. It's pretty universal that starting skill ranks for PCs are limited to 2 at character creation. However... it should still verify that a skill rank can't go past 5 (or 6 with cybernetics), no matter how many ranks you get from various sources. So even though that's a weird scenario, it should still work. I'll play with it and see what the issue is. I know, it's an odd scenario and after discussing with Deaglan i'm considering to remove it, you know you try a mechanic and it turns out good/bad so you keep or you don't.
  6. player characters cannot start with more than 2 ranks in a skill. so trying to make a subspecies that does that is likely the cause of the error. No, after testing it only happens with those that have 5 ranks, cause you can manage your level up with the software. The same sub-specy doesn't cause that error on skills that have more than 2 as long as there isn't 5 ranks. I have to ask why are you trying to put adversary stuff in the character generator? Adversaries do not follow the same rules as PCs. If you are doing this for NPCs I would suggest you use the Adversary tool under the GM tools...which by the way has all the droids in it already... I know they're there, i just felt that playing droids in the game was kind of boring, something was amiss. I mean a droid as a base program, but he could be set free to have his own will, but he had a model before. The players who wish to play droids can start as, an IG-Assassin or B-1 Battle droid, for example. I let them have the base stats in exchange for minimal starting XP (50), they can then use those XP to modifies their characters. It, of course give stronger PC, but leveling the game is not that hard. Secondly i allow my player to have droid followers, if they succeed on some mechanics, computer checks (difficulty varying on the droid) i allow them to temper with the programming of those droid, that tempering results in XP they can give to the droids, if really successful, and i mean really successful and the players give a good role-play all along the game (Character and follower) i sometimes allow that they managed to program a learning algorithm in the droid that allows the droid to gain half the PC's XP in a session, given that the droid did something worthwhile (took part in a battle and was actually useful in it, save the PC's lives, broke into something etc.) I just don't apply critical injuries on those Droids (they die). So in short that's why i edit the sub-species in droid. It's a custom game mechanic, me and my friends find it balanced and actually like things better this way. I also use the GM's tool, and i must say that this software is one of the most complete software made to support a RPG I've seen. Edit: i allow that tempering to take place once per session, they can't spend a whole session tempering the droids over and over again, and failure as a cost, either the droid is destroyed in the process or it turns on the players, CPU errors causing the robot to go nut and somehow more dangerous than the basic one, we actually lost group members because of that,
  7. player characters cannot start with more than 2 ranks in a skill. so trying to make a subspecies that does that is likely the cause of the error. No, after testing it only happens with those that have 5 ranks, cause you can manage your level up with the software. The same sub-specy doesn't cause that error on skills that have more than 2 as long as there isn't 5 ranks.
  8. Hi, I found an action that causes an error message, ''Index was outside the bounds of the array''. I edited the sub-species under droid in order for the sub-species to match the adversaries stats, but some of them get 5 ranks in certain skills from the start. Up to that point everything is fine, but when i go the Character Generator, under career, if i check a skill that already has 5 ranks it generates the error. I can manually work around that by not checking those skills, so it's still perfectly usable i just thought you would like to know about it. If you need it have a copy of the error's details. Thanks OGGdude, that software is awesome.
  9. Think, i got why, there's no override check box for sub-species talent, so it only show the base species ones, here i had adversary checked, but when i unchecked it no more talents at all. Either the sub-specie menu needs an override check box for talents or to check for sub-species talents if there are not any specie talent
  10. Hi, I've been using the generator for while and i noticed that when you create/edit a sub-specie if you check talents the character generator gives one of the talents to the character. I don't know if it's intended, but I've been trying all sort of combination and i can't get a droid sub-specie to have more than 1 talents.
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