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Sybreed

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Everything posted by Sybreed

  1. that is one aspect I'm most excited about and one I'm pushing to motivate my friends to go back to Armada again (we all stopped playing almost 2 years ago now, **** time flies). We were tired of the Ace meta and how games were slowed to a crawl due to mass squadrons. Plus, having some cards that were almost worthless due to their point cost limited the possible builds. All in all I like that FFG finally realized putting resources on Armada is a good thing and I hope I'll be able to play again soon.
  2. yeahhh when I read the news about the new upgrade cards I wasn't happy about it. That means there's at least 60-70$ worth of battlefoams I use that's now worthless and I would have to replace them.
  3. I doubt we'll have any kind of announcement on that date either.
  4. ahahah agreed. Even though I have my doubts about the Executor, it's hard to look at anything other than that.
  5. feels bad to see how FFG treats this game... and it gives me a feeling that I should have gone into X-Wing instead of Armada in some aspect....
  6. I once played against a guy who forgot his shuttles, so he used a Y-Wing proxie instead... And I was fielding Y-Wings as well... even with the small token you put at the base of the squad to differentiate it, it created a lot of confusion, and caused me to never attack it. I didn't lose because of that alone, but it sure as **** wasn't helping.
  7. Redundant shields : 1 point cheaper. You can recover and move a shield. It's even thematic with the name.
  8. I've asked for that for the last year and people just tell me "eh it's fine to have useless stuff in a game". Ugh.
  9. it depends on what he flies against. Against imperials and front arc ships, he'll circle around and use Ackbar a lot. Against other types of list (like my Mothma list), he'll go for double arcs. It made his CR90s super dangerous and his peltas as well. Even when I got close to use my MC30s, he could still throw 4 reds and 2 blacks. The way he flew, all his ships were close to each other. It was impossible to have a ship survive more than 2 rounds. My own Admolando died after getting shot by the 2 peltas.
  10. haven't had the opportunity. I tried a Mothma list which was fun, might actually bring it to the regionnal. All my friends think Sato sucks and I shouldn't bring him to a major event... so I'm still very undecided...
  11. but, their new system is flexible enough so they can correct by buffing or nerfing a ship through the App. Armada has always needed that, like most games do. The imbalances are not as bad as in X-Wing, but we've received a lot of "bandage" balancing which is honestly not the best design ever.
  12. he's pretty much only good for low number of big ships lists. MSUs wouldn't like him a lot.
  13. is this based on anything other than hope??
  14. point defense reroute? Seriously? Ugh.... they should just combine it with QLT and make it cost 7 points. Giving us this useless card is kind of an insult at this point.
  15. ya know, one thing I don't like about Armada is how it's often black and white in the squadrons department. It's either "go full squads" or "go zero squads". I'd rather have a rule that forces everyone to use both squads and ships, although games still need to be quick and interesting.
  16. tried a similar list with a Hammerhead with GH instead of another CR90 for a better bid. Did OK, I'm not super used to fleets with more than 5 activations, so I rammed myself a couple of times. The CR90 with HIE didn't do crap because it never had the opportunity to (**** you Demo), but overall I liked how the fleet performed. It's surprisingly survivable and being able to reroll black dice at close range is extremely frustrating for your opponent. Might play this at a tourney, who knows! Sloane and bomber fleets are still very scary... It's probably not the most competitive list in the current meta, but it's sure fun to play.
  17. and finally, this one Name: Sato #3 Faction: Rebel Commander: Commander Sato Assault: Most Wanted Defense: Hyperspace Assault Navigation: Dangerous Territory MC75 Ordnance Cruiser (100) • Commander Sato (32) • Strategic Adviser (4) • Ordnance Experts (4) • Electronic Countermeasures (7) • Assault Proton Torpedoes (5) • External Racks (3) = 155 Points MC30c Scout Frigate (69) • Ordnance Experts (4) • Advanced Projectors (6) • Assault Proton Torpedoes (5) • Spinal Armament (9) • Admonition (8) = 101 Points Hammerhead Torpedo Corvette (36) • Ordnance Experts (4) • Assault Proton Torpedoes (5) = 45 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: • Tycho Celchu (16) • Han Solo (26) • Ketsu Onyo (22) • A-wing Squadron (11) = 75 Points Total Points: 396
  18. The PE Neb follows the MC75, Salvation tries to do trailer duties.
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