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channellockjon

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About channellockjon

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  1. I used to run: YT-2400: · Eaden Vrill (32) Heavy Laser Cannon (7) Tactical Jammer (1) · Chewbacca (4) -- TOTAL ------- 44p. -- It was my favorite ship... But I think the jumpmaster and lothal rebel are better values now.
  2. Have them split their fire and PS kill one before it shoots each round. If a group of BWings can focus on 1 ship, it's in big trouble. Their dial is plenty serviceable. Dont let anyone make you ashamed to lose to anything. We're rolling dice here.
  3. Maybe E-Wing: · Corran Horn (35) Push The Limit (3) Fire Control System (2) · R2-D2 (4) Engine Upgrade (4) VCX-100: · Kanan Jarrus (38) Autoblaster Turret (2) Fire Control System (2) Ion Projector (2) Recon Specialist (3) · Finn (5) -- TOTAL ------- 100p. --
  4. You can only beat those lists if you have a pilot skill 10? If so, no different.
  5. If you get attacked 3 or more times per round then it maths out okay but since that rarely happens these days...
  6. Tough request... Firespray-31: · Boba Fett (39) Veteran Instincts (1) Gunner (5) "Hot Shot" Blaster (3) Z-95 Headhunter: Black Sun Soldier (13) Z-95 Headhunter: Binayre Pirate (12) Y-Wing: · Kavil (24) Autoblaster Turret (2) Unhinged Astromech (1) -- TOTAL ------- 100p. --
  7. There's no point in running Han without engine. He needs ro play like an arc-dodger. You're much better off with Rey in that case. I imagine Rey needs EU more than Han does.
  8. Can you drop engine off of Han? I know its great with big ships but if you can manage without it you can give han VI and plasma torpedoes to Miranda.
  9. I dont think proton rockets work like you want with lightweight frame. Dont load bombers up too much. Ive lost them before i ever fired at times. Pm heychadwick and get his advice! Id do something more like this instead of yours i think TIE Bomber: · Tomax Bren (24) Crack Shot (1) Extra Munitions (2) Proton Torpedoes (4) Guidance Chips (0) TIE Bomber: · "Deathfire" (17) Extra Munitions (2) Homing Missiles (5) Proximity Mines (3) Long-Range Scanners (0) TIE Bomber: Scimitar Squadron Pilot (16) Long-Range Scanners (0) Extra Munitions (2) Homing Missiles (5) TIE Bomber: Scimitar Squadron Pilot (16) TIE Shuttle (0) Fleet Officer (3) -- TOTAL ------- 100p. --
  10. Instead of 2 blockers, i prefer a big base ship with tactical jammer. An example: T-70 X-Wing: · Poe Dameron (31) Push The Limit (3) · BB-8 (2) Autothrusters (2) Pattern Analyzer (2) X-Wing: · Luke Skywalker (28) Predator (3) R2 Astromech (1) Integrated Astromech (0) U-Wing: · Heff Tobber (24) Fire Control System (2) Tactical Jammer (1) Intelligence Agent (1) Pivot wing (0) -- TOTAL ------- 100p. --
  11. Except that they are no longer cheaper enough. The Academy TIE Fighter used to be the 100% benchmark for efficiency. At wave 4, the Bandit Z-95 set the new benchmark by being a hair over that (bumping the AP down to 99.3%, IIRC). So far so good, as far as 2 dice primaries being "average". Then we get the Delta X7 Defender. It has an efficiency of 102%. On a point for point basis, you are better off with a PS1 Defender than 2 PS1 TIE Fighters. This is not a complaint about the X7 title. I _like_ it. But it absolutely does create problems for 2 dice attacks. By making the most efficient ship in the game a 3 die attack, you're causing the Academy Pilot to effectively pay points for the privilege of making a less effective attack. Given that literally the only thing an Academy TIE has is raw efficiency, you begin to see the problem. Then there's another problem: now that a 3 die attack is the baseline, ships that can't survive that much fire simply don't exist in a competitive environment. And any ship that can survive in a 3 attack environment can shrug off 2 die attacks fairly easily. Even lots of 2 dice attacks. That's why it's important to raise the efficiency of 2 dice attacks to being the baseline again. That's why the answer shouldn't be "more red dice". If we can raise the efficiency of 2 red dice without cutting the defensive value of ships that rely on green dice, we'll be in a good spot to introduce lots of ships back into the meta without scaring anything off. This is why I dont like major juggler. Sad really.
  12. The mob is fickle. Im pretty sure b-wings made top 16 or so at worlds a few months ago. Just because I dont want to play b-wings for the rest of eternity doesnt mean they are not solid.
  13. Really just whatever your personal preference is. I think i like VI engine better. This gives you room to go rebel captive on whisper and upgrade moff to a better crew as well. I love mara jade but i seem to be a minority in that regard. Dont get me wrong, predator is awesome.
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