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  1. Personally, I swear by Vallejo. Although, granted, I don't really have experience with any others; I'm simply totally happy with their lineup, is what I'm saying. I had decided to finally research a plunge into painting miniatures a few years ago (when Army Painter still only offered two messy cans of glossy Quickshade). Citadel: + quality - price (wouldn't be unfair to call it obscene) - containers (flip-lid pots) Privateer Press: - quality (apparently no longer an issue, I believe) + price - containers (flip-lid pots) Vallejo: + quality + price + containers (dropper bottles) Every other option suffered from being too hard to find to start with, so the choice was very clear to me and I've never regretted it for even an instant since (although I wish I would've discovered the online shop of a local-ish game store sooner - for both this and card sleeves as well as actual games themselves). Great colors at great value in great containers plus black, white and grey primers, matt, gloss and satin varnishes and a sizable number of auxiliary products like mediums or pigments et al. for effects (including transfer sheets) and/or bases (including multiple types of water!!) - most of which I haven't used yet (not making dioramas and lacking minis that'd call for such - e.g. rust or brooks - themselves) but what I do have works great and the rest looks just as excellent. With that being said, while Vallejo has a loyal occasional customer in me for individual miniatures and most board games etc., I'm fairly OCD when it comes to mixing and matching stuff from competing companies. For instance, I've been eyeing the new Blood Bowl core set and would like to essentially give it a very basic paint job. (Hidden puns galore! ) And it's quite a blessing in disguise that Games Workshop is so consistently overpriced and increasingly overdesigned; makes it far less likely I'll ever actually buy into 40K (or 30K or the still nice to look at AoS-branded remnants of WFB for T9A), no matter how much I like the metaplot recently actually moving forward for a change (both out of principle and specifically for the general directions so far). Warmahordes thankfully doesn't really interest me beyond somewhat the eponymous big guys to begin with, so no need whatsoever to spend money for Formula P3. And since I kind of consider Mantic Games and Army Painter sisters in spirit, if I ever get around to buying armies of the former's dwarves, elves, space dwarves and space elves, I'd prefer to use the latter's materials. It's not as if I were getting panic attacks or anything when this principle isn't followed, but it just feels better when it is. Anyway, I sadly haven't used the paints in ages as I haven't had the budget opening for importing a handful of miniatures or buying an interesting miniatures game box in a long time. (So here's extra looking forward to this and the upcoming Batman: The Board Game.) They should still be fine, though. I hope.
  2. I'd say this could be summed up further as "demonic human barbarians" (reinforced by other demonic forces), just like Waiqar's troops are "undead human soldiers" (reinforced by other undead forces).
  3. Regarding the discussion on historical authenticity, I find it rather ironic that the undead wear (for the most part) fairly realistic armor whilst the living, breathing humans bear pretty blocky plates that fall just short of being too cartoony for me. (Typical Terrinoth, really. For the most part I'm fine with the designs, but then the occasional boob plate comes along and makes me want to scream into a pillow. Well, almost anything is better than Sigmarines at least.) With a Japanese translation far superior (in both writing and acting) to the original English language version (by German devs), by the way. A true rarity when things are actually gained in translation (due to a translator knowing the setting better and/or adhering to higher audience expectations). Not that the English version is bad, but it's on the level of a very cheesy Hollywood ninja flick, whereas the translation elevates it to the level of your average Japanese period drama - still not historically accurate by a long shot (due to various details large and small) but nonetheless much more authentic (and a bit less cheesy). In fact the difference is so stark that I simply couldn't stand going with the originally planned lazy atmospheric option of Japanese voices and English texts (partly due to different overall moods/characterizations, partly due to the Japanese version using various appropriate honorifics whilst the English version is an utter san-fest). Now ain't that the truth... And it isn't even as if thus misinformed audiences couldn't (subconsciously) appreciate authentic battles - less flashy but vividly more thrilling. It's just that directors et al. keep mindlessly following outdated ancient industry standards and nobody ever makes them pay at the box office for it.
  4. When something has an illustrated card or similar that's used during play, I like to try to stick to that color scheme for the sake of consistency. Besides, I do find the ones we've seen so far appealing (and in case of the carrion worm considerably more so than the cover art, although I don't exactly dislike that one either). I've painted my (smallish) share of miniatures but never yet an actual army. But since the point's been raised: I like the color scheme and the lore/values of the Ultramarines most of all, so if I were to ever get some Imperial Space Marines, why not paint them like that? Specially with the currently ongoing galactic shakeup. Similarly, I just love to hate the Word Bearers, so to speak. For Tau and Tyranids, however, no official color scheme I am aware of quite hits the sweet spot for me (although some do come close) and lore-wise I don't feel particularly beholden to any subfaction, either, so I'd go with my own for those two. Utterly undecided on Eldar and Orks to be honest. (Similar goes for the above's various - some more, some less close - WFB/T9A counterparts.) I'd kind of like to have armies of Mantic's (space) dwarves and elves; would definitely color those four my own way. And for Firestorm Armada and Firestorm Planetfall I'd probably stick with the official color schemes of factions I like (although not necessarily slavishly so down to the exact hues). That's about it for skirmish or larger level games that interest me.
  5. To be perfectly honest, I see myself dropping out sooner rather than later - solely for budgetary reasons. Currently I'm aiming at getting the Core Set and all of Wave 1 once each as well as the Uthuk Y'llan and Latari Elves counterparts to all of these (which I presume to be the entirety of Wave 2). I'm guessing Wave 3 will introduce non-unique cavalry and ranged infantry units* for the factions that respectively lack them thitherto, another (third) hero each and maybe flyers. Well, depending on wave size, the latter may drop one later. Frankly feels like a good amount of variety to me. If I were buying this for gaming in stores instead of at home, I'd possibly choose only elves and stick with them for the long run, but since I'm not... Besides, I need to make use of all my Vallejo Game Color bottles. *Come to think about it, we don't know of ranged cavalry units on Terrinoth, do we? Elves, orcs & demonic seem to me thematically suited for such (in this order).
  6. Funny you should ask this (almost a month ago but still at the top of this sub-forum with no replies), as I was just thinking about this very topic, albeit with a different question in mind. Short answer: They already have Twilight Imperium. And people still love it. They just need to finally dust it off. And in fact I am of the strong opinion they really very much should once they've established the Runewars miniatures game. Partly to fill the 40K-shaped hole in their portfolio, partly as a contingency plan for the event of losing the Star Wars license. If they want X-Wing and/or Armada players to move to another universe, they ought to flesh it out more beforehand. Long answer: Fantasy Flight currently basically owns six setting IPs of any notable worth: Medieval fantasy - Terrinoth Interstellar sci-fi - Twilight Imperium Near-future cyberpunk - Android Near-past horror - Arkham Horror Far-eastern fantasy - Legend of the Five Rings (with bloody awful pre-WWW researched Japanese* that will never get fixed due to traditionalists) Near-eastern fantasy - Legend of the Burning Sands (presumably with the same level of Arabic - if they ever revive it) Which is a very healthy spread IMNSHO, covering pretty much every popular genre with little overlap. I guess there's still room for a steampunk universe and an urban fantasy one, but that's pretty much it. Furthermore they hold the board and card game rights to the two biggest novel-based fantasy franchises - The Lord of the Rings and A Song of Ice and Fire - which should be safe for the foreseeable future, but to be perfectly blunt, nothing lasts forever. And they've already gone through the two biggest pairs of easily "FFG-ifiable" game-based IPs - Warcraft/Starcraft and Warhammer Fantasy/Warhammer 40,000 - and while they're currently basically printing money with the continuously biggest pop culture IP since its inception (i.e. Star Wars) and it's hard to imagine any logical reason for either party to ever let go of this licensing agreement, mice are fickle creatures and Disney is already hampering them out of corporate head-in-butt syndrome. So while they had and have a few more (mid-tier) game/film licenses that could disappear - and have done so - at virtually a moment's notice, there really isn't much elsewhere to head for them other than making good use of their generally excellent reputation and name recognition and pushing their original IPs. *Mostly inverted word order and some utterly ridiculous prominent names. I wouldn't mind at all if the setting used a totally made up language, but it does not.
  7. Well, (at least so far) infantry and cavalry units have a minimum size of two and are sold in packs of two, so no need for more than one dial in most expansions.
  8. The other two big names would be Vallejo (primarily their Game Color line) and P3 (Privateer Press Paint). And there's also the lesser known Coat d'Arms producing the colors from Citadel's classic (specifically pre-1997) paint range.Vallejo comes in dropper bottles, the other two in pots.
  9. Might be that the culture in stores culturally closer to GW's (Anglophone) home differs from others due to more direct control and/or more rabid loyalty?
  10. In German, using anything but the normal second person singular "du" (thou) in online discussion would feel extremly awkward (to most people), unless the one written to is known to have a traditionally highly "respectable" profession (e.g. politicians or physicians) and age, in which case the modern formal "Sie" (they) would be more likely (as it would be in IRL - and in professional E-mails - for most adults you aren't - and formerly some you are - close with; most German translations of English language works screw up by not having people move from one to the other once they know each other better). In fiction set between medieval times and a couple of centuries ago, however, the latter would correctly feel out of place to anyone remotely well-read, and the era-appropriate original formal form "Ihr" (ye) would be used instead. And as long as nobility still had special legal status, calling them "Sie" instead of "Ihr" would have been odd at best as well. The same attitude is usually applied to stuff set in antiquity as well despite T-V distinction not having been a thing yet back then, but I believe few people are aware of that. By the way, "Sie" and "Ihr" are irregularly capitalised to distinguish them from the normal use of these pronouns. And speaking of which, I'd like to point out that the etymologically correct/consistent way to spell the equally (annoyingly) irregularly capitalised English "I" would be "igh", cf. high, night, flight. I envy the Dutch dialects for not participating in this folly (in part due to their historically developed odd independence from Standard German). Then again, at least the German status quo is much, much better than completely losing the distinction between second person singular and plural like eventually happened because of all this nonsense to the English language.
  11. Taking out special units added to the front row instead of standard ones at the back is an important gameplay element in need of quick and easy discernability, and Fantasy Flight wants to sell us those minis; of course you'll need a musician miniature in the unit to use a musician card.
  12. Struck me that I may have written that post ambiguously. While the blemishes listed afterward certainly don't increase the likelihood of me painting those miniatures, they actually weren't the reasons I meant, the most important one being that I like to keep stuff stored wherein it came whenever possible, so I'd be worried about chipping. Well, speaking entirely for myself: Cutting sprues nicely prolongs the unboxing experience while not needing too much attention. And assembly has the "LEGO factor" of creating something with thine own two hands with constantly visible progress. Same goes for painting, only (usually) with additional creativity/individuality. But extensive cleanup is just an annoying chore, exacerbated by the nerve-racking risk of inflicting irreversible damage to the miniature(s) - the smaller the figure, the greater the risk.
  13. As you said, for people not skilled in painting or without the required time -like me-, at least different color for different factions is welcomed. It would be indeed, but they've already said they'll all come in (standard) gray. That said, painting/spraying the miniatures, bases and/or trays a single color isn't particularly expensive/extensive an undertaking.
  14. I actually haven't painted any of my FFG minis yet - for a couple of reasons. A quick check when coincidentally getting Descent 2E on the table today revealed no troublesome level of mold lines but indeed considerable flash on many of the smaller (1-to-2-space) figures. And while most pieces of the pre-assembled larger (4-to-6-space) figures should be snug enough, a couple of gaps look like they might require some work. All of which I actually do not enjoy dealing with. ... *sigh* Dear Fantasy Flight, cost isn't the only reason I hate resin.
  15. Well, I only played campaign mode, so any such imbalance didn't get noticed by me, but your reasoning sounds sound. Bummer. *shrug*