Sybreed

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  1. Bail, Pryce, Han and Raddus.

    in yesterday's tourney there was a lot of Dual ISDs lists and a lot of 3-4 activations lists. I think there was only 3 lists that had 6 or more activations, and the winner of the tournament had only 3 or 4. I myself performed okay by ending 5th or 6th out of 15 by using a 4 activations, no flotilla, untested fleet xD
  2. The Arrestor Cruiser

    Arrestor? So what is it gonna do against a ship? Go full oblivion style and yell "STOP, you violated the law!"
  3. Regionals data Feb 17

    I was at Quebec's regionals. All I can tell is that top 2 were 2 brothers who played Rebels. 2nd place played Rieekan with 7 hammerheads + 1 CR90. First place, I think, had Raddus, MC75, MC80 LIberty, 1 CR90. I'll try to get more info and post it here. I was 5th out of 15 players. Not too bad I guess? This was my list: Name: Ackbar fleet #3 Faction: Rebel Commander: Admiral Ackbar Assault: Advanced Gunnery Defense: Contested Outpost Navigation: Solar Corona Assault Frigate Mk2 B (72) • Admiral Ackbar (38) • Lando Carissian (4) • Caitken and Shollan (6) • Electronic Countermeasures (7) • XI7 Turbolasers (6) = 133 Points Assault Frigate Mk2 B (72) • Veteran Captain (3) • Gunnery Team (7) • Electronic Countermeasures (7) • XI7 Turbolasers (6) = 95 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 53 Points CR90 Corvette A (44) • Hondo Ohnaka (2) • Turbolaser Reroute Circuits (7) = 53 Points Squadrons: • Tycho Celchu (16) • Shara Bey (17) • 3 x A-wing Squadron (33) = 66 Points
  4. The double Assault Frig list performed okay, I managed to get 19 points on 3 games. No big losses, no big wins. For some unknown reason, no one really dared to face my assault frigates, they only went for the corvettes. So, most matchups had pretty low scores. I was the only one to beat the guy who got 2nd place of the tournament. Against him I won 7-4, then I lost 6-5 to the next guy because I rolled a blank too many on a raider, then won again 7-4 against an ISD/2 kittens list. Again, no one really tried to face my assault frigates. None of them got a damage card after 3 games. Weird. It was kind of boring honestly. The Gunnery team frigate rolled a crapton of blanks when it rolled dice... I think I got at least 12 blanks in match #2.
  5. GNK Mothma MSU List Idea

    major derlin is pretty nice on foresight as well. With the double evade, you virtually take no damage.
  6. ok. I removed IO, put in Lando on the Ackbar frig. Replaced APs by ECMS, added Veteran captain to the other frig so I can get some tokens on a whim.
  7. I made this one as well... it feels a bit more original than the first list. No flotillas, absolute madness am I right? Name: Ackbar fleet #3 Faction: Rebel Commander: Admiral Ackbar Assault: Advanced Gunnery Defense: Contested Outpost Navigation: Solar Corona Assault Frigate Mk2 B (72) • Admiral Ackbar (38) • Skilled First Officer (1) • Caitken and Shollan (6) • Advanced Projectors (6) • XI7 Turbolasers (6) = 129 Points Assault Frigate Mk2 B (72) • Intel Officer (7) • Gunnery Team (7) • Advanced Projectors (6) • XI7 Turbolasers (6) = 98 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 53 Points CR90 Corvette A (44) • Hondo Ohnaka (2) • Turbolaser Reroute Circuits (7) = 53 Points Squadrons: • Tycho Celchu (16) • Shara Bey (17) • 3 x A-wing Squadron (33) = 66 Points Total Points: 399
  8. Wave 7 was the wrong answer

    hmmm, didn't they declare the round at the start of the match? edit: So you're saying you can't put Blail at all on the raddus ship because you can't even set the round token at the start of the match?
  9. Wave 7 was the wrong answer

    To answer on Bail, have you watched Master of the Fleet latest batrep? The MC75 had Bail on it and was second player. On the turn the MC75 was about to get blown up by the ISD, it instead activated first and got an excellent double arc on the ISD and flew out of the big front arc. It was actually kind of awesome.
  10. or black dice? I went with your suggestion. The list isn't super original, but I won't have time to test anything before the tourney (which is next weekend). So I cobbled up something I'm a bit familiar with. I would have preferred a funkier list (anything with an interdictor is funky in my book), but I hope this at least works.
  11. yeahhh that's what I thought. Defiance it is then. Or maybe no title and put engine tech on the MC80
  12. Name: Wave 7 Ackbar copy Faction: Rebel Commander: Admiral Ackbar Assault: Advanced Gunnery Defense: Fire Lanes Navigation: Solar Corona MC80 Assault Cruiser (114) • Admiral Ackbar (38) • Strategic Adviser (4) • Medical Team (1) • Early Warning System (7) • Electronic Countermeasures (7) • Leading Shots (4) • XI7 Turbolasers (6) • Home One (7) = 188 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 53 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) = 51 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: • Shara Bey (17) • Tycho Celchu (16) • 3 x Z-95 Headhunter Squadron (21) • Lieutenant Blount (14) = 68 Points Total Points: 400 Not entirely sure about Home One.
  13. Nav officers with Arquittens?

    my issue with has never been their damage ouput... it's always been how fragile they are and how hard it is to keep them safe.
  14. Nav officers with Arquittens?

    I played against a raddus no squadron build, that consisted of 2 MC75 and 2 MC30s. Arquittens tend to not fare very well against black dice beasts, and they don't really have a way of escaping them.
  15. Has anyone tried using Nav Officers with Arquittens? I tried a Vader fleet yesterday and used for the first time Slaved Turrets on 2 Kittens. Turns out the one attack max came back to bite me in the *** on 2 occasions before the Kittens ultimately died to a 2 MC75 2 MC30 fleet (Raddus has a gigantic threat range.... no way to see these honestly...) Anyway, the goal was to spam CF commands all the time and switch to nav commands if I really feel I need to nav. It would remove the need to use slave turrets and I would be able to attack from 2 arcs at the same time. Anyone tried this?