Jump to content

Koing907

Members
  • Content Count

    784
  • Joined

  • Last visited

About Koing907

  • Rank
    Member
  • Birthday

Recent Profile Visitors

708 profile views
  1. Koing907

    Veteran Turret Gunner Cost

    Having flown 5 Y's, I think VTG is in a fine place. The list is strong, but not unbeatable. It isn't dominating the meta, and Hyperspace just got a bunch of new toys to play with. A point cost change would be overkill. And as I've said before, the problem with large base ships is that they tend to have lots of hull, and the 2nd edition damage deck Crits are much more powerful than 1st edition. This is a problem that can't be fixed with points cost changes.
  2. Hm. Sounds like they'll be in as of release, then.
  3. Koing907

    Meta Analyis Hyperspace Wave 2 (March 2019)

    The 3 U wings + X list interests me. Did they all have collision detectors? *Edit* I found them on listfortress. They did not.
  4. Well, this is wishy washy. I'll reformulate. Has FFG specifically stated when the Republic and Seperatist factions will be legal to play in the current Hyperspace Trials?
  5. Do we know when the new factions are Hyperspace legal?
  6. Koing907

    Unpopular Opinion Thread

    What?
  7. Koing907

    Unpopular Opinion Thread

    Not so much an upopular opionion. I agree. Empire was good, but the slobbering over it as the "greatest" Star Wars film is pretty cringey. And I just can't get over the sequence where the two ISDs fly straight into each other. That part makes zero sense.
  8. Koing907

    Unpopular Opinion Thread

    Interesting mix. I'll go there. The prequels weren't that bad, and Jar Jar evolved into a fun tweak of the nose to people who take Star Wars too seriously.
  9. Koing907

    Unpopular Opinion Thread

    Right. Just like I said in the immediately preceding four words you edited out of my quote. Hide and Go seek has very little in common with X-Wing miniatures, and so your analogy isn't helpful. Interesting. I don't think I agree, but even if I did, what do you propose to do about it, if anything? Is taking inspiration from an opponent's list "cheat code" as well? How about learning from their opponent's tactics instead of "inventing" tactics on their own? I don't think that the podcasts and meta discussion suppress creativity in the X-Wing scene. I think it does hasten the process of list hegemony.
  10. Koing907

    Unpopular Opinion Thread

    Analogies are usually terrible. We're not talking about Hide and Seek, we're talking about X-Wing list building. The dissemination of a list can be done in many ways. If I play at a tournament, and afterwards copy the winner's list because it's really good, have I used a "cheat code"? If I talk with my buddy at the local game shop, and he says "5 Y's is really good, I saw a person flying it last week..." is that using a "cheat code"? The net simply makes this process quicker and more efficient. The efficiency got a real boost with meta-wing and listjuggler, and I think it was a really good thing for the game, as powerful combos could be disseminated, tested, analyzed and understood on a scale that FFG could never achieve with their playtesters. ****, I daresay that all of the "improvements" in 2nd edition are a direct result of internet meta feedback.
  11. Koing907

    Unpopular Opinion Thread

    Strongly disagree. I think the meta discussions get to the most optimum choices sooner, but those optimum choices were already there. If we could somehow prevent people from discussing the meta, it would only slow down the process, and restrict access to knowledge of these meta builds to a smaller pool of players. Better to find the unbalanced elements early so that FFG can (in theory) learn from them. Or, at the very least, make the players aware of powerful lists they may have not encountered.
  12. Koing907

    Unpopular Opinion Thread

    The crit deck will always be working against any attempts to improve large ships. 2.0 crits are much more impactful than 1.0, and large ships tend to have a lot of hull to accumulate those crits.
  13. Koing907

    Unpopular Opinion Thread

    All of the "once per turn" effects are now tracked by charge tokens. Plus there are charges that recharge on conditionals, or don't recharge at all. And we have force tokens, that recharge. The charge token may seem like they simplify the system of remembering "once per turn" effects, but they've opened up the game space for more things to track, which increased complexity.
  14. Koing907

    Less is More

    This is like one of things Not To Do if you play competitively, or even casual if you'd like to win occasionally. Sun Tzu, and all that.
  15. Koing907

    Less is More

    Yeah. 2.0 is way more complicated than 1.0. I especially don't like the crit deck chains, but it seems there's more rules that are vague and require a FAQ. Ignoring obstacles and moving and the wording on cards seem to have gotten worse.
×