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VanderLegion

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  1. VanderLegion

    Dengar got nerfed... AGAIN!

    You can shoot two torpedoes out the front IF you have a target lock (shouldn't be too hard to get) and you don't modify the first shot. Which means if you shoot first (which you frequently will), you don't get to modify the shot if you want to be able tot ake a revenge shot. Then, if you roll poorly, they could just attack someone else to deny the reevnge shot, and now you wasted the chance to modify your FIRST shot. Or you mod the first hsot and don't get a revenge shot at all. And IIRC no torpedo has more than2 charges, so you only get to do 2 shots in one round with torpedoes one time. Then you're back to needing your mobile arc forward for his ability to work.
  2. VanderLegion

    Dengar got nerfed... AGAIN!

    PS6 sure, but I don't really count the punishing one as 3 firepower when it only gets it in the front arc, which is WAY harder to get/maintain with worse greens, hard right turns, and only 1 direction to sloop. And a red barrel roll.
  3. I disagree. I've been flying the first order ships way more than the imperial ones in 1e, the silencer and SF are my 2 favorite "imperial" ships (followed by the defender). I'm looking forward to the FO conversion kit far more than the imperial one for 2e.
  4. VanderLegion

    Dengar got nerfed... AGAIN!

    That I agree with. The fact that the punishing one doesn't get 3 attack dice all the time is ridiculous. It'd be one thing if it was like th emoldy crow and gave a permanent 3 die forward arc, but how does a turret only get an extra die in one arc?
  5. VanderLegion

    Dengar got nerfed... AGAIN!

    There's blue to clear it if you can go straight or bank left. God help you if you have to go right or do a hard turn. While I really wish it had the double turret, I'm not sure how much of a difference it'll actually make as far as effectiveness goes. Generally, unless you're doing a k-turn or sloop where the opposite arc ends up pointed at your target, you're probably focusing on one target and not using the second arc anyway most of the time.
  6. VanderLegion

    Dengar got nerfed... AGAIN!

    It's not even that disgusting of a blocker anymore with the massive dial nerfs and red barrel roll.
  7. VanderLegion

    Dengar got nerfed... AGAIN!

    Say you're flying dengar. If you want to be ablet o use his ability to get 2 shots out the front arc, you can't modify the first one (unless you have multiple tokens, because if you spend your TL to modify your shot, you don't get a second shot because you don't have a TL anymore). Also with dengar, if you're using his ability, you'll run out of torpedo charges mighty quick. 2 rounds of double front-arc shots and you're out of torpedoes. The problem is you can ONLY do it as a red action. Wouldn't be as bad if it was rotate linked into a red focus and/or TL so you had the option of rotating without taking the mods if desired. Sometimes you don't want the stress. Especially when you have worse greens than first edition/ I sure hope you're right, because frankly it looks pretty terrible unless it's SUPER cheap. I can't see the scout getting down to 40 points (running 5?), but I'm not sure I'd even bother trying it out if it still came in at 50.
  8. VanderLegion

    Scum and Villainy Unboxing

    Not all abilities, but all abilities that specify in arc IIRC (so something like palpatine that doesn't require 'in arc' is still unlimited range, but the hwks that all trigger on something in arc, your arc only extends to range 3 now instead of infinite range)
  9. VanderLegion

    Scum and Villainy Unboxing

    You wouldn’t take it for the Astro. You take it for the attack die in the front arc.
  10. VanderLegion

    Scum and Villainy Unboxing

    He was asking what the requirements were to fly them in an imperial squad
  11. VanderLegion

    Scum and Villainy Unboxing

    Quinn even got a buff. He can recharge any upgrade instead of just ordnance. So if he has a Talent slot, or things like Stealth Device...
  12. VanderLegion

    Scum and Villainy Unboxing

    on the other hand, we got *5* firespray uniques.
  13. VanderLegion

    Scum and Villainy Unboxing

    0-0-0 and BT-1!!!
  14. VanderLegion

    Scum and Villainy Unboxing

    Any formerly docked ship can redock it looks like
  15. VanderLegion

    Slave One 2e Preview

    Figured out where I had the idea he'd been shown/leaked already. We had a quick-build card for him, but not the actual pilot card yet.
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