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Everything posted by VirMortalis

  1. In the scenarios they kept getting crates, however, at the end of the mission they didnt get bonus credits applied Learn To Play Page 5 ".... During campaign, crates are worth credits at the end of the mission" Rules Reference Guide Page 10 "During a campaign, at the end of each mission, heroes receive 50 credits for each crate token they claim during the mission"
  2. The setting is just after the events of A New Hope so I wouldn't see any flashback content you would be looking at the events from ANH to RoTJ
  3. "How uncivilized" Obi Wan But I can see why you would want a Jedi with a gun with both Ezra & Kanan (Caleb) from Rebels
  4. Hey, Looking at the Colour they say 2x Green 5x Yellow based on pack of 50 Green are http://www.ebay.co.uk/itm/261276731085?_trksid=p2060778.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT Yellow are http://www.ebay.co.uk/itm/251676193778?_trksid=p2060778.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT Since those sleeves from the eBay store have 100 per pack you can now say you need 1x Green and 3x Yellow leaving you with roughly 50 sleeves remaining for something else In total with P&P it came to £8
  5. isnt their a back story to the characters in the campaign book?
  6. I sat and watched all the videos and I have to say I am impressed with the game, and it fun to see others learning as they go along, only downside where is Video 5!
  7. All Terrain Armoured Transport Use in Skirmish Only HP: 15 Movement: 1 square / or 1 inch per turn Attacks: Side mounted cannons - Range 10 squares /or 10 inches straight line Chin Gun - 15 squares /or 15 inches straight line May only shoot each gun once per turn or alternatively activate ability to power up the attack on chin gun only being able to fire once but automatically applies +5 damage if successfully hits Ability: Can carry up to 10 units, if ATAT is destroyed troops inside must role their strength to see if they survive each troop that survives will take +2 damage Defense wise when ATAT is attacked before the defense roll you automatically reduce incoming damage by -2 from none explosive attacks, roll 2x Black Defense Dice. It might be a little overpowered but not unbeatable
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